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{{Header Nav|game=Super Metroid}} | {{Header Nav|game=Super Metroid}} | ||
== | ==Arrival== | ||
[[Image:SM Arrival.png|thumb|right|Samus Arrives]] | [[Image:SM Arrival.png|thumb|right|Samus Arrives]] | ||
As you arrive on the planet, you will land your spacecraft in a convenient open area called Crateria (like a crater). Save your game now to avoid any mishaps (press down while standing on the top of the spaceship). Run to the left, shoot the door and enter. You will notice little bugs around, they are the butterfly's of Zebes. Continue to the left (hop over the mound) and then down the pit to the very bottom. Jump over the blue door, hold down and fire to open it (or aim diagonally down and fire). | As you arrive on the planet, you will land your spacecraft in a convenient open area called Crateria (like a crater). Save your game now to avoid any mishaps (press down while standing on the top of the spaceship). Run to the left, shoot the door and enter. You will notice little bugs around, they are the butterfly's of Zebes. Continue to the left (hop over the mound) and then down the pit to the very bottom. Jump over the blue door, hold down and fire to open it (or aim diagonally down and fire). | ||
{{-}} | {{-}} | ||
==Deserted Area== | |||
[[Image:SM-Deserted-Area-Morph-Ball.png|thumb|right|Samus finds the morphball]] | [[Image:SM-Deserted-Area-Morph-Ball.png|thumb|right|Samus finds the morphball]] | ||
Upon entering you should notice the blue clouds floating around, signifying the desertion of the area (also note the cracks on the tiles and walls); this is obviously an old place. | Upon entering you should notice the blue clouds floating around, signifying the desertion of the area (also note the cracks on the tiles and walls); this is obviously an old place. | ||
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{{-}} | {{-}} | ||
==Rejuvenation== | |||
The world immediately springs to life; the eye on the wall to your left will open and shine light wherever you move (within a certain range of it) and the two little faces near the podium will illuminate and turn to face towards it. | The world immediately springs to life; the eye on the wall to your left will open and shine light wherever you move (within a certain range of it) and the two little faces near the podium will illuminate and turn to face towards it. | ||
It's time to leave, so move to the right; you can't normally jump up the way you came in but it is possible to wall jump it. Notice the little block at the bottom of the podium, it's blocking your way so duck and shoot it to destroy it. Morph into a ball ({{snes|Down|Dpad}} {{snes|Down|Dpad}}) and continue to the right. Press jump or up to get out off the Morph Ball mode. | It's time to leave, so move to the right; you can't normally jump up the way you came in but it is possible to wall jump it. Notice the little block at the bottom of the podium, it's blocking your way so duck and shoot it to destroy it. Morph into a ball ({{snes|Down|Dpad}} {{snes|Down|Dpad}}) and continue to the right. Press jump or up to get out off the Morph Ball mode. | ||
==Missile Upgrade #1== | |||
[[Image:SM-Missile-Upgrade-1.png|thumb|right|First missile upgrade]] | [[Image:SM-Missile-Upgrade-1.png|thumb|right|First missile upgrade]] | ||
From the elevator, move to the far right, and head through the blue door. You can't go through the pink door (you must use a missile to unlock it). Notice the cracked blocks, you can shoot at them diagonally or from up above to destroy them and then continue down. Morph into a ball, head towards the blue door on the left and then change back and head through. | From the elevator, move to the far right, and head through the blue door. You can't go through the pink door (you must use a missile to unlock it). Notice the cracked blocks, you can shoot at them diagonally or from up above to destroy them and then continue down. Morph into a ball, head towards the blue door on the left and then change back and head through. | ||
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Select your missiles, fire all five at the pink door to unlock it permanently (you will never have to waste another five on that door), continue to the right. | Select your missiles, fire all five at the pink door to unlock it permanently (you will never have to waste another five on that door), continue to the right. | ||
==Missile Upgrade #2== | |||
In this long hallway, run to the far right, morph, hop up and grab the [[File:SMetroidMissileTankIcon.png]] '''Missile Tank''' (you now have a maximum capacity of 10). | In this long hallway, run to the far right, morph, hop up and grab the [[File:SMetroidMissileTankIcon.png]] '''Missile Tank''' (you now have a maximum capacity of 10). | ||
