From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (info moved from orphaned page, contributed by User:199.61.25.254)
(→‎Extra ISM-Pluses: Listed all abilities across all ports, with some detail on points of origin.)
Line 61: Line 61:


===Extra ISM-Pluses===
===Extra ISM-Pluses===
There are twenty three known ISM Pluses in Edit Mode, of which only twenty one are usable. There are also three hidden ISMs in the Edit Mode menu.
There are twenty-six ISM Pluses across Alpha 3's ports. 13 in the PS1/Saturn versions of World Tour Mode, and 13 more added in the Dreamcast/PSP ports via a revamped version of World Tour Mode, as well as rewards for completing extra game modes. Examples include Arcade, Reverse Dramatic Battle, Dreamcast-only local challenges via Saikyo Dojo Mode, and various Survival Mode challenges. Only the PSP version, Alpha 3 MAX, contains Edit Mode, which allows you to create a with fighter a custom stats and ISM-Pluses, without playing through World Tour Mode.
 
# Alpha Combo
# Alpha Combo
# Alpha Cancel
# Alpha Cancel
Line 69: Line 70:
# Auto Guard
# Auto Guard
# Guard Power Plus
# Guard Power Plus
# Custom Combo
# Air Guard
# Alpha Counter Plus
# Alpha Counter Plus
# Air Guard
# Super Combo Gauge Plus
# Resist Dizziness
# Resist Dizziness
# Damage Plus
# Damage Plus
Line 76: Line 79:
# Guard Smash
# Guard Smash
# Super Guard Smash
# Super Guard Smash
# Supreme Guard Smash
# Custom Combo Charger
# Custom Combo Charger
# Alpha Power
# Alpha Power
Line 83: Line 87:
# SC Gauge Recover
# SC Gauge Recover
# Overall Power Up
# Overall Power Up
# Multiple Tuant
# Multiple Taunt
# Air Chain Combo
# Air Chain Combo



Revision as of 00:00, 22 June 2022

(Note: Much of the info provided here is taken from Kao Megura's SFA3 FAQ.)

ISMs

Comparisons at a glance

Ability X-ISM A-ISM V-ISM
Air blocking No Yes Yes
Air recovery Yes Yes Yes
Ground recovery No Yes Yes
Taunts Dan only Yes Yes
Guard power rating High Varies Varies
Gauge fill speed Slow Normal Fast
Gauge stock count 1 3 2 (50% / 100%)
Alpha counter cost N/A 1 SC + 1 GP 50% OC + 1 GP
Damage Rating x1.2* x1.0 x0.8
Defense Rating x0.8 x1.0 x1.0

* Does not include Super Combo damage.

X-ISM

  • + Longer Guard Power Gauge length (so it's harder to get Guard Crushed).
  • + All attacks, excluding Super Combos, do more damage.
  • - No air block.
  • - No ground recovery roll.
  • - No Alpha Counters.
  • - No Taunting (except for Dan).
  • - X-ISM characters have only one predetermined Super Combo.
  • - They take slightly more damage from attacks (blocked or not).

A-ISM

  • + Air blocking.
  • + Both ground and air recoveries
  • + Alpha Counters (these cost 1 level of SC power and 1 notch of your Guard Power Gauge).
  • + Taunting (once per round only, excluding Dan).
  • + SC gauge charges up faster than X-ISM's SC gauge.
  • + Access to all Super Combos (excluding Dhalsim).
  • - Damage per hit is average (less than in X-ISM).
  • - Guard Power Gauge size depends on character (certain characters are easy to Guard Crush).

V-ISM

  • + Air blocking.
  • + Both ground and air recoveries.
  • + Alpha Counters (these cost 50% of a full OC gauge and drain 1 notch from your Guard Power Gauge).
  • + Taunting (once per round only, excluding Dan).
  • + Determine which range of attacks you'll use (far or close), by leaving the controller neutral or holding it back when you press Punch or Kick (Does not apply to all characters).
  • + OC gauge also charges very quickly.
  • + Use Original Combos instead of Super Combos.
  • - Damage per hit is lower than in any other mode.
  • - It costs half an OC gauge to use an Alpha Counter.

Extra ISM-Pluses

There are twenty-six ISM Pluses across Alpha 3's ports. 13 in the PS1/Saturn versions of World Tour Mode, and 13 more added in the Dreamcast/PSP ports via a revamped version of World Tour Mode, as well as rewards for completing extra game modes. Examples include Arcade, Reverse Dramatic Battle, Dreamcast-only local challenges via Saikyo Dojo Mode, and various Survival Mode challenges. Only the PSP version, Alpha 3 MAX, contains Edit Mode, which allows you to create a with fighter a custom stats and ISM-Pluses, without playing through World Tour Mode.

  1. Alpha Combo
  2. Alpha Cancel
  3. Super Alpha Cancel
  4. Super Guard
  5. ∞ Guard
  6. Auto Guard
  7. Guard Power Plus
  8. Custom Combo
  9. Air Guard
  10. Alpha Counter Plus
  11. Super Combo Gauge Plus
  12. Resist Dizziness
  13. Damage Plus
  14. Status Plus
  15. Guard Smash
  16. Super Guard Smash
  17. Supreme Guard Smash
  18. Custom Combo Charger
  19. Alpha Power
  20. Super Alpha Power
  21. Supreme Alpha Power
  22. ∞ Auto Guard
  23. SC Gauge Recover
  24. Overall Power Up
  25. Multiple Taunt
  26. Air Chain Combo

Modes

Classic Mode

  • The damage rating is the same as in X-ISM (x1.2), and the gameplay is also the same (i.e. Chun-Li is in her SF2 outfit and has moves like the Sou Hakkei, etc.)
  • In addition to all of X-ISM's restrictions, you lose the ability to air recover, reduce block damage, or reduce damage taken.
  • Furthermore, you have no Super Combo gauge and no Guard Power Gauge.

Mazi (Serious) Mode

  • The damage your attacks inflict is considerably increased, regardless of the ISM used.
  • You take double damage from any attack.
  • Your opponent only needs to win one round to defeat you.

Saikyou ("Strongest") Mode

(Note: Saikyou is a reference to Dan's dojo and the interpretation of "Strongest" is meant to be sarcastic.)

  • The damage your attacks inflict is slightly lessened regardless of the ISM used.
  • Your Guard Power Gauge is drastically shortened.
  • You cannot cancel a ground attack into a special move.
  • You can get dizzied easier (your resistance is halved).