- 3DS unlock conditions: Clear Classic Mode 10 times or play 90 Vs. matches, then defeat Mr. Game & Watch on Flat Zone 2.
- Wii U unlock conditions: Clear Classic Mode on Intensity 2.0 or higher with 5 characters and above, or play 80 Vs. matches, then defeat Mr. Game & Watch on Flat Zone X.
Mr. Game & Watch returns, bringing with him his impressive array of odd weapons. While he's the only 2D character in the game, his playstyle is certainly not flat or shallow. Mr. Game & Watch can best be described as a jack-of-all-trades glass cannon. His attacks are quite fast, with many packing quite a punch. Along with fair movement speed, excellent recovery and great edgeguarding, Mr. Game & Watch is a well-rounded character. Unfortunately, Mr. Game & Watch's balanced stats is also his big weakness. While many of his moves are fast and strong, they're often not fast enough or strong enough, limiting Mr. Game & Watch's KO options. The unique mechanics of his specials also work against him, as they require too much setup to be consistently useful against experienced foes. Lastly, being one of the lightest characters in the game, Mr. Game & Watch has serious problems outliving his competition. Overall, Mr. Game & Watch is an unorthodox character plagued with noticeable flaws. Manage these flaws well and you'll have an unpredictable fighter at your control.
Basic attributes
Barring DLC characters, Mr. Game & Watch is the second lightest character in the game, with the only character lighter being Jigglypuff. His dashing speed is rather average, but his lateral air speed is quite impressive, somewhere in the range of the top 10 fastest air speeds in the game. As you might expect from a paper-thin lightweight, Mr. Game & Watch is very floaty, having one of the lowest fall speeds in the game. Mr. Game & Watch's crouch is very low, so it can be used to dodge attacks. His rolls are some of the slowest in the game; avoid using them if you can.
Moveset Analysis
Standard Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
(+)
|
(+)
|
(+)
|
Stanley's Bug Spray
|
Mr. Game & Watch takes out an insecticide pump and pumps gas repeatedly, finishing with a final strong puff.
|
(+)
|
(+)
|
(+)
|
( or )+
|
( or )+
|
( or )+
|
Lion Tamer
|
Mr. Game & Watch stabs forward with a chair.
|
( or )+
|
( or )+
|
( or )+
|
+
|
+
|
+
|
Flagman
|
Mr. Game & Watch swings a flag over him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Upset Manhole
|
Mr. Game & Watch flips a manhole cover.
|
+
|
+
|
+
|
while dashing
|
while dashing
|
while dashing
|
2D Dive
|
Mr. Game & Watch dive tackles the opponent headfirst.
|
while dashing
|
while dashing
|
while dashing
|
while hanging
|
while hanging
|
while hanging
|
|
Mr. Game & Watch gets up and strikes with his bell.
|
while hanging
|
while hanging
|
while hanging
|
Smash Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
Smash ( or )+
|
Smash ( or )+
|
( or )++
|
Fire Attack
|
Mr. Game & Watch swings down a burning torch in front of him.
|
Smash ( or )+
|
Smash ( or )+
|
Smash ( or )+
|
Smash +
|
Smash +
|
++
|
Diving Helmet
|
Mr. Game & Watch headbutts above him wearing a helmet.
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
Smash +
|
++
|
Vermin Crush
|
Mr. Game & Watch hammers in either direction.
|
Smash +
|
Smash +
|
Smash +
|
Air Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Fishbowl
|
Mr. Game & Watch holds out a spilling fishbowl.
|
|
|
|
+
|
+
|
+
|
Box Knock
|
Mr. Game & Watch swings a box in front of him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Turtle Bridge
|
Mr. Game & Watch takes out a turtle which bites down behind him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Spitball Blower
|
Mr. Game & Watch blows air out above him.
|
+
|
+
|
+
|
+
|
+
|
+
|
Descending Key
|
Mr. Game & Watch takes out a key, then stabs downward while falling quickly. He will not descend if the move is used soon after suffering from moderate upward knockback.
|
+
|
+
|
+
|
Throws
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
after grab
|
after grab
|
after grab
|
Bell Smash
|
Mr. Game & Watch strikes the grabbed opponent with his bell.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Forward Juggle
|
Mr. Game & Watch juggles the grabbed opponent and launches them forward.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Backward Juggle
|
Mr. Game & Watch juggles the grabbed opponent and launches them backward.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
High Juggle
|
Mr. Game & Watch juggles the grabbed opponent and launches them upward.