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As you arrive back in the chozo-like area, it is now lighted and much more warm, as you'll soon understand. | As you arrive back in the chozo-like area, it is now lighted and much more warm, as you'll soon understand. | ||
==A Hostile Presence== | |||
Head through the door. Immediately you'll be introduced to your first foes: Space Pirates. Use one (1) shot to take them out. Note that they can leap off of walls and fire lasers from their forehead, eyes and chest. | Head through the door. Immediately you'll be introduced to your first foes: Space Pirates. Use one (1) shot to take them out. Note that they can leap off of walls and fire lasers from their forehead, eyes and chest. | ||
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Head up, ignore the first blue door on the left (you need morph ball bombs for that), and go through the pink door on the right. Move to the right, destroy the little fly bugs (1 hit kill) and the yellow ceiling guy (4 shots), and continue to the right and through the door. | Head up, ignore the first blue door on the left (you need morph ball bombs for that), and go through the pink door on the right. Move to the right, destroy the little fly bugs (1 hit kill) and the yellow ceiling guy (4 shots), and continue to the right and through the door. | ||
==Map Station #1, Crateria== | |||
Move to the right and run into the map station, you'll attach your arm into the device and collect all of the general map data for this area of the world. | Move to the right and run into the map station, you'll attach your arm into the device and collect all of the general map data for this area of the world. | ||
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Head out to the left, kill the enemies and head through the door. | Head out to the left, kill the enemies and head through the door. | ||
==Save Station== | |||
Continue up, head through the blue door on the left that you have to roll to get to. This is a Save Station, enter it to be asked whether you want to save or not. Select Yes and press {{snes|A}} to save your game. | Continue up, head through the blue door on the left that you have to roll to get to. This is a Save Station, enter it to be asked whether you want to save or not. Select Yes and press {{snes|A}} to save your game. | ||
==Morph Ball Bombs== | |||
Head out and continue to the top area. Move to the right, taunt the drill bats to dive or shoot them, continue to the right and roll down into the hole within the mound. You cannot return back up at this moment (the exit is blocked by morph ball bomb breakable blocks). Head to the bottom and through the blue door to the right. Make your way right killing all the flies from far away (a swarm can be nasty). Continue through the pink door. | Head out and continue to the top area. Move to the right, taunt the drill bats to dive or shoot them, continue to the right and roll down into the hole within the mound. You cannot return back up at this moment (the exit is blocked by morph ball bomb breakable blocks). Head to the bottom and through the blue door to the right. Make your way right killing all the flies from far away (a swarm can be nasty). Continue through the pink door. | ||
It's chozo time. Blast the orb, jump and grab the [[File:SMetroidBombsIcon.png]] '''Morph Ball Bomb''' upgrade, press start to make the instructions disappear. Notice that the door closes and is gray, you're locked in! | It's chozo time. Blast the orb, jump and grab the [[File:SMetroidBombsIcon.png]] '''Morph Ball Bomb''' upgrade, press start to make the instructions disappear. Notice that the door closes and is gray, you're locked in! | ||
==An Unexpected Foe== | |||
[[Image:SM-Unexpected-Foe.png|thumb|right]] | [[Image:SM-Unexpected-Foe.png|thumb|right]] | ||
