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(→‎Combat: - I added info about the "got a freebie" system with items used in combat.)
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So if you want to attack, hit {{snes|A}}. If there is more than one enemy, you then select which enemy using {{snes|Neutral|Dpad}} and hit {{snes|A}} again. Then at the moment of impact, you should hit any button to attempt a "timed hit" to deal more damage (you can also use any button to defend against an attack at the moment of impact).
So if you want to attack, hit {{snes|A}}. If there is more than one enemy, you then select which enemy using {{snes|Neutral|Dpad}} and hit {{snes|A}} again. Then at the moment of impact, you should hit any button to attempt a "timed hit" to deal more damage (you can also use any button to defend against an attack at the moment of impact).


If you want to use an item, you press {{snes|X}} to bring up the menu, then you select the item using {{snes|X}} again. If you are given the option of who to use the item on, you confirm that with {{snes|X}} one last time. (There are no timed hits with items). You always use the same button to continue an action until it is completed. If you start to use an item but decide to attack instead, before you confirm one last time, you would hit {{snes|A}} to cancel using the item and start an attack.
If you want to use an item, you press {{snes|X}} to bring up the menu, then you select the item using {{snes|X}} again. If you are given the option of who to use the item on, select the desired character, and confirm that with {{snes|X}}. The timing system used with attacks comes into play with items too; if you press the X button again after the item's used, you can "get a freebie", which gives you another of the item you just used, in essence making it free. The timing for this is quite tricky, though, as it requires a much higher level of precision than timing an attack. For recovery items, the button should be pressed right after the tiny stars that appear on your character fade away. For attack items, you should also try to press the button as soon as the animation ends. Getting a freebie can also occur randomly without an extra button press, but this is very rare.
 
You always use the same button to continue an action until it is completed. If you start to use an item but decide to attack instead, before you confirm one last time, you would hit {{snes|A}} to cancel using the item and start an attack.


You can use timed hits with many magic spells, including healing, but some instead work using repeated tapping of {{snes|Y}}, by holding it down to charge and then release, or by rotating {{snes|Neutral|Dpad}}.
You can use timed hits with many magic spells, including healing, but some instead work using repeated tapping of {{snes|Y}}, by holding it down to charge and then release, or by rotating {{snes|Neutral|Dpad}}.

Revision as of 21:24, 31 March 2007

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General

  • Neutral Dpad : Walk
  • B Button : Jump
  • Y Button : Run
  • A Button : Talk

If you touch an enemy you will initiate combat.

Combat

Combat may seem tricky at first, but quickly becomes intuitive. Your character is surrounded by buttons as follows:

  • X Button: Item
  • A Button: Attack
  • B Button: Defense/Run away
  • Y Button: Magic

So if you want to attack, hit A Button. If there is more than one enemy, you then select which enemy using Neutral Dpad and hit A Button again. Then at the moment of impact, you should hit any button to attempt a "timed hit" to deal more damage (you can also use any button to defend against an attack at the moment of impact).

If you want to use an item, you press X Button to bring up the menu, then you select the item using X Button again. If you are given the option of who to use the item on, select the desired character, and confirm that with X Button. The timing system used with attacks comes into play with items too; if you press the X button again after the item's used, you can "get a freebie", which gives you another of the item you just used, in essence making it free. The timing for this is quite tricky, though, as it requires a much higher level of precision than timing an attack. For recovery items, the button should be pressed right after the tiny stars that appear on your character fade away. For attack items, you should also try to press the button as soon as the animation ends. Getting a freebie can also occur randomly without an extra button press, but this is very rare.

You always use the same button to continue an action until it is completed. If you start to use an item but decide to attack instead, before you confirm one last time, you would hit A Button to cancel using the item and start an attack.

You can use timed hits with many magic spells, including healing, but some instead work using repeated tapping of Y Button, by holding it down to charge and then release, or by rotating Neutral Dpad.