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|genre = [[Beat 'em up]]
|genre = [[Beat 'em up]]
|modes = [[Single player]], [[Multiplayer]]
|modes = [[Single player]], [[Multiplayer]]
|ratings = [[Computer Entertainment Rating Organization|CERO]]: A (All Ages) (''[[Sonic Gems Collection]]'')
|ratings = [[Computer Entertainment Rating Organization|CERO]]: A (All Ages) (''[[Sonic Gems Collection]]'')<br>[[Entertainment Software Rating Board|ESRB]]: T (Teen)<br>ESRB (''[[Virtual Console]]''): E10+ (Everyone 10+)
|platforms = [[Sega Mega Drive|Sega Genesis]]
|platforms = [[Sega Mega Drive|Sega Genesis]], [[Playstation 2]] & [[Gamecube]] (Japan only), [[Virtual Console]]
|media = 24-[[megabit]] [[cartridge (electronics)|cartridge]]
|media = 24-[[megabit]] [[cartridge (electronics)|cartridge]]
|requirements =  
|requirements =  
|input = Genesis controller
|input = Genesis controller
}}
}}
'''''Streets of Rage 3''''' is a [[beat 'em up]] released by [[Sega]] in [[1994 in video gaming|1994]] for the [[Sega Mega Drive|Sega Genesis]]. It is part of the ''[[Streets of Rage (series)|Streets of Rage]]'' series.
'''''Streets of Rage 3''''' ('''''Bare Knuckle III''''' in Japan) is a [[beat 'em up]] released by [[Sega]] in [[1994 in video gaming|1994]] for the [[Sega Mega Drive|Sega Genesis]]. It is part of the ''[[Streets of Rage (series)|Streets of Rage]]'' series. It was later released for the Japanese version of ''[[Sonic Gems Collection]]'', for the [[GameCube]] and [[PlayStation 2]], and re-released for [[Wii]] [[Virtual Console]] in [[September 24]], [[2007]].


== Overview ==
== Overview ==
''Streets of Rage 3'', packed in a 24 megabit (3 megabyte) cartridge, had several enhancements over ''[[Streets of Rage 2]]'' such as a more complex plot, multiple endings, lengthier levels, better scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking, hidden playable boss characters were added and a few [[cutscene]]s were added to give the story depth. Max gave place to Zan, a cyborg, who was important for plot reasons.
''Streets of Rage 3'', packed in a 24 megabit (3 megabyte) cartridge, had several enhancements over ''[[Streets of Rage 2]]'' such as a more complex plot, multiple endings, lengthier levels, better scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking (though they could now be integrated with semi-special moves with certain characters), hidden characters were added and a few [[cutscene]]s were added to give the story depth. Max gave place to Zan, a cyborg, who was important for plot reasons.


Besides the fact that it was far more difficult than its predecessors, it was also criticized for having an abrasive and noisy soundtrack, more experimental than the previous two which used more melodies and dance beats.
Besides the fact that it was far more difficult than its predecessors, it was heavily criticized for having an unlistenable, abrasive and noisy Industrial soundtrack, quite to the surprise of Yuzo Koshiro fans; it was far more experimental than the previous two which used more melodies and dance beats. Also the graphics had a grainy, garish feel which was in fact a step backward from the super smooth Streets of Rage 2 visual style. Sound effect skips and collision detection problems added further to the players bewilderment about how the series apparently had taken a turn for the worse.


== Regional differences ==
== Regional differences ==
While translating this game from [[Japan]]ese to [[United States|American]] and [[Europe]]an audiences, Sega of America altered it significantly. The most notable changes were that the [[playable character|playable]] [[boss (video games)|miniboss]] Ash was removed because he was clearly [[homosexuality|homosexual]], females are less scantily clad, and the costume colors were changed. Axel is dressed like Adam, Blaze's clothes were changed from red to white, and Skate wears red and blue instead of red and yellow. Sega stated that these were changed to create "gender-neutral colors."
While translating this game from [[Japan]]ese to [[United States|American]] and [[Europe]]an audiences, Sega of America altered it significantly. The most notable changes were that the [[boss (video games)|miniboss]] character Ash was removed because he was a stereotyped [[homosexuality|homosexual]], females were given more modest clothing, and the costume colors were changed. Axel is dressed like Adam, Blaze's clothes were changed from red to white, and Skate wears red and blue instead of red and yellow. Sega stated that these were changed to create "gender-neutral colors." The voice-effects were also changed, with most noticeably Axel's catchphrase of "Grand Upper" for his semi-special move being replaced with "Bare Knuckle".