Run to the left corner and wait there. The chozo's armor begins to crack, and fall away, before it awakens. The statue reveals its true nature as [[../Bosses#Torizo|Torizo]], the miniboss for this section. Begin attacking after it stands up and gets close to you, its stomach will begin glowing so switch to missiles and unload on its weak point (its stomach), switch back and just keep attacking until its stomach explodes (40 shots or 8 missiles). The chozo will follow a pattern in which it walks forward, stops, continues until it hits you, claws at you, jumps back, fires explosive orbs from its mouth and then repeats (although it might fire arc beams at you if you duck). Just attack it at all times, avoid the explosive orbs by either getting close, jumping over them from left to right, or wall jump off the left wall. | Run to the left corner and wait there. The chozo's armor begins to crack, and fall away, before it awakens. The statue reveals its true nature as [[../Bosses#Torizo|Torizo]], the miniboss for this section. Begin attacking after it stands up and gets close to you, its stomach will begin glowing so switch to missiles and unload on its weak point (its stomach), switch back and just keep attacking until its stomach explodes (40 shots or 8 missiles). The chozo will follow a pattern in which it walks forward, stops, continues until it hits you, claws at you, jumps back, fires explosive orbs from its mouth and then repeats (although it might fire arc beams at you if you duck). Just attack it at all times, avoid the explosive orbs by either getting close, jumping over them from left to right, or wall jump off the left wall. | ||
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Eventually the stomach area will explode, you know you're making progress now. It will begin dripping spit like fluids at all time from it (aesthetic effect), just continue fighting. Its head will explode after 10 shots (if you can get a missile power up from destroying the orbs, you can waste him with just two missiles), you're getting close, just avoid getting hit. He no longer can shoot orbs so he will only patrol back and forth trying to claw at you. If you get close, he'll swipe with his arm, but you can use this to your advantage by running close, moving away then firing so that you have more time. The best strategy though is to move to one side, fire, when he gets close jump up over his head (preferably a wall jump to avoid damage) and then run to the other side and repeat until dead. He will explode after five shots (1 missile). This can be known as the mini-boss of Crateria although Crateria doesn't have a boss. | Eventually the stomach area will explode, you know you're making progress now. It will begin dripping spit like fluids at all time from it (aesthetic effect), just continue fighting. Its head will explode after 10 shots (if you can get a missile power up from destroying the orbs, you can waste him with just two missiles), you're getting close, just avoid getting hit. He no longer can shoot orbs so he will only patrol back and forth trying to claw at you. If you get close, he'll swipe with his arm, but you can use this to your advantage by running close, moving away then firing so that you have more time. The best strategy though is to move to one side, fire, when he gets close jump up over his head (preferably a wall jump to avoid damage) and then run to the other side and repeat until dead. He will explode after five shots (1 missile). This can be known as the mini-boss of Crateria although Crateria doesn't have a boss. | ||
==Detour For Missiles #3 and #4== | |||
Before progressing to '''[[../Brinstar|Brinstar]]''', you can pick up two Missile Tanks nearby thanks to bombs. First, to get out of the boss room with Torizo (where you got the bombs), just take the upper right path, utilizing the morph ball. Now that you have bombs, you can easily bomb away the obstructions. The blocked left path leads to progress, but you can opt to fall back down the shaft on the left, ending up at an area with two doors across from each other. The right was a red door leading to a map station, though you may have activated it already. The left, though, leads to a tunnel you can get into in your morphball form. You'll be stopped by blocks when you move left while morphed, but just bomb them away and continue. The door at the end of this path leads to a chozo holding a [[File:SMetroidMissileTankIcon.png]] '''Missile Tank'''. | Before progressing to '''[[../Brinstar|Brinstar]]''', you can pick up two Missile Tanks nearby thanks to bombs. First, to get out of the boss room with Torizo (where you got the bombs), just take the upper right path, utilizing the morph ball. Now that you have bombs, you can easily bomb away the obstructions. The blocked left path leads to progress, but you can opt to fall back down the shaft on the left, ending up at an area with two doors across from each other. The right was a red door leading to a map station, though you may have activated it already. The left, though, leads to a tunnel you can get into in your morphball form. You'll be stopped by blocks when you move left while morphed, but just bomb them away and continue. The door at the end of this path leads to a chozo holding a [[File:SMetroidMissileTankIcon.png]] '''Missile Tank'''. | ||