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< Super Smash Bros. for Nintendo 3DS
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  • 3DS unlock conditions: Clear Classic Mode 10 times or play 90 Vs. matches, then defeat Mr. Game & Watch on Flat Zone 2.
  • Wii U unlock conditions: Clear Classic Mode on Intensity 2.0 or higher with 5 characters and above, or play 80 Vs. matches, then defeat Mr. Game & Watch on Flat Zone X.

Mr. Game & Watch returns, bringing with him his impressive array of odd weapons. While he's the only 2D character in the game, his playstyle is certainly not flat or shallow. Mr. Game & Watch can best be described as a jack-of-all-trades glass cannon. His attacks are quite fast, with many packing quite a punch. Along with fair movement speed, excellent recovery and great edgeguarding, Mr. Game & Watch is a well-rounded character. Unfortunately, Mr. Game & Watch's balanced stats is also his big weakness. While many of his moves are fast and strong, they're often not fast enough or strong enough, limiting Mr. Game & Watch's KO options. The unique mechanics of his specials also work against him, as they require too much setup to be consistently useful against experienced foes. Lastly, being one of the lightest characters in the game, Mr. Game & Watch has serious problems outliving his competition. Overall, Mr. Game & Watch is an unorthodox character plagued with noticeable flaws. Manage these flaws well and you'll have an unpredictable fighter at your control.

Basic attributes

Barring DLC characters, Mr. Game & Watch is the second lightest character in the game, with the only character lighter being Jigglypuff. His dashing speed is rather average, but his lateral air speed is quite impressive, somewhere in the range of the top 10 fastest air speeds in the game. As you might expect from a paper-thin lightweight, Mr. Game & Watch is very floaty, having one of the lowest fall speeds in the game. Mr. Game & Watch's crouch is very low, so it can be used to dodge attacks. His rolls are some of the slowest in the game; avoid using them if you can.


Moveset Analysis

Standard Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) 2 button(+2 button2 button2 button) Stanley's Bug Spray Mr. Game & Watch takes out an insecticide pump and pumps gas repeatedly, finishing with a final strong puff.
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) A button(+A buttonA buttonA button)
(Left lstick or Right lstick)+A button (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+2 button Lion Tamer Mr. Game & Watch stabs forward with a chair.
(Left lstick or Right lstick)+A button (Left control or Right control)+A button (Left cpad or Right cpad)+A button
Up lstick+A button Up nunchuk+A button Up dpad+2 button Flagman Mr. Game & Watch swings a flag over him.
Up lstick+A button Up control+A button Up cpad+A button
Down lstick+A button Down nunchuk+A button Down dpad+2 button Upset Manhole Mr. Game & Watch flips a manhole cover.
Down lstick+A button Down control+A button Down cpad+A button
A button while dashing A button while dashing 2 button while dashing 2D Dive Mr. Game & Watch dive tackles the opponent headfirst.
A button while dashing A button while dashing A button while dashing
A button while hanging A button while hanging 2 button while hanging Mr. Game & Watch gets up and strikes with his bell.
A button while hanging A button while hanging A button while hanging

Smash Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Smash (Left lstick or Right lstick)+A button Smash (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+1 button+2 button Fire Attack Mr. Game & Watch swings down a burning torch in front of him.
Smash (Left lstick or Right lstick)+A button Smash (Left control or Right control)+A button Smash (Left cpad or Right cpad)+A button
Smash Up lstick+A button Smash Up nunchuk+A button Up dpad+1 button+2 button Diving Helmet Mr. Game & Watch headbutts above him wearing a helmet.
Smash Up lstick+A button Smash Up control+A button Smash Up cpad+A button
Smash Down lstick+A button Smash Down nunchuk+A button Down dpad+1 button+2 button Vermin Crush Mr. Game & Watch hammers in either direction.
Smash Down lstick+A button Smash Down control+A button Smash Down cpad+A button