The plot was rewritten, leaving many gaps in the narrative. In the original ''Bare Knuckle 3'' the story dealt with a new explosive substance called ''Rakushin'', discovered by a ''Dr. Gilbert'' (who later turns out to be "Zan"), and the disappearance of a military general. In the American and European versions of ''Streets of Rage 3'', all references to ''Rakushin'' were removed, and the general was replaced by the chief of police, and a scheme to switch city officials with robot clones was invented. Another difference was if you didn't save the general, you had to head to the [[White House]]. This too was changed in the U.S./Euro version where instead if you didn't save the chief, then you had to head to the City Hall, although the building depicting the City Hall was clearly the White House.
The plot was rewritten, leaving many gaps in the narrative. In the original ''Bare Knuckle 3'' the story dealt with a new explosive substance called ''Rakushin'', discovered by a ''Dr. Gilbert'' (who later turns out to be "Zan"), and the disappearance of a military general. In the American and European versions of ''Streets of Rage 3'', all references to ''Rakushin'' were removed, and the general was replaced by the chief of police, and a scheme to switch city officials with robot clones was invented. Another difference was if you didn't save the general, you had to head to the [[White House]]. This too was changed in the U.S./Euro version where instead if you didn't save the chief, then you had to head to the City Hall, although the building depicting the City Hall was still clearly the White House.


Also, ''Bare Knuckle 3'', even in the highest difficulty setting, was significantly easier than ''Streets of Rage 3'' on default difficulty.
Also, ''Bare Knuckle 3'', even on the highest difficulty setting, was significantly easier than ''Streets of Rage 3'' on default difficulty.


A comprehensive list of all the changes between the versions, as well as a complete translation of the Japanese script, can be found at [http://soronline.classicgaming.gamespy.com/sor3_sor3vsbk3.htm SOR online].
A comprehensive list of all the changes between the versions, as well as a complete translation of the Japanese script, can be found at [http://soronline.classicgaming.gamespy.com/sor3_sor3vsbk3.htm SOR online].


== Endings ==
== Endings ==
{{spoiler}}
The game has 4 different endings, they are listed below.
There are several endings, they are listed below.
*If you fail to save the general/chief, you play an alternate Round 7 (The City Hall/The White House). At the end of this, you have to face a stronger Shiva as the last boss, instead of Robot Y (known as Neo X in ''Bare Knuckle 3'').
*If you fail to save the general/chief, you play an alternate Round 7. At the end of this, you have to face a stronger Shiva as the last boss, instead of Robot Y (known as Neo X in ''Bare Knuckle 3'').
*If you do rescue the general/chief, you play the real Round 7 (The Robot Facility). You are expected to defeat Robot Y within a time limit. If you beat it after the timer expires, the bombs will still detonate in the city, turning it into a complete ruin.
*If you do rescue the general/chief, you play the intended Round 7. You are expected to defeat Robot Y within a time limit. If you beat it after the timer expires, the bombs will still detonate in the city, turning it into a complete ruin.
*If you destroy Robot Y before the timer expires, the bombs are defused and the city is saved; this is the best (and true) ending of the game.
*Defeat Robot Y before the timer expires, the city is saved; this is the best ending.
*There is an "Easy mode" ending in the U.S./Euro versions where Robot X in Stage 5 is the last boss. After defeating him, you are told to play the next difficulty mode.
*There is an "Easy mode" ending in the U.S./Euro versions where Robot X in Stage 5 is the last boss. After defeating him, you are told to play the next difficulty mode.
{{endspoiler}}


== Secret characters ==
== Characters ==
*'''Axel''': The all-rounder character. His semi-special move is an uppercut and his special moves are an all around flaming punch and a furious punch combo. Axel also has a very powerful spinning punch move. This can accessed by choosing him in select mode then holding the A button and pressing the directional pad counter-clockwise until he appears in the game.


