Editing Super Smash Bros. for Nintendo 3DS/All-Star Mode

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==Match-by-match analysis==
==Match-by-match analysis==
Note that match order is exactly reversed on the Wii U version. Characters and stages in bold will only appear if they have been unlocked.
Note that match order is exactly reversed on the Wii U version.


===Stage 1: 1980-1984===
===Stage 1: 1980-1984===
* Characters: '''Mr. Game & Watch''', Pac-Man, Mario, Donkey Kong, Luigi, Little Mac
* Stages (3DS): Flat Zone 2, Pac-Maze, Jungle Japes, Boxing Ring
* Stages (Wii U): Flat Zone X, Pac-Land, Delfino Plaza, Luigi's Mansion
Pac-Man and the Game & Watch handheld series are the earliest franchises represented in Smash, so their characters are obviously the first two in the chain. Donkey Kong would dominate arcades a year later, introducing both its namesake ape and an early Mario, then called Jumpman. Mario's brother, Luigi will later debut in Mario Bros., while Little Mac would appear in Punch-out a while later. This is a manageable roster, being the smallest selection of fighters in True All-Star Mode. Pac-Man is the only character with dangerous projectiles, namely his hydrant, while Little Mac's KO Punch matches the strength of a normal KO move despite its lowered power.
In the 3DS version, Flat Zone 2 is a pretty dangerous stage to start with, as the hazards can both deal high damage and KO. Luckily, its small size makes it easy to get KOs, so you should be able to clear the stage before the Fire transformation ends. Pac-Maze's hazards are not a problem, but its solid floating platforms might get in the way of launched opponents, preventing a KO. Jungle Japes has a lot of horizontal space which helps minimize damage, but the raging river can result in an early loss. Boxing Ring is the best stage for this overall, with plenty of room to run around, no damaging hazards and walkoffs at the edges for quick KOs.
The dangers of Flat Zone X is pretty similar to Flat Zone 2, but in this case, you may be starting the battle with some damage already racked up, so be extra cautious of strong hazards like the pedestrians in Oil Panic or the tamers in Lion. Pac-Land is a moderately slow scrolling stage with mostly non-threatening hazards, but do watch out for the hydrant. Delfino Plaza lacks hazards altogether, but doesn't have any features that helps you either. Luigi's Mansion is an amazing stage for this final battle, since its first floor ceiling creates a cave-of-life effect, letting you survive to extremely high percents. Even if you start the match heavily wounded, you can still make a glorious comeback by holing up at the lower floor, teching off the ceiling to negate otherwise lethal knockback.


===Stage 2: 1984-1986===
===Stage 2: 1984-1986===
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