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{{Header Nav|game=The Fairyland Story}}
{{Header Nav|game=The Fairyland Story|num=4}}
{{Game
{{Game
|completion=4
|title=The Fairyland Story
|image=The Fairyland Story title screen.png
|image=The Fairyland Story title screen.png
|title=The Fairyland Story
|developer=[[Taito Corporation]] (arcade),<br>[[Hot-B]] (MSX),<br>[[OeRSTED]] (Sharp X68000)
|publisher=[[Taito Corporation]]
|japanese=ザ·フェアリーランド·ストーリー
|japanese=ザ·フェアリーランド·ストーリー
|developer=[[Taito Corporation]]
|released={{sys|cade}}{{rd|1985}}{{sys|msx}}{{jp|1987}}{{sys|x68000}}{{jp|1991|September 27}}
|publisher=[[Taito Corporation]]
|systems={{syslist|arcade|msx|x68000}}
|year=1985
|title1=Arcade Archives The Fairyland Story
|systems={{syslist|arcade}}
|developer1=[[Taito]]
|title1=The Fairyland Story
|publisher1=[[Hamster Corporation]]
|developer1=[[Hot-B]]
|year1=2020
|publisher1=[[Taito Corporation]]
|ratings1={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|year1=1987
|systems1={{syslist|switch|ps4}}
|systems1={{syslist|msx}}
|title2=The Fairyland Story
|developer2=[[OeRSTED]]
|publisher2=[[Taito Corporation]]
|year2=1991
|systems2={{syslist|x68000}}
|title3=Arcade Archives The Fairyland Story
|developer3=[[Taito]]
|publisher3=[[Hamster Corporation]]
|year3=2020
|systems3={{syslist|switch|ps4}}
|ratings3={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|genre=[[Platform]]
|genre=[[Platform]]
|players=1-2
|players=1-2
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|series=Arcade Archives
|series=Arcade Archives
}}
}}
{{marquee|The Fairyland Story marquee.jpg}}
{{marquee|The Fairyland Story marquee.jpg}}
'''The Fairyland Story''' is a [[platform]] arcade game, which was released by [[Taito Corporation]] in [[1985]]; it utilizes two Zilog Z80 microprocessors (one running up at 5.3665 MHz and the other at 4 MHz) and a Motorola M68705 sub-microprocessor (running at 2 MHz), with a General Instrument AY-3-8910 and OKI MSM-5232 (running at 2 MHz) and DAC for sound. The player must use a 2-way joystick to take control of a young witch named Ptolemy, with a singular button to make her turn a variety of enemies (including wizards and witches) into cakes, then push them off the edges of the platforms to kill them - however, if any enemy should touch Ptolemy (unless she lands on their heads), they will trap her in a bubble and she will fly away (which not only costs her a life, but also causes any enemies she may have destroyed on the current stage to get resurrected when she is returned to it). This game can be seen as a precursor to Taito's own [[Bubble Bobble]] ([[1986]]) and [[Don Doko Don]] ([[1989]]), which serve as the basis for the third, and ninth, stages in the "Parody Mode" of [[Space Invaders DX]] ([[1994]]), and this game also served as the basis for the second stage; it was later ported to the [[MSX]] in [[1987]] by [[Hot-B]] and to the [[Sharp X68000]] on September 27, [[1991]] by [[OeRSTED]] (however, the conversion was done after Taito changed their logo in [[1988]], so it has their then-current "triangular" logo on its front cover, as opposed to their "serif-text" one seen on the original's title screen and MSX version's front cover).
'''The Fairyland Story''' is a [[platform]] arcade game, which was released by [[Taito Corporation]] in [[1985]]; it utilizes two Zilog Z80 microprocessors (one running up at 5.3665 MHz and the other at 4 MHz) and a Motorola M68705 sub-microprocessor (running at 2 MHz), with a General Instrument AY-3-8910 and OKI MSM-5232 (running at 2 MHz) and DAC for sound. The player must use a 2-way joystick to take control of a young witch named Ptolemy, with a singular button to make her turn a variety of enemies (including wizards and witches) into cakes, then push them off the edges of the platforms to kill them - however, if any enemy should touch Ptolemy (unless she lands on their heads), they will trap her in a bubble and she will fly away (which not only costs her a life, but also causes any enemies she may have destroyed on the current stage to get resurrected when she is returned to it). This game can be seen as a precursor to Taito's own [[Bubble Bobble]] ([[1986]]) and [[Don Doko Don]] ([[1989]]), which serve as the basis for the third, and ninth, stages in the "Parody Mode" of [[Space Invaders DX]] ([[1994]]), and this game also served as the basis for the second stage; it was later ported to the [[MSX]] in [[1987]] by [[Hot-B]] and to the [[Sharp X68000]] on September 27, [[1991]] by [[OeRSTED]] (however, the conversion was done after Taito changed their logo in [[1988]], so it has their then-current "triangular" logo on its front cover, as opposed to their "serif-text" one seen on the original's title screen and MSX version's front cover).
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