Star Wars Knights of the Old Republic II: The Sith Lords/Feats
Equipment
These feats either allow equipment which would otherwise be unavailable, or only apply bonuses when particular equipment is used.
Armor Proficiency
Armor Proficiency | Light | Medium | Heavy |
---|---|---|---|
Allowed armor | Light | Light and Medium | Light, Medium and Heavy |
Prerequisites | None | ||
Granted | Soldier Scout Scoundrel Tech Specialist Main player character (PC) |
Soldier Tech Specialist Main PC Jedi Guardian |
Soldier |
Armor is worn on the head and body. Wookiees and droids cannot wear armor, so these feats are unavailable to them.
Weapon Proficiency
Weapon Proficiency | Blaster Pistol | Blaster Rifle | Melee Weapons | Lightsaber |
---|---|---|---|---|
Allowed weapons | Blaster pistols | Blaster rifles | Melee weapons | Lightsabers |
Prerequisites | None | None | None | Jedi |
Granted | All classes | Soldier Scout Scoundrel Tech Specialist Combat Droid Main player character |
Soldier Scout Scoundrel Tech Specialist Jedi |
Jedi |
These feats give a character basic training in the use each weapon type. Otherwise, a character cannot equip them.
Droids cannot use melee weapons, while Expert Droids can only use blaster pistols.
Weapon Focus
Weapon Focus | Blaster Pistol | Blaster Rifle | Melee Weapons | Lightsaber |
---|---|---|---|---|
Weapon(s) equipped | Blaster pistol(s) | Blaster rifle | Melee weapon(s) | Lightsaber(s) |
Prerequisites | ||||
Attack bonus | +1 | +1 | +1 | +1 |
Granted | Prestige classes |
Lightsabers are not melee weapons.
Weapon Specialization
Weapon Specialization | Blaster Pistol | Blaster Rifle | Melee Weapons | Lightsaber |
---|---|---|---|---|
Weapon(s) equipped | Blaster pistol(s) | Blaster rifle | Melee weapon(s) | Lightsaber(s) |
Prerequisites | Level 4 Soldier |
Level 4 Soldier |
Level 4 Soldier |
Jedi Guardian or Jedi Weapon Master or Sith Marauder |
Damage bonus | +2 | +2 | +2 | +2 |
Lightsabers are not melee weapons. Although the description for Weapon Specialization: Lightsaber only lists Jedi Guardian under its prerequisites, any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select this feat.
Critical hit doubles bonus damage.