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Round 91[edit]

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The game's ninety-first round has three 500-point Orcs and two 700-point Salamanders, and its randomly-generated powerup will appear on that second (I-shaped) platform at the top (all six of them also spell out "DIPPER"); the only way to reach it is (after killing both Salamanders), to jump onto the seven tiny platforms leading up to them in turn (but you will have to time your jumps 100% perfectly, because if you mistime any of them, Ptolemy will fall all the way back down to the ground), then jump onto the first and second levels of the sixth (R-shaped) platform at the top in turn, kill both the third and second Orcs, and jump over to that aforementioned second (I-shaped) platform to collect it. After this round, you'll get treated to a thirteenth cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon Rodemy from the right side of the screen, but on this occasion, they will have the text of WONDERFUL! YOU ARE THE BEST PLAYER. displayed above them - and there are only ten further rounds left to clear before the end of the game.

Round 92[edit]

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The ninety-second round contains five 500-point Orcs (although there initially only appears to be four), and its randomly-generated powerup will appear on the second platform on the third level; that fourth Orc will also fall to the ground at the start, and if Ptolemy kills the first two Orcs after falling onto the left side of the first platform on the ground, falls onto the right side of this platform, or falls into the space to the right of the platform (after killing the next two Orcs), she'll not be able to escape, as she can't jump high enough to get out of the spaces, so will have no choice but to wait for Horned to appear.

Round 93[edit]

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The ninety-third round has two 700-point Golems and three 1000-point Wraiths, and its randomly-generated powerup will appear on the first platform on the second level; the three platforms on the fourth level also spell out "HDG", and the Wraiths are initially impossible for Ptolemy to reach, so you'll have to hope the Wraiths either disappear and reappear on one of the four lower platforms or the ground, or that the powerup is going to be a Silver Bracelet.

Round 94[edit]

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The ninety-fourth round contains four 500-point Orcs and one 1000-point Cleric, and its randomly-generated powerup will appear to the right of the top of the second level of that platform on the ground; however, if Ptolemy collects it, she'll fall into the space below it as a result, and she will again not be able to escape, so you had again better hope the powerup is going to be a Silver Bracelet (or a Feather, as if you're no longer shrunk after a hit by a Wizard's spell on Round 90, or never were, you are doomed)! However, if you have more than one life, you may intentionally get "bubbled", and repeat this round.

Round 95[edit]

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The ninety-fifth round has two 700-point Salamanders, and three 1000-point Wraiths (although there only appears to be one of each), and its randomly-generated powerup will appear to the right of the eighth level of the third platform on the first level; the only way that you can reach it is if Ptolemy is still shrunk after being hit by one of the Wizards' spells on Round 90, to jump up to the first platform on the first level, then jump over to the second platform on this level and the third level of the third platform on it, jump up onto the fifth level of this platform (if Ptolemy is not still shrunk, or never was shrunk to begin with, you will not be able to do this, as she cannot jump low enough to land on it, and will always jump up to the sixth level above it instead), jump up to the aforementioned eighth level, then jump up to collect it (and you had also, once again, better hope that it is going to be a Silver Bracelet, as the enemies will not move from their positions on the first levels of the two platforms on the second level). This round is also the cause of many a marathon player's defeat - as there is no way to win it if Ptolemy is no longer shrunk at the start (so your game will basically be over regardless of your life count).

Round 96[edit]

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The ninety-sixth round contains three 500-point Orcs and four 1000-point Wraiths, and its randomly-generated powerup shall appear on the first level of the platform on the second level; the first and third Orc will also fall to the ground at the start, while the second Wraith will fall to the aforementioned first level of that platform on the second level, meaning the only way to reach that powerup is to jump up to the fifth level of either the first or second platform of the first level, jump over the gap between the left side and the right (because if Ptolemy falls down onto the centre of the fourth level of either of these platforms and kills either of the Wraiths, she shall not be able to escape), fall down to that aforementioned first level of that platform on the second level, and collect it (but again, if Ptolemy kills both of the Wraiths, she will not be able to escape because she cannot jump high enough to get out, so you had yet again better hope that the powerup is going to be a Silver Bracelet). After this round, there is also only five more rounds before the end of the game.

