From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (some cleanup)
(merging Super Mario RPG content here)
Line 1: Line 1:
{{stub}}
{{needinfobox}}
{{needcat}}
{{All Game Nav|game=Super Mario RPG: Legend of the Seven Stars|num=0}}
{{All Game Nav|game=Super Mario RPG: Legend of the Seven Stars|num=0}}
{{infobox
{{infobox|
|title=Super Mario RPG: Legend of the Seven Stars
|title=Super Mario RPG
|developer=
|boxart=[[Image:SMRPG.jpg|250px]]
|publisher=
|developer=[[:Category:Square Co., Ltd.|Square Co., Ltd.]]
|releasedates=
|publisher=[[Nintendo]]
|genre=
|categories=[[:Category:RPG|RPG]]
|platform=
|systems=[[:Category:Super Nintendo|Super Nintendo]]
|ratings=
|releasedates=[[:Category:March 9|March 9]], [[:Category:1996|1996]] (SNES, JP)<br />[[:Category:May 13|May 13]], [[:Category:1996|1996]] (SNES, NA)
|players=1
|ratings=ESRB: K-A (Kids to Adults, [[SNES]])
}}
}}
 
{{wikipedia|Super Mario RPG}}
{{sect-stub}}
==Table of Contents==
==Table of Contents==
{{:Super Mario RPG: Legend of the Seven Stars/Table of Contents}}
{{:Super Mario RPG: Legend of the Seven Stars/Table of Contents}}
Line 55: Line 54:


Of course, you don't have to follow this pattern, but it will likely lead to the best results.
Of course, you don't have to follow this pattern, but it will likely lead to the best results.
[[Category:RPG]]
[[Category:Nintendo]]
[[Category:Single player]]
[[category:Super Nintendo]]
[[Category:Square Co., Ltd.]]
[[Category:Square EA]]
[[Category:1996]]
[[Category:March 9]]
[[Category:Mario games|R]]

Revision as of 06:48, 26 October 2006

Template:All Game Nav Template:Infobox

This section is a stub. Help us expand it, and you get a cookie.

Table of Contents

Controls

General

  • Neutral Dpad : Walk
  • B Button : Jump
  • Y Button : Run
  • A Button : Talk

If you touch an enemy you will initiate combat.

Combat

Combat may seem tricky at first, but quickly becomes intuitive. Your character is surrounded by buttons as follows:

  • X Button: Item
  • A Button: Attack
  • B Button: Defense/Run away
  • Y Button: Magic

So if you want to attack, hit A Button. If there is more than one enemy, you then select which enemy using Neutral Dpad and hit A Button again. Then at the moment of impact, you should hit any button to attempt a "timed hit" to deal more damage (you can also use any button to defend against an attack at the moment of impact).

If you want to use an item, you press X Button to bring up the menu, then you select the item using X Button again. If you are given the option of who to use the item on, you confirm that with X Button one last time. (There are no timed hits with items). You always use the same button to continue an action until it is completed. If you start to use an item but decide to attack instead, before you confirm one last time, you would hit A Button to cancel using the item and start an attack.

You can use timed hits with many magic spells, including healing, but some instead work using repeated tapping of Y Button, by holding it down to charge and then release, or by rotating Neutral Dpad.

Level-up tips

When you level-up, you will be given the option of boosting your attack/defense, HP, or magic. One of the three will give you a larger boost than normal. How do you know which one to pick?

The answer is fairly simple. Divide your new level by 3 and take the remainder. If the remainder is zero, you'll get the biggest boost by choosing "attack". If the remainder is one, you'll get the biggest boost by choosing "HP". If it is two, you'll get the biggest boost by choosing "magic". This establishes this pattern:

 Level 2: remainder 2 : Magic
 Level 3: remainder 0 : Attack
 Level 4: remainder 1 : HP
 Level 5: remainder 2 : Magic
 Level 6: remainder 0 : Attack
 Level 7: remainder 1 : HP
 Level 8: remainder 2 : Magic

And so on: Magic, Attack, HP, cycling over and over. You can also remember which one you chose last for that particular character (if it was the correct one) and simply choose the one over to its right. For instance, if you chose HP last, then you should choose "magic". If you don't remember what you chose last, well, now you know how to figure out what to choose. :)

If you're not sure and you can't do the math in your head, you can simply look at each attribute. Go to "attack", press A to see how much it gets boosted. If it doesn't look like a big boost (only one point), press B Button to cancel and choose "HP", and so on.

Of course, you don't have to follow this pattern, but it will likely lead to the best results.