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<includeonly><tr>{{#ifeq:{{#var:marks_on}}|1 | <includeonly><tr>{{#ifeq:{{#var:marks_on|}}|1 | ||
| <td bgcolor="#D3D3D3" align="center">{{#if:{{{mark|}}}|{{{mark}}}| }}</td> | | <td bgcolor="#D3D3D3" align="center">{{#if:{{{mark|}}}|{{{mark}}}| }}</td> | ||
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Revision as of 03:30, 29 January 2010
This page has been transcluded from Template:Command List/Documentation.
This template is used for building fighting games move lists. The template creates a move row for a fighting moves table.
- Mandatory Parameters
- name: The name of the move.
- input: The command to input.
- Optional Parameters
- level: Defines the "level" or "type" of move it is. This may have different meanings in different games. Value should be a number from 1 to 6.
- mark: The value of the Marks column, if it is enabled.
- japanese: The Japanese name of the move.
- note: Any additional notes about the move.
Example
{{Command List |level=3 |mark='''<font style="color:blue">★</font>''' |name='''(Shakunetsu) Hadoken''' |japanese=(灼熱)波動拳 |input={{cade|Qcf}} {{plus}} {{cade|Punch}} |note='''[EX]''' knocks down on 2<sup>nd</sup> hit.}}
Level guide
Move Name | Commands | Notes |
---|---|---|
No Level |
||
Level 1 |
Throws | |
Level 2 |
Standard moves | |
Level 3 |
Special moves | |
Level 4 |
Focus attacks | |
Level 5 |
Super combos | |
Level 6 |
Ultra combos |
See also
- {{Command Header}}
- {{Command Footer}}