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
after grab
|
Ball Bounce
|
Mr. Game & Watch juggles the grabbed opponent and bounces them off the ground.
|
after grab
|
after grab
|
after grab
|
Special Attacks
Control |
Attack |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
|
Chef
|
Mr. Game & Watch flings out food from his frying pan, causing the food bits to rise and fall in random arcs.
|
|
|
|
XXL Chef
|
Mr. Game & Watch flings huge chunks of food which move slower but hit harder.
|
Short-Order Chef
|
Mr. Game & Watch flings out weak food bits that fly at high speed.
|
( or )+
|
( or )+
|
( or )+
|
Judge
|
Mr. Game & Watch strikes with a hammer while holding up a number. The number determines the strength and properties of the attack as follows:
- Miniscule damage with no knockback or flinching and inflicts self-damage even if it misses. Absolutely disadvantageous to the user.
- Weak damage and knockback. You can still be punished even if you land the attack if your opponent is at low percent.
- Mild damage and launches foes backward. This attack chips away a huge chunk of your foe's shields, which can potentially lead to a shield break and a huge opening if you're lucky.
- Average damage and launches foes diagonally upward. An uninteresting but passable attack with no special features.
- Zaps foes up to 4 times while launching them slightly upward. Can lead to some potential follow-ups at low percents.
- Fire damage and horizontal knockback. This attack is actually the second strongest you can get out of Judge, making it a potentially deadly edgeguarding move or even KO move.
- Good damage and knockback. If you land the hit while grounded, it will spawn a lucky apple regardless of whether items are enabled or not. You can eat the apple to regain a bit of health, but so can other enemies.
- Freezes foes and deal weak vertical knockback. You can set up some powerful follow-ups off of this move while your foe is frozen.
- Heavy damage and knockback, effectively an OHKO on most stages. The infamous number 9 is the most sought after result of Judge. If you can land this attack, your target is likely getting KO'd. The power of this move has the potential to change the tide of battle.
|
( or )+
|
( or )+
|
( or )+
|
Extreme Judge
|
Mr. Game & Watch will only produce 1 or 9 attacks, with a greater chance of getting a 1. Number 1 attacks now deal slight knockback and has lowered self-damage. Meanwhile, number 9 attacks are weaker in power, but can still KO consistently under 40%.
|
Chain Judge
|
Mr. Game & Watch strikes foes multiple times with a swing of the hammer, with the number of hits corresponding to the number on the sign.
|
+
|
+
|
+
|
Fire
|
Mr. Game & Watch launches off of a trampoline, then deploys a parachute to slow his fall. He can attack out of the parachute, which doesn't put him in a helpless state, but disables Fire until he lands again.
|
+
|
+
|
+
|
Heavy Trampoline
|
Mr. Game & Watch is launched a lower height, but strikes foes that make contact harder.
|
Trampoline Launch
|
Mr. Game & Watch bounds extra high from the trampoline, but doesn't deploy a parachute afterward. This variant is very similar to Melee's version of his Up Special.
|
+
|
+
|
+
|
Oil Panic
|
Mr. Game & Watch holds out a bucket, which can absorb up to 3 energy-based projectiles. Once the bucket is full, he can empty its contents in one powerful attack, the strength of which depends on the absorb projectiles.
|
+
|
+
|
+
|
Efficient Panic
|
Mr. Game & Watch only needs 1 projectile to fill up the bucket, but the resulting oil splash is weaker.
|
Panic Overload
|
The absorption radius of the bucket is smaller, but the size of the oil splah is greatly increased.
|
Taunts
Control |
Info
|
Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
|
Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
|
|
|
+
|
Mr. Game & Watch rings his bell above his head.
|
|
|
|
( or )
|
+
|
|
Mr. Game & Watch rings his bell at torso level.
|
( or )
|
( or )
|
( or )
|
|
|
+
|
Mr. Game & Watch sits down and sighs.
|
|
|
|
Final Smash - Octopus
Mr. Game & Watch transforms into a massive octopus. While in this form, he can randomly extend one of his four tentacles by pressing either attack buttons. Enemies hit by the tentacles or the octopus's body will be launched, and they cannot block the attack. The octopus interacts with the stage as normal; you still need a platform below you, and you still possess a normal jump and a midair jump. The octopus cannot change directions after you transform, which might be a problem since your front tentacles have more reach than the back. This final smash has two useful traits for a transformation: long duration and large size. You can wreak a lot of havoc by simply moving around the stage trying to make contact with your foes. Your attacks aren't very strong, so you may need to pursue hurt opponents offstage to secure KOs. Fortunately, the octopus's jumps are very high and floaty, so you should have no trouble with offstage combat either.