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{{Pokemon Ranger/Wild}} and {{Pokemon Ranger/Wild capture}} are a family of templates used to create encounter tables for Pokémon Ranger games.

Usage

Pokemon Ranger/Wild

{{Pokemon Ranger/Wild}} is the primary template in the family, and determines the text put into the main header columns. The syntax for placing the template into an article looks like this: {{Pokemon Ranger/Wild|gamecode|mode}}

gamecode determines what game(s) the template is used for. Acceptable codes are as follows:

Code Game(s)
RA Ranger
SoA Shadows of Almia
GS Guardian Signs

mode determines whether the encounters have an additional requirement, such as a time of day or weather state. The acceptable modes are as follows:

Mode Use
Variable left blank Defaults to the Base mode.
Base Sets the table as the standard type, where there the Pokémon have field moves and no Challenge points.
Challenge Sets the table to have requirements to see Pokémon in the Challenge and how many Challenge points you get for capturing it. Field Moves are replaced with points

Pokemon Ranger/Wild capture

{{Pokemon Ranger/Wild capture}} makes up the bulk of your encounters table. One instance of the template must be used for each and every Pokémon you want. The syntax for this template is as follows:

{{Pokemon/Wild row|gamecode|mode|browsernum|loops|field move/challenge points|requirement}}

gamecode must be inputted for every row. The code that is inputted determines what generation the Pokémon's sprite is taken from.

mode only needs to be inputted if it isn't left blank in the {{Pokemon/Wild}} template. It determines how many columns the row can have.

browsernum is the Browser Number of the desired Pokémon. It is used to determine the Pokémon's sprite (alongside gamecode), as well as the Pokémon's name. For a list of valid numbers and their corresponding pokémon, see Module:Pokemon Ranger/Browser.json.

loops is how many loops you need to make to capture the Pokémon.

field move is the Pokemon's move which you can use on objects on your path. It is only used if you left mode blank in {{Pokemon Ranger/Wild}}

challenge points is how many points you get for capturing the Pokémon in a Capture Challenge. It replaces field move if you insert Challenge into mode in {{Pokemon Ranger/Wild}}

requirement is what you need to do in order to make the Pokémon appear. If no requirement then leave it blank. Is only used if you insert Challenge into mode in {{Pokemon Ranger/Wild}}

Examples section for further details.

Examples

The following are a series of examples of how the {{Pokemon/Wild}} family of templates may be used in various forms.

No mode

The code:

{{Pokemon Ranger/Wild|RA}}
{{Pokemon Ranger/Wild capture|RA||001|3|Cross}}
{{Pokemon Ranger/Wild capture|RA||002|3|Cross}}
|}

The result: Template:Pokemon Ranger/Wild Template:Pokemon Ranger/Wild capture Template:Pokemon Ranger/Wild capture |}

Mode

The code:

{{Pokemon Ranger/Wild|RA|Challenge}}
{{Pokemon Ranger/Wild capture|RA|Challenge|001|3|700}}
{{Pokemon Ranger/Wild capture|RA|Challenge|002|3|700|None}}
|}

The result: Template:Pokemon Ranger/Wild Template:Pokemon Ranger/Wild capture Template:Pokemon Ranger/Wild capture |}