Air Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png 2 buttonArcade-Modifier-Air.png Fishbowl Mr. Game & Watch holds out a spilling fishbowl.
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png
Right lstick+A buttonArcade-Modifier-Air.png Right nunchuk+A buttonArcade-Modifier-Air.png Right dpad+2 buttonArcade-Modifier-Air.png Box Knock Mr. Game & Watch swings a box in front of him.
Right lstick+A buttonArcade-Modifier-Air.png Right control+A buttonArcade-Modifier-Air.png Right cpad+A buttonArcade-Modifier-Air.png
Left lstick+A buttonArcade-Modifier-Air.png Left nunchuk+A buttonArcade-Modifier-Air.png Left dpad+2 buttonArcade-Modifier-Air.png Turtle Bridge Mr. Game & Watch takes out a turtle which bites down behind him.
Left lstick+A buttonArcade-Modifier-Air.png Left control+A buttonArcade-Modifier-Air.png Left cpad+A buttonArcade-Modifier-Air.png
Up lstick+A buttonArcade-Modifier-Air.png Up nunchuk+A buttonArcade-Modifier-Air.png Up dpad+2 buttonArcade-Modifier-Air.png Spitball Blower Mr. Game & Watch blows air out above him.
Up lstick+A buttonArcade-Modifier-Air.png Up control+A buttonArcade-Modifier-Air.png Up cpad+A buttonArcade-Modifier-Air.png
Down lstick+A buttonArcade-Modifier-Air.png Down nunchuk+A buttonArcade-Modifier-Air.png Down dpad+2 buttonArcade-Modifier-Air.png Descending Key Mr. Game & Watch takes out a key, then stabs downward while falling quickly. He will not descend if the move is used soon after suffering from moderate upward knockback.
Down lstick+A buttonArcade-Modifier-Air.png Down control+A buttonArcade-Modifier-Air.png Down cpad+A buttonArcade-Modifier-Air.png

Throws

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button after grab A button after grab 2 button after grab Bell Smash Mr. Game & Watch strikes the grabbed opponent with his bell.
A button after grab A button after grab A button after grab
Right lstick after grab Right nunchuk after grab Right dpad after grab Forward Juggle Mr. Game & Watch juggles the grabbed opponent and launches them forward.
Right lstick after grab Right control after grab Right cpad after grab
Left lstick after grab Left nunchuk after grab Left dpad after grab Backward Juggle Mr. Game & Watch juggles the grabbed opponent and launches them backward.
Left lstick after grab Left control after grab Left cpad after grab
Up lstick after grab Up nunchuk after grab Up dpad after grab High Juggle Mr. Game & Watch juggles the grabbed opponent and launches them upward.
Up lstick after grab Up control after grab Up cpad after grab
Down lstick after grab Down nunchuk after grab Down dpad after grab Ball Bounce Mr. Game & Watch juggles the grabbed opponent and bounces them off the ground.
Down lstick after grab Down control after grab Down cpad after grab

