Sword of Fargoal/Monsters

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Revision as of 21:01, 4 February 2009 by Sigma 7 (talk | contribs) (Added abilities)

There are 20 monsters that you'll encounter in the dungeon, organized in two groups:

  • Humanoids: Humanoids are capable of stealing items from the player when they attack, making them a major threat during the endgame. They also collect gold from the dungeon floor.
    • Rogue
    • Barbarian
    • Elvin Ranger
    • Dwarven Guard
    • Mercenary
    • Swordsman
    • Monk
    • Dark Warrior
    • Assassin (generally invisible)
    • War Lord
  • Creatures: Creatures are a collection of the more typical monsters. They can fall down pits
    • Dire Wolf
    • Ogre
    • Hobgoblin
    • Werebear
    • Gargoyle
    • Troll
    • Wyvern
    • Dimension Spider (teleports)
    • Shadow Dragon
    • Fyre Drake

Sometimes, a monster is tagged as weak - this indicates your skill is about five times of the moster. Accordingly, a monster tagged as powerful has a higher skill.

Starting on dungeon level 17 (or earlier if you tarry around), you may encounter a mage or demon. These appear to be a normal mosnter, but when you encounter them in combat, they will either steal your spells or drain your experience. The monster will then disappear.

Birth

On entering a new level, between 1 and 3 human monsters are created (using the mosnter strength of the previous level.) The monster strength rating is then reset, and an additional 2 to 4 creatures are created. There is a maximum of five monsters in a given level, and any monsters killed will be slowly respawned from a staircase.

While a monster coming from an up staircase will be weaker than the current dungeon level, an arrival from the lower levels causes the danger level to be increased (until it is reset from a level change.) As stated earlier, the monster strength is reset only after some monsters are generated, thus it is not advisable to remain on a given dungeon level for too long.