From StrategyWiki, the video game walkthrough and strategy guide wiki
< The Elder Scrolls IV: Oblivion
Revision as of 19:31, 19 October 2007 by Laviot (talk | contribs) (added some quest info)
Jump to navigation Jump to search

Don't like sneaking around and stealing from people, but you still need to make a living? The Fighter's guild is the perfect place. With numerous heroic quests that pay as well as a life of crime you could easily become wealthy while following the rules.

Tenets

Every guild has tenets that you must follow. The Fighter's Guild tenets are as follows:

  1. Do not steal from any guild member.
  2. Do not kill any guild member.
  3. Do not assault any guild member. I'm not sure if they expel you for this one or if you just get in trouble with the guards.

Getting Back In

So you broke the rules and now the fighters are mad at you eh? Well the adventurers will let you back in if you prove to them you really want it.

Expulsion:

  1. Collect 20 bear pelts, any bear will do and a few vendors even sell them. Once you have them give them to Vilena Donton in Chorrol
  2. Collect 20 Minotaur horns. This one is quite a bit harder as you have to kill the Minotaurs yourself and they're pretty rare.
  3. Three strikes and you're out. Better load up an old save file.

Joining

To join the Fighters Guild first your infamy must be below 100. When you've completed that, you can travel to Anvil's Fighters Guild and speak with Azzan, to Cheydinhal's and speak with Burz gro-Khash or to Chorrol to speak with Vilena Donton. Even though there are Fighters Guilds in every city except Imperial City you can only join and get quests in Anvil, Cheydinhal and Chorrol. Since your first assigned quests are in Anvil, its the best place to join the guild, unless of course you're already in Chorrol or Cheydinhal's guild.

The Fighters Guild

Most fighters guild quests entail being assigned a problem and talking to everyone involved and finding a solution. Some are the more basic go kill this and come tell me when its done kind of quests though.

Your first couple of quests will be from Azzan, the guy in charge of the Anvil Fighters Guild.

A Rat Problem

Go to Arvena Thelas' house northwest of the Anvil Fighters Guild and speak with her about Rats. She will send you down to her basement to discover what is killing her pets, a Mountain Lion. Go down to her basement and kill it. When it's dead, speak with her again.

She'll then send you to find Pinarus Inventius, a nearby hunter who may in fact be doing just that, follow your quest marker to his current location. Pinarus will take you northwest of Anvil to kill four more Mountain Lions. Once they are dead return to Arvena, then go back down to the basement. Kill yet another Mountain Lion then go back and speak with Arvena again.

Unknown achievement.png
{{{name}}}
Reached Apprentice rank in the Fighters Guild.

Arvena believes it's her neighbor Quill-Weave who is putting the Mountain Lions in her basement, so she sends you out to spy on her. Watching Arvena's back yard shortly before 8pm, do not let Quill-Weave see you, she will drop a piece of meat. The quest will update and you can either confront Quill-Weave or talk to Arvena Thelas. Go along with Quill-Weave and tell her about the Mountain Lions, she may give you free training lesson in Acrobatics if you're not above her skill level. Now, go back and tell Arvena the truth, she will give a leveled amount of gold and Speechcraft training. Return to the Fighters Guild and speak with Azzan to get a promotion.

Unfortunate Shopkeeper

Talk to Azzan again for the your next contract. When the subject comes up, ask about Norbert Lelles to flag the quest. Follow your quest marker to Anvil Dock and straight to Norbert's shop, Lelles' Quality Merchandise, and talk to him about break-ins. He'll eventually tell you to stay in the shop over night to catch these thieves in the act. They will arrive around 11 pm, so if you are close enough you can sit tight and wait for them to come in, or just wait till then, they'll be in the shop when thats done.

If you're fairly well at stealth attacks, hide in the shadows behind the desk, and wait for them to move a little bit closer to get your sneak attack bonus. After you're done killing them follow your quest marker back to Norbert. When you speak with Norbert, tell him about the break-in, he'll say the names are familiar, and how he knew them. He will also reward you with 500 gold to complete the quest.


After you complete Unfortunate Shopkeeper and speak with Azzan again, he'll let you know that the Guild in Cheydinhal needs your assistance, and to go speak with Gro-Khash. Gro-Khash is the Orc in charge of the Cheydinhal Fighters Guild.

The Desolate Mine

This section is a stub. Help us expand it, and you get a cookie.

Modryn Oreyn

Unfinished Business

This section is a stub. Help us expand it, and you get a cookie.

Drunk and Disorderly

This section is a stub. Help us expand it, and you get a cookie.

Den of Thieves

This section is a stub. Help us expand it, and you get a cookie.