Round 97[edit]

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The ninety-seventh round contains three 700-point Salamanders, and four 1000-point Wraiths, and its randomly-generated powerup shall appear on that tiny platform on the second level; the first Wraith will also fall down to the ground at the start, while the three Salamanders will fall to the first, second and third levels of the platform on the ground, which means the only way to collect the powerup is to jump on that first Wraith's head, jump up to the first level of that aforementioned platform on the ground, kill the first Salamander, jump onto the first level of that second platform on the third level and the second level of the platform on the ground, kill the second Salamander, jump up to the first level of the second platform on the fourth level and the left side of the third level of that platform on the ground, kill the third Salamander, jump up onto the first level of the third platform on the fifth level and the fourth level of the platform on the ground, then drop down onto the right side of the third level, then fall down onto the aforementioned tiny platform on the second level to collect it (and because the second level of that aforementioned second platform on the third level, where that second Wraith starts off, is impossible to reach, you had, for a fifth time, better hope that it'll be a Silver Bracelet). After this round, there is also only four more rounds before the end of the game.

Round 98[edit]

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The ninety-eighth round contains three 700-point Wizards, one 700-point Salamander, and one 1000-point Cleric, and its randomly-generated powerup shall appear on top of the second platform on the third level, which means the only way to reach it is to jump up to the first platform on the second level and on the second Wizard's head, jump over to the platform on the ground, fall onto the third Wizard's head, jump up to the second platform on the first level (and the second platform on the second level), jump onto the Salamander's head and then jump up to the aforementioned second platform on the third level to collect it; after this round, you'll get treated to a fourteenth and final cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen, but this time they'll have the text COME ON NOW! YOU ARE GETTING NEAR THE END. displayed above them. By this time there'll only three more rounds left to clear before the end of the game - are you tough enough to clear all of them?

Round 99[edit]

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The ninety-ninth round contains two 500-point Orcs, two 700-point Salamanders and one 1000-point Cleric, and its randomly-generated powerup will appear on the platform on the second level, which means the only way to reach it is to jump up to the first level of the first (Y-shaped) platform on the first level and onto the Salamander's head, then (when he jumps) jump up to the second level of the platform and kill either the first Orc or the Cleric, jump onto the remaining enemy's head and up to the fourth level of the platform, and jump up to that aforementioned platform on the second level to collect it; the platforms are also arranged to spell out the equation "Y = X". After this round, there shall only be two more before the end of the game.

Round 100[edit]

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The game's 100th round has two 500-point Orcs and five 700-point Salamanders (but there initially only appears to be four), and its randomly-generated powerup shall appear on the fifth level of the platform on the fourth level; the first Orc shall also fall to the right side of the first level of this platform at the start, while the second Salamander will fall to the platform on the third level, and the second Orc will fall to the left side of the second level of the second platform on the second level. After this round, there will only be one more round left to clear before the end of the game - however, it is the "boss" round.

Round 101[edit]

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This 101st round contains Dracolisk, who will attack by spitting fireballs at Ptolemy; his belly is his only vulnerable point, and once you have cast thirteen spells on him, he shall transform into an enormous cake, collapse and leave a large colour-changing diamond behind. Ptolemy will then start jumping for joy (and, if she is standing on one of the three platforms, drop to the ground and walk over to the diamond, then continue jumping), as the text "BONUS! 1000000" appears on the screen, which will then go black, as the ending text CONGRATULATIONS!! YOU HAVE SUCCESSFULLY COMPLETED 101 QUESTS AND NOW THE DIAMOND IS IN YOUR HAND. IT WILL BRING PEACE TO THE KINGDOM AGAIN. THANK YOU FOR YOUR BRAVE ACT. appears on it (however, the number shall not be right if you collected any Feathers) - and the game will then go into high-score mode, and as your score shall most likely be the highest upon the cabinet to date, enter your initials at the top of the table with pride before the game goes back into attract mode.