This template uses TemplateStyles: |
This template uses Lua: |
{{Pokemon Ranger/Wild}} and {{Pokemon Ranger/Wild capture}} are a family of templates used to create encounter tables for Pokémon Ranger games.
Usage
Pokemon Ranger/Wild
{{Pokemon Ranger/Wild}} is the primary template in the family, and determines the text put into the main header columns. The syntax for placing the template into an article looks like this:
{{Pokemon Ranger/Wild|gamecode|mode}}
gamecode
determines what game(s) the template is used for. Acceptable codes are as follows:
Code | Game(s) |
---|---|
RA | Ranger |
SoA | Shadows of Almia |
GS | Guardian Signs |
mode
determines whether the encounters have an additional requirement, such as a time of day or weather state. The acceptable modes are as follows:
Mode | Use |
---|---|
Variable left blank | Defaults to the Base mode. |
Base | Sets the table as the standard type, where there the Pokémon have field moves and no Challenge points. |
Challenge | Sets the table to have requirements to see Pokémon in the Challenge and how many Challenge points you get for capturing it. Field Moves are replaced with points |
Pokemon Ranger/Wild capture
{{Pokemon Ranger/Wild capture}} makes up the bulk of your encounters table. One instance of the template must be used for each and every Pokémon you want. The syntax for this template is as follows:
{{Pokemon/Wild row|gamecode|mode|browsernum|loops|field move/challenge points|requirement}}
gamecode
must be inputted for every row. The code that is inputted determines what generation the Pokémon's sprite is taken from.
mode
only needs to be inputted if it isn't left blank in the {{Pokemon/Wild}} template. It determines how many columns the row can have.
browsernum
is the Browser Number of the desired Pokémon. It is used to determine the Pokémon's sprite (alongside gamecode
), as well as the Pokémon's name. For a list of valid numbers and their corresponding pokémon, see Module:Pokemon Ranger/Browser.json.
loops
is how many loops you need to make to capture the Pokémon.
field move
is the Pokemon's move which you can use on objects on your path. It is only used if you left mode
blank in {{Pokemon Ranger/Wild}}
challenge points
is how many points you get for capturing the Pokémon in a Capture Challenge. It replaces field move
if you insert Challenge into mode
in {{Pokemon Ranger/Wild}}
requirement
is what you need to do in order to make the Pokémon appear. If no requirement then leave it blank. Is only used if you insert Challenge into mode
in {{Pokemon Ranger/Wild}}
Examples section for further details.
Examples
The following are a series of examples of how the {{Pokemon/Wild}}
family of templates may be used in various forms.
No mode
The code:
{{Pokemon Ranger/Wild|RA}} {{Pokemon Ranger/Wild capture|RA||001|3|Cross}} {{Pokemon Ranger/Wild capture|RA||002|3|Cross}} |}
The result: Template:Pokemon Ranger/Wild Template:Pokemon Ranger/Wild capture Template:Pokemon Ranger/Wild capture |}
Mode
The code:
{{Pokemon Ranger/Wild|RA|Challenge}} {{Pokemon Ranger/Wild capture|RA|Challenge|001|3|700}} {{Pokemon Ranger/Wild capture|RA|Challenge|002|3|700|None}} |}
The result: Template:Pokemon Ranger/Wild Template:Pokemon Ranger/Wild capture Template:Pokemon Ranger/Wild capture |}