There are three [[secret character]]s that can be unlocked and then selected when the player uses a continue.  One of them is only available in the Japanese version, ''Bare Knuckle 3''. All the secret characters are unable to pick up and use weapons. In order of appearance:
*'''Blaze''': Along with Axel, one of the only characters to appear in all ''Streets of Rage'' games. Her semi-special is a lunging somersault while her specials consist of a cartwheel and an energy blast.


* '''Ash''' (Japanese release only) is a [[stereotype|stereotypical]] homosexual minion of Mr. X's organization.  Ash was cut from the U.S./European ''Streets of Rage 3'' because he was stereotypically homosexual, and therefore seen as possibly offensive. He is a very tall man who wears tight green pants, a necklace depicting the [[female]] symbol, and a purple waistcoat.  He strikes effeminate poses, such as covering his mouth while laughing girlishly with his knees bent inward. His attacks consist mainly of grabbing and throwing his opponents.  When defeated, he cries like the female enemies.  As soon as he is defeated, hold the 'A' button until the next scene begins to unlock him. Ash can also be unlocked in the U.S. and European versions by using a [[Game Genie]] code. Unlocked to gameplay, Ash has the most powerful punches, defeating enemies easier than the other playable characters (even Shiva), and has a different colour palette. He uses the same voice samples as Blaze. He first appears in the second part of Round 1-2. He captains a speedboat and drops off more enemies to fight as you make your way across the dock. If you reach the end, he will fight you. His boss music is very different from any others. In the U.S version of the game, Shiva drives the boat, and instead of fighting him he is replaced with another Donovan enemy. He cannot hold weapons.
*'''Eddie 'Skate' Hunter''' (Sammy in Japanese Version) : Kid brother of the first game's Adam Hunter, debuted in ''[[Streets of Rage 2]]''. He is the fastest character with a lunging cannonball attack as a semi-special. His special attack is a breakdance. He also has a very powerful combo which can be accessed by making him lose a life while having no score in the first stage.


* '''Shiva''', another one of the main bad guys, is also unlockable. As soon as he is defeated in the first level, hold the 'B' button until Round 2 begins to unlock him. Even though he has a portrait in a cutscene it is not used when unlocked (on the character select screen and at the end of the stages). His moveset as playable is incomplete compared to the one he has as an opponent. As a playable character (often unlocked), Shiva has the fastest punches and attacks of every character, also the longest reach. He combines voice samples from Axel Stone character with others of his own. He cannot hold weapons.
*'''Zan''': A doctor who is part cyborg. Any weapon he picks up becomes an energy ball that increases his strength or can be thrown.


* '''Roo''' (known as '''Victy''' in Japan): The party encounters this kangaroo in the downtown Atlas district that is Round 2. Roo wears boxing gloves and green or blue pants. During the players' encounter with him in Round 2, he is controlled by Bruce, a whip-wielding trainer. If the player manages to defeat Bruce before Roo, Roo will run off and is then unlocked. Roo is capable of different spinning attacks, and kicking while standing on his tail. Interestingly, he uses a lot of the same voice samples as Skate. He cannot hold weapons. There is a code which can be entered at the 'Press Start' screen to have Roo unlocked from the beginning. If you reach the end of Round 2-1 with Roo, you will still have to fight Roo as a boss. Unlike Ash and Shiva, Roo has a profile picture.
=== Secret characters ===
 
There are three [[secret character]]s that can be unlocked and then selected when the player uses a continue. One of them is only easily accessible in the Japanese version, ''Bare Knuckle 3''. All the secret characters are unable to pick up and use weapons. In order of appearance:
 
