Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Header Nav|game=The Fairyland Story}} | {{Header Nav|game=The Fairyland Story|num=4}} | ||
{{Game | {{Game | ||
| | |title=The Fairyland Story | ||
|image=The Fairyland Story title screen.png | |image=The Fairyland Story title screen.png | ||
| | |developer=[[Taito Corporation]] (arcade),<br>[[Hot-B]] (MSX),<br>[[OeRSTED]] (Sharp X68000) | ||
|publisher=[[Taito Corporation]] | |||
|japanese=ザ·フェアリーランド·ストーリー | |japanese=ザ·フェアリーランド·ストーリー | ||
| | |released={{sys|cade}}{{rd|1985}}{{sys|msx}}{{jp|1987}}{{sys|x68000}}{{jp|1991|September 27}} | ||
| | |systems={{syslist|arcade|msx|x68000}} | ||
| | |title1=Arcade Archives The Fairyland Story | ||
|developer1=[[Taito]] | |||
| | |publisher1=[[Hamster Corporation]] | ||
|year1=2020 | |||
|ratings1={{CERO|A}}{{ESRB|E}}{{PEGI|3}} | |||
|systems1={{syslist|switch|ps4}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|genre=[[Platform]] | |genre=[[Platform]] | ||
|players=1-2 | |players=1-2 | ||
Line 30: | Line 19: | ||
|series=Arcade Archives | |series=Arcade Archives | ||
}} | }} | ||
{{marquee|The Fairyland Story marquee.jpg}} | {{marquee|The Fairyland Story marquee.jpg}} | ||
'''The Fairyland Story''' is a [[platform]] arcade game, which was released by [[Taito Corporation]] in [[1985]]; it utilizes two Zilog Z80 microprocessors (one running up at 5.3665 MHz and the other at 4 MHz) and a Motorola M68705 sub-microprocessor (running at 2 MHz), with a General Instrument AY-3-8910 and OKI MSM-5232 (running at 2 MHz) and DAC for sound. The player must use a 2-way joystick to take control of a young witch named Ptolemy, with a singular button to make her turn a variety of enemies (including wizards and witches) into cakes, then push them off the edges of the platforms to kill them - however, if any enemy should touch Ptolemy (unless she lands on their heads), they will trap her in a bubble and she will fly away (which not only costs her a life, but also causes any enemies she may have destroyed on the current stage to get resurrected when she is returned to it). This game can be seen as a precursor to Taito's own [[Bubble Bobble]] ([[1986]]) and [[Don Doko Don]] ([[1989]]), which serve as the basis for the third, and ninth, stages in the "Parody Mode" of [[Space Invaders DX]] ([[1994]]), and this game also served as the basis for the second stage; it was later ported to the [[MSX]] in [[1987]] by [[Hot-B]] and to the [[Sharp X68000]] on September 27, [[1991]] by [[OeRSTED]] (however, the conversion was done after Taito changed their logo in [[1988]], so it has their then-current "triangular" logo on its front cover, as opposed to their "serif-text" one seen on the original's title screen and MSX version's front cover). | '''The Fairyland Story''' is a [[platform]] arcade game, which was released by [[Taito Corporation]] in [[1985]]; it utilizes two Zilog Z80 microprocessors (one running up at 5.3665 MHz and the other at 4 MHz) and a Motorola M68705 sub-microprocessor (running at 2 MHz), with a General Instrument AY-3-8910 and OKI MSM-5232 (running at 2 MHz) and DAC for sound. The player must use a 2-way joystick to take control of a young witch named Ptolemy, with a singular button to make her turn a variety of enemies (including wizards and witches) into cakes, then push them off the edges of the platforms to kill them - however, if any enemy should touch Ptolemy (unless she lands on their heads), they will trap her in a bubble and she will fly away (which not only costs her a life, but also causes any enemies she may have destroyed on the current stage to get resurrected when she is returned to it). This game can be seen as a precursor to Taito's own [[Bubble Bobble]] ([[1986]]) and [[Don Doko Don]] ([[1989]]), which serve as the basis for the third, and ninth, stages in the "Parody Mode" of [[Space Invaders DX]] ([[1994]]), and this game also served as the basis for the second stage; it was later ported to the [[MSX]] in [[1987]] by [[Hot-B]] and to the [[Sharp X68000]] on September 27, [[1991]] by [[OeRSTED]] (however, the conversion was done after Taito changed their logo in [[1988]], so it has their then-current "triangular" logo on its front cover, as opposed to their "serif-text" one seen on the original's title screen and MSX version's front cover). |