Special Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
B button B button 1 button Chef Mr. Game & Watch flings out food from his frying pan, causing the food bits to rise and fall in random arcs.
B button B button B button
XXL Chef Mr. Game & Watch flings huge chunks of food which move slower but hit harder.
Short-Order Chef Mr. Game & Watch flings out weak food bits that fly at high speed.
(Left lstick or Right lstick)+B button (Left nunchuk or Right nunchuk)+B button (Left dpad or Right dpad)+1 button Judge Mr. Game & Watch strikes with a hammer while holding up a number. The number determines the strength and properties of the attack as follows:
  1. Miniscule damage with no knockback or flinching and inflicts self-damage even if it misses. Absolutely disadvantageous to the user.
  2. Weak damage and knockback. You can still be punished even if you land the attack if your opponent is at low percent.
  3. Mild damage and launches foes backward. This attack chips away a huge chunk of your foe's shields, which can potentially lead to a shield break and a huge opening if you're lucky.
  4. Average damage and launches foes diagonally upward. An uninteresting but passable attack with no special features.
  5. Zaps foes up to 4 times while launching them slightly upward. Can lead to some potential follow-ups at low percents.
  6. Fire damage and horizontal knockback. This attack is actually the second strongest you can get out of Judge, making it a potentially deadly edgeguarding move or even KO move.
  7. Good damage and knockback. If you land the hit while grounded, it will spawn a lucky apple regardless of whether items are enabled or not. You can eat the apple to regain a bit of health, but so can other enemies.
  8. Freezes foes and deal weak vertical knockback. You can set up some powerful follow-ups off of this move while your foe is frozen.
  9. Heavy damage and knockback, effectively an OHKO on most stages. The infamous number 9 is the most sought after result of Judge. If you can land this attack, your target is likely getting KO'd. The power of this move has the potential to change the tide of battle.
(Left lstick or Right lstick)+B button (Left control or Right control)+B button (Left cpad or Right cpad)+B button
Extreme Judge Mr. Game & Watch will only produce 1 or 9 attacks, with a greater chance of getting a 1. Number 1 attacks now deal slight knockback and has lowered self-damage. Meanwhile, number 9 attacks are weaker in power, but can still KO consistently under 40%.
Chain Judge Mr. Game & Watch strikes foes multiple times with a swing of the hammer, with the number of hits corresponding to the number on the sign.
Up lstick+B button Up nunchuk+B button Up dpad+1 button Fire Mr. Game & Watch launches off of a trampoline, then deploys a parachute to slow his fall. He can attack out of the parachute, which doesn't put him in a helpless state, but disables Fire until he lands again.
Up lstick+B button Up control+B button Up cpad+B button
Heavy Trampoline Mr. Game & Watch is launched a lower height, but strikes foes that make contact harder.
Trampoline Launch Mr. Game & Watch bounds extra high from the trampoline, but doesn't deploy a parachute afterward. This variant is very similar to Melee's version of his Up Special.
Down lstick+B button Down nunchuk+B button Down dpad+1 button Oil Panic Mr. Game & Watch holds out a bucket, which can absorb up to 3 energy-based projectiles. Once the bucket is full, he can empty its contents in one powerful attack, the strength of which depends on the absorb projectiles.
Down lstick+B button Down control+B button Down cpad+B button
Efficient Panic Mr. Game & Watch only needs 1 projectile to fill up the bucket, but the resulting oil splash is weaker.
Panic Overload The absorption radius of the bucket is smaller, but the size of the oil splah is greatly increased.

Taunts

Control Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Up dpad 1 button Up dpad+A button Mr. Game & Watch rings his bell above his head.
Up dpad Up dpad Up dpad
(Left dpad or Right dpad) 1 button+2 button A button Mr. Game & Watch rings his bell at torso level.
(Left dpad or Right dpad) (Left dpad or Right dpad) (Left dpad or Right dpad)
Down dpad 2 button Down dpad+A button Mr. Game & Watch sits down and sighs.
Down dpad Down dpad Down dpad

Final Smash - Octopus

Mr. Game & Watch transforms into a massive octopus. While in this form, he can randomly extend one of his four tentacles by pressing either attack buttons. Enemies hit by the tentacles or the octopus's body will be launched, and they cannot block the attack. The octopus interacts with the stage as normal; you still need a platform below you, and you still possess a normal jump and a midair jump. The octopus cannot change directions after you transform, which might be a problem since your front tentacles have more reach than the back. This final smash has two useful traits for a transformation: long duration and large size. You can wreak a lot of havoc by simply moving around the stage trying to make contact with your foes. Your attacks aren't very strong, so you may need to pursue hurt opponents offstage to secure KOs. Fortunately, the octopus's jumps are very high and floaty, so you should have no trouble with offstage combat either.