* '''Ash''' (Japanese release only) is a [[stereotype|stereotypical]] homosexual minion of Mr. X's organization. Ash was cut from the U.S./European ''Streets of Rage 3'' because he was stereotypically homosexual, and therefore seen as possibly offensive. He is a very tall man who wears tight green pants, a necklace depicting the [[female]] symbol, and a purple waistcoat. He strikes effeminate poses, such as covering his mouth while laughing girlishly with his knees bent inward. His attacks consist mainly of grabbing and throwing his opponents. When defeated, he cries. As soon as he is defeated, hold the 'A' button until the next scene begins to unlock him. Ash can also be unlocked in the U.S. and European versions by using a [[Game Genie]] code. Unlocked to gameplay, Ash has the most powerful punches, defeating enemies easier than the other playable characters (even Shiva), and has a different colour palette. He uses the same voice samples as Blaze. He first appears in the second part of Round 1-2. He captains a speedboat and drops off more enemies to fight as you make your way across the dock. If you reach the end, he will fight you. His boss music is very different from any others. In the U.S. version of the game, Shiva drives the boat, and instead of fighting him he is replaced with another Donovan enemy.
 
* '''Shiva''', another one of the main bad guys, is also unlockable. As soon as he is defeated in the first level, hold the 'B' button until Round 2 begins to unlock him. Even though he has a portrait in a cutscene it is not used when unlocked (on the character select screen and at the end of the stages). His moveset as playable is incomplete compared to the one he has as an opponent. As a playable character (often unlocked), Shiva has the fastest punches and attacks of every character, also the longest reach. He combines voice samples from Axel Stone character with others of his own.
 
* '''Roo''' (known as '''Victy''' in Japan): The party encounters this kangaroo in the downtown Atlas district that is Round 2. Roo wears boxing gloves and green or blue pants. During the players' encounter with him in Round 2, he is controlled by Bruce (known as ''Danch'' in Japan), a whip-wielding clown trainer. If the player manages to defeat Bruce before Roo, Roo will run off and is then unlocked. Roo is capable of different spinning attacks, and kicking while standing on his tail. Interestingly, he uses a lot of the same voice samples as Skate. There is a code which can be entered at the 'Press Start' screen to have Roo unlocked from the beginning. If you reach the end of Round 2-1 with Roo, you will still have to fight Roo as a boss. Unlike Ash and Shiva, Roo has a profile picture.
 
==Criticism==
The game flopped on release due to the scrolling beat' em up formula becoming increasingly unpopular with the likes of new one-on-one games being the "in" thing at the time.
 
The game also suffered from inferior graphics, sound and music to that of its predecessor, with smaller sprites, grainy artwork, patchy sound effects which sometimes did not work and near inaudible music. The game itself though was in fact quite playable although it was far too similar to Streets Of Rage 2 in terms of playability which rose to the game sometimes being referred to as Streets Of Rage 2.5, or even Streets Of Rage 1.5 as it was seen as inferior to the second instalment and generally as a pale imitation which did not warrant the 24Mb cartridge.
 
The new characters were seen by some hoping for a return from Adam to the fight as uninteresting, bland and uninspired.
 
The American and European heavily edited and highly censored release only added to the growing list of player moans.


