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Heart Pillar 8

Things don't get much easier than this. After speaking with Merlon, head to Flopside and flip to 3D outside Nolrem's house and proceed through the gate, down the path, and into Flopside Outskirts. Once there, jump over the pillars to the right (or run around them in 3D) to find the Heart Pillar. It will spawn a door at Flopside's tower - go to it for Chapter 8.

Chapter 8-1: The Impending Darkness

You've finally made it to Count Bleck's castle, or the castle grounds at least, so head inside! Make sure to flip to 3D at the end to find the door.

Once inside, watch out for the foes and work your way through the castle halls. Ignore the first door up the staircase, it contains nothing but enemies, use the one past it instead.

You will soon reach a room with three Mr. Is, and two doors, one of which is locked. Use Luigi's super-jump to reach the unlocked one on a high ledge in the center of the room.

Once through the door, use Luigi's super-jump to reach the left ledge first, to find a pair of treasure chests which contains a Stopwatch and a Long-Last Shake. Afterward, leap up to the right ledge, then use Peach to float over the chasm to a warp pipe.

Open the chest at the end of the cavern for a Castle Bleck Key, then use it to open the locked door you passed earlier.

Run through a few more hallways, but watch out for the Fire Brothers. They can be tricky to pass in 2D, due to their limitless supply of fireballs, so skip past them in 3D instead. However, make note of the torches you see, just past the first batch of Fire Bros. You're going to have to duplicate the pattern in which they're lit in a later room.

After saving at the block, you'll come across a series of unlit torches. Ignite them with Bowser in the same pattern as the ones in the previous room (the pattern is: unlit, lit, lit, unlit, lit) to make a staircase leading up to a door appear. Make sure to flip to 3D to find the door though.

O'Chunks

  • HP:80
  • Atk:4
  • Max Atk:6
  • Difficulty:****
  • Reward:8000 points
Attacks
  • Jump
  • Ground Pound
  • Twister Throw
  • Meteor Strike

It seems Bowser has a personal vengeance against O'Chunks, so he's going to battle him one-on-one. But O'Chunks has a trick up his sleeve - he's now Super Sized. Play this one out like before. Use Thoreau to toss O'Chunks, which stuns him, then either leap atop his head, or use Bowser's flame breath. Step aside afterward to avoid his jump attacks, then repeat the process until he's defeated.

After the battle, O'Chunks and Bowser will support the failing building, allowing the bros and Peach to escape. Now hit the Save Block to complete the level.

Note: You cannot use Bowser anymore until the last level.

Chapter 8-2: The Crash

Boss:Mimi-Peach is the only character you can use agaisnt this boss. Afterward, Peach vanishes and appears again at the start of the battle with Count Bleck.

Chapter 8-3: Countdown to Destruction

Boss:Dimentio-Luigi is the only character you can use to fight Dimento, and leaves the group after the battle and returns at the start of the fight with Count Bleck.

Chapter 8-4: Tippi and Count Bleck

Head through the door at the end of the first hallway. Inside, you'll hit a dead end. Use Tippi's pointing powers to discover a door you can continue through.

Cross this room via the moving platforms with carefully timed jumps. However, along the way, you'll come across a wall twice that blocks further progress - flip to 3D here to and leap to the bordering platforms to get around. Also, you'll occasionally have to wait a few moments for a platform to lower enough for Mario to reach it, so be patient. Enter the door on the far side. Jump across the first four sets of platforms and land on the stationary platform. Flip to 3D to find a pipe on the left.

After taking the pipe, flip to 3D, then use Dottie to shrink in size and enter a small tunnel (visible through the break in the white lines) along the wall. Flip to 2D to traverse through the tunnel to a chest containing the Castle Bleck Key. Exit back through the pipe and cross the remainder of the room to unlock the door.

There are a ton of Mega Muths in this corridor, each with 200hp. While you'll gain a lot of experience points for tackling them, it's advised your flip to 3D to easily get past them all, then enter the door at the end. If you do wish to battle them, we suggest using Cudge continually to prevent the opponent from attacking.

To pass this section, you'll have to frequently flip between both dimensions to locate all of the hidden doorways and entrances.

Section 1: Flip to 3D as soon as you enter to and enter the second door on the right that leads into a parallel hall. Continue going right (while in 3D) through three more halls. Once you reach the one with all the Cursya (the second from the last hall), proceed down it in 2D and enter the door at the end.

Section 2: Now things really get confusing. Head to the end of the first hall, then flip to 3D and enter the path on the left. Subsequently, walk toward the camera a few feet then continue through another doorway on the left. Like before, walk toward the camera a few more feet to enter another doorway on the left. Finally, flip to 2D and enter the door on the right.

Section 3: Flip to 3D and enter the second open doorway on the right (near the back of the room). Now run toward the camera and enter the next doorway on the right. Run toward the camera and go through the second opening on the right. Run through this short room into the next hall, then look for the door at the far end.

Use the Save Block enter the final door to face Count Bleck.

Boss

Note: After Tippi leaves the group at the end of the game, you can buy Tipton (an almost exact copy of Tippi) for 999 coins from Francis, the boss of chapter 3.