== Trivia ==
== Trivia ==
 
{{Trivia|date=June 2007}}
*A number of abilities were given to the characters for the third game in the series, including running, rolling up or down, performing special moves with weapons and special move upgrades, which improved their forward, forward + attack moves.
*Several pre-release screenshots show that there was originally a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a Game Genie code in the Japanese version.
*Several pre-release screenshots show that there was originally a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a Game Genie code in the Japanese version.
*The Japanese version of ''Sonic Gems Collection'' includes ''Bare Knuckle I'', ''II'', ''III'' (''Streets of Rage 1'', ''2'' and ''3'', respectively). These, along with ''[[Bonanza Bros.]]'', were excluded from releases outside Japan to obtain lower age ratings.
*The Japanese version of ''[[Sonic Gems Collection]]'' includes ''Bare Knuckle I'', ''II'', ''III'' (''Streets of Rage 1'', ''2'' and ''3''). These, along with ''[[Bonanza Bros.]]'', are excluded from releases outside Japan to obtain lower age ratings.
*The ninja characters named Mifune, Chiba and Kosugi are probably a reference to martial artist actors [[Toshiro Mifune]], [[Sonny Chiba]] and [[Sho Kosugi]].
*When the UK magazine ''Mean Machines'' reviewed the game in 1994, they had their art editor draw a cover picture with Zan and Blaze standing in front of the building, in a similar fashion to the original Japanese Bare Knuckle cover art. Sega Europe bought the rights to the artwork to use it for the cover of the European release.
*In ''[[Streets of Rage 2]]'', the fighters can do all of their throws on the fat, fire-breathing enemies. In ''Streets of Rage 3'', only throws which involve non-lifting slams or strikes would work, the rest would result in the player being crushed underneath their enormous weight. This was also the case in the first ''Streets of Rage ''.
*The ninja characters named Chiba and Kosugi are probably a reference to martial artist actors [[Sonny Chiba]] and [[Sho Kosugi]].
*Axel and Skate are absent from the European box art, while the new character Zan appears alongside Blaze.
*This game is very rare in the UK and, though European copies are often available on the UK version of [[eBay]], they are typically expensive. This also extends to the rest of Europe.
*Some period after the game's release, [[Sega]] originally planned to create ''[[Streets of Rage 4]]'', a potential sequel to ''Streets of Rage 3''. But because of financial problems, the project was scrapped.
*In ''Streets of Rage 1'' and ''2'', weapons can be used quite often. But in ''Streets of Rage 3'', weapons are limited in usage. Whenever a player pick up a weapon, it's life gauge appears and it decreases every time it makes impact on an opponent. When that gauge runs out, the weapon disappears. Throwing the weapon also causes it to disappear, even if it is blocked.
*While weapons can be used very much in ''Streets of Rage'' and ''Street of Rage 2'', their durability is limited by a lifebar in ''Streets of Rage 3''.
*In [[Streets of Rage 2]], the fighters can do all of their throws on the fat, fire-breathing enemies. In ''Streets of Rage 3'', only throws which involve non-lifting slams or strikes would work, the rest would result in the player being crushed underneath their enormous weight. This was also the case in ''Streets of Rage'' 1.
*This is the only game in the series where characters have conversations.
*When Zan picks up any weapon, it is converted into an energy ball.
*Unlike the first two, there's no time limit in ''Streets of Rage 3'' game play.
* Axel is strangely absent from the box art and is replaced by some old [[Karnov]] guy.


==External links==
==External links==
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{{Streets of Rage series}}
{{Streets of Rage series}}
[[Category:1994 video games]]
[[Category:1994 video games]]
[[Category:Sega Mega Drive games]]
[[Category:Sega Mega Drive games]]
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[[Category:Sega games]]
[[Category:Sega games]]
[[Category:Cooperative video games]]
[[Category:Cooperative video games]]
[[Category:Virtual Console games]]


[[fr:Streets of Rage 3]]
[[fr:Streets of Rage 3]]
[[pt:Streets of Rage 3]]
[[pt:Streets of Rage 3]]

Revision as of 04:08, 15 November 2007

Template:Infobox CVG Streets of Rage 3 (Bare Knuckle III in Japan) is a beat 'em up released by Sega in 1994 for the Sega Genesis. It is part of the Streets of Rage series. It was later released for the Japanese version of Sonic Gems Collection, for the GameCube and PlayStation 2, and re-released for Wii Virtual Console in September 24, 2007.

Overview

Streets of Rage 3, packed in a 24 megabit (3 megabyte) cartridge, had several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, lengthier levels, better scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking (though they could now be integrated with semi-special moves with certain characters), hidden characters were added and a few cutscenes were added to give the story depth. Max gave place to Zan, a cyborg, who was important for plot reasons.

Besides the fact that it was far more difficult than its predecessors, it was heavily criticized for having an unlistenable, abrasive and noisy Industrial soundtrack, quite to the surprise of Yuzo Koshiro fans; it was far more experimental than the previous two which used more melodies and dance beats. Also the graphics had a grainy, garish feel which was in fact a step backward from the super smooth Streets of Rage 2 visual style. Sound effect skips and collision detection problems added further to the players bewilderment about how the series apparently had taken a turn for the worse.

Regional differences

While translating this game from Japanese to American and European audiences, Sega of America altered it significantly. The most notable changes were that the miniboss character Ash was removed because he was a stereotyped homosexual, females were given more modest clothing, and the costume colors were changed. Axel is dressed like Adam, Blaze's clothes were changed from red to white, and Skate wears red and blue instead of red and yellow. Sega stated that these were changed to create "gender-neutral colors." The voice-effects were also changed, with most noticeably Axel's catchphrase of "Grand Upper" for his semi-special move being replaced with "Bare Knuckle".

The plot was rewritten, leaving many gaps in the narrative. In the original Bare Knuckle 3 the story dealt with a new explosive substance called Rakushin, discovered by a Dr. Gilbert (who later turns out to be "Zan"), and the disappearance of a military general. In the American and European versions of Streets of Rage 3, all references to Rakushin were removed, and the general was replaced by the chief of police, and a scheme to switch city officials with robot clones was invented. Another difference was if you didn't save the general, you had to head to the White House. This too was changed in the U.S./Euro version where instead if you didn't save the chief, then you had to head to the City Hall, although the building depicting the City Hall was still clearly the White House.

Also, Bare Knuckle 3, even on the highest difficulty setting, was significantly easier than Streets of Rage 3 on default difficulty.

A comprehensive list of all the changes between the versions, as well as a complete translation of the Japanese script, can be found at SOR online.

Endings

The game has 4 different endings, they are listed below.

  • If you fail to save the general/chief, you play an alternate Round 7 (The City Hall/The White House). At the end of this, you have to face a stronger Shiva as the last boss, instead of Robot Y (known as Neo X in Bare Knuckle 3).
  • If you do rescue the general/chief, you play the real Round 7 (The Robot Facility). You are expected to defeat Robot Y within a time limit. If you beat it after the timer expires, the bombs will still detonate in the city, turning it into a complete ruin.
  • If you destroy Robot Y before the timer expires, the bombs are defused and the city is saved; this is the best (and true) ending of the game.
  • There is an "Easy mode" ending in the U.S./Euro versions where Robot X in Stage 5 is the last boss. After defeating him, you are told to play the next difficulty mode.

Characters

  • Axel: The all-rounder character. His semi-special move is an uppercut and his special moves are an all around flaming punch and a furious punch combo. Axel also has a very powerful spinning punch move. This can accessed by choosing him in select mode then holding the A button and pressing the directional pad counter-clockwise until he appears in the game.
  • Blaze: Along with Axel, one of the only characters to appear in all Streets of Rage games. Her semi-special is a lunging somersault while her specials consist of a cartwheel and an energy blast.
  • Eddie 'Skate' Hunter (Sammy in Japanese Version) : Kid brother of the first game's Adam Hunter, debuted in Streets of Rage 2. He is the fastest character with a lunging cannonball attack as a semi-special. His special attack is a breakdance. He also has a very powerful combo which can be accessed by making him lose a life while having no score in the first stage.
  • Zan: A doctor who is part cyborg. Any weapon he picks up becomes an energy ball that increases his strength or can be thrown.

Secret characters

There are three secret characters that can be unlocked and then selected when the player uses a continue. One of them is only easily accessible in the Japanese version, Bare Knuckle 3. All the secret characters are unable to pick up and use weapons. In order of appearance:

  • Ash (Japanese release only) is a stereotypical homosexual minion of Mr. X's organization. Ash was cut from the U.S./European Streets of Rage 3 because he was stereotypically homosexual, and therefore seen as possibly offensive. He is a very tall man who wears tight green pants, a necklace depicting the female symbol, and a purple waistcoat. He strikes effeminate poses, such as covering his mouth while laughing girlishly with his knees bent inward. His attacks consist mainly of grabbing and throwing his opponents. When defeated, he cries. As soon as he is defeated, hold the 'A' button until the next scene begins to unlock him. Ash can also be unlocked in the U.S. and European versions by using a Game Genie code. Unlocked to gameplay, Ash has the most powerful punches, defeating enemies easier than the other playable characters (even Shiva), and has a different colour palette. He uses the same voice samples as Blaze. He first appears in the second part of Round 1-2. He captains a speedboat and drops off more enemies to fight as you make your way across the dock. If you reach the end, he will fight you. His boss music is very different from any others. In the U.S. version of the game, Shiva drives the boat, and instead of fighting him he is replaced with another Donovan enemy.
  • Shiva, another one of the main bad guys, is also unlockable. As soon as he is defeated in the first level, hold the 'B' button until Round 2 begins to unlock him. Even though he has a portrait in a cutscene it is not used when unlocked (on the character select screen and at the end of the stages). His moveset as playable is incomplete compared to the one he has as an opponent. As a playable character (often unlocked), Shiva has the fastest punches and attacks of every character, also the longest reach. He combines voice samples from Axel Stone character with others of his own.
  • Roo (known as Victy in Japan): The party encounters this kangaroo in the downtown Atlas district that is Round 2. Roo wears boxing gloves and green or blue pants. During the players' encounter with him in Round 2, he is controlled by Bruce (known as Danch in Japan), a whip-wielding clown trainer. If the player manages to defeat Bruce before Roo, Roo will run off and is then unlocked. Roo is capable of different spinning attacks, and kicking while standing on his tail. Interestingly, he uses a lot of the same voice samples as Skate. There is a code which can be entered at the 'Press Start' screen to have Roo unlocked from the beginning. If you reach the end of Round 2-1 with Roo, you will still have to fight Roo as a boss. Unlike Ash and Shiva, Roo has a profile picture.

Criticism

The game flopped on release due to the scrolling beat' em up formula becoming increasingly unpopular with the likes of new one-on-one games being the "in" thing at the time.

The game also suffered from inferior graphics, sound and music to that of its predecessor, with smaller sprites, grainy artwork, patchy sound effects which sometimes did not work and near inaudible music. The game itself though was in fact quite playable although it was far too similar to Streets Of Rage 2 in terms of playability which rose to the game sometimes being referred to as Streets Of Rage 2.5, or even Streets Of Rage 1.5 as it was seen as inferior to the second instalment and generally as a pale imitation which did not warrant the 24Mb cartridge.

The new characters were seen by some hoping for a return from Adam to the fight as uninteresting, bland and uninspired.

The American and European heavily edited and highly censored release only added to the growing list of player moans.

Trivia

Template:Trivia

  • Several pre-release screenshots show that there was originally a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a Game Genie code in the Japanese version.
  • The Japanese version of Sonic Gems Collection includes Bare Knuckle I, II, III (Streets of Rage 1, 2 and 3, respectively). These, along with Bonanza Bros., were excluded from releases outside Japan to obtain lower age ratings.
  • The ninja characters named Mifune, Chiba and Kosugi are probably a reference to martial artist actors Toshiro Mifune, Sonny Chiba and Sho Kosugi.
  • In Streets of Rage 2, the fighters can do all of their throws on the fat, fire-breathing enemies. In Streets of Rage 3, only throws which involve non-lifting slams or strikes would work, the rest would result in the player being crushed underneath their enormous weight. This was also the case in the first Streets of Rage .
  • Axel and Skate are absent from the European box art, while the new character Zan appears alongside Blaze.
  • Some period after the game's release, Sega originally planned to create Streets of Rage 4, a potential sequel to Streets of Rage 3. But because of financial problems, the project was scrapped.
  • While weapons can be used very much in Streets of Rage and Street of Rage 2, their durability is limited by a lifebar in Streets of Rage 3.
  • This is the only game in the series where characters have conversations.
  • Unlike the first two, there's no time limit in Streets of Rage 3 game play.

External links

Template:Streets of Rage series

fr:Streets of Rage 3 pt:Streets of Rage 3