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{{Header Nav|game=The Legend of Zelda: Majora's Mask}} | {{Header Nav|game=The Legend of Zelda: Majora's Mask}} | ||
The Wii U Virtual Console allows you to set custom controls. Be sure to map the {{wiiu|minus}} button to the VC menu and {{wiiu|neutral|rstick}} to C buttons | |||
{| {{controlstable}} | {| {{controlstable}} | ||
! Nintendo 64 !! Gamecube !! Wii (Classic Controller) !! Nintendo 3DS !! Nintendo Switch !! Action | ! Nintendo 64 !! Gamecube !! Wii (Classic Controller) !! Wii U VC (recommended) !! Nintendo 3DS !! Nintendo Switch !! Action | ||
|- | |- | ||
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral| Cpad}} || {{Switch|Neutral|Lstick}} | | {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{wiiu|neutral|lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}} | ||
| {{desc}} | | {{desc}} | ||
* Move Link | * Move Link | ||
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* Move cursor for menu selection | * Move cursor for menu selection | ||
|- | |- | ||
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|A}} || {{Switch|A}} | | {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{wiiu|a}} || {{3ds|A}} || {{Switch|A}} | ||
| {{desc}} | | {{desc}} | ||
* Jump | * Jump | ||
Line 16: | Line 18: | ||
* Interact | * Interact | ||
|- | |- | ||
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|B}} || {{Switch|B}} | | {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{wiiu|b}} || {{3ds|B}} || {{Switch|B}} | ||
| {{desc}} | | {{desc}} | ||
* Attack with sword | * Attack with sword | ||
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* Save (on the pause menu) | * Save (on the pause menu) | ||
Move | Move the analogue stick or circle pad while pressing {{n64|B}} for different attacks. Hold {{n64|B}} to sword spin stance (without magic) or charge sword spin (with magic). | ||
|- | |- | ||
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}} || {{Switch|R}} | | {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|R}} || {{Switch|R}} | ||
| {{desc}} | | {{desc}} | ||
* Raise shield | * Raise shield | ||
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If an enemy is Targeted while Link is swimming, the shield can still be used. | If an enemy is Targeted while Link is swimming, the shield can still be used. | ||
|- | |- | ||
| {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || None || {{Switch|L}} | | {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || {{wiiu|L}} || None || {{Switch|L}} | ||
| {{desc}} Show/hide onscreen mini-map. | | {{desc}} Show/hide onscreen mini-map. | ||
|- | |- | ||
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}} || {{Switch|ZL}} | | {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|L}} || {{Switch|ZL}} | ||
| {{desc}} | | {{desc}} | ||
* Use the Targeting system to lock on to the nearest object, monster, or person | * Use the Targeting system to lock on to the nearest object, monster, or person | ||
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The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans. | The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans. | ||
|- | |- | ||
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} | | {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || Top left of {{ds|Stylus}} {{3ds|Right|Dpad}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} | ||
| {{desc}} | | {{desc}} | ||
* First-person view | * First-person view | ||
* Respond to Tatl | * Respond to Tatl | ||
|- | |- | ||
| {{N64|Left|C}} || | | {{N64|Left|C}} || {{gc|Y}} || {{wii-cc|Y}} || {{wiiu|Y}} || {{3ds|Y}} || {{Switch|Left|Rstick}}, {{Switch|Y}} | ||
| rowspan=3 {{desc}} | | rowspan=3 {{desc}} | ||
* Use assigned item or weapon | * Use assigned item or weapon | ||
(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version). | (These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version). | ||
|- | |- | ||
| {{N64|Right|C}} || | | {{N64|Right|C}} || {{gc|X}} || {{wii-cc|X}} || {{wiiu|X}} || {{3ds|X}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}} | ||
|- | |- | ||
| {{N64|Down|C}} || | | {{N64|Down|C}} || {{gc|Z}} || {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{wiiu|R}} || {{ds|Stylus}} || {{Switch|Down|Rstick}}, {{Switch|X}} | ||
|- | |- | ||
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || Gear/Map/Items on {{ds|Stylus}} | | {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{wiiu|Plus}} || Gear/Map/Items on {{ds|Stylus}} || {{Switch|Plus}} | ||
| {{desc}} Pause the game and display the pause menu. | | {{desc}} Pause the game and display the pause menu. | ||
|- | |- | ||
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{3ds|A}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} | | {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || {{3ds|A}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} | ||
| rowspan=5 {{desc}} Play instrument notes | | rowspan=5 {{desc}} Play instrument notes | ||
|- | |- | ||
| {{N64|Left|C}} || {{gc|Left|Cstick}}, | | {{N64|Left|C}} || {{gc|Left|Cstick}}, || {{wii-cc|Left|Rstick}} || {{wiiu|Left|Rstick}} || {{3ds|X}} || {{Switch|Left|Rstick}}, {{Switch|Y}} | ||
|- | |- | ||
| {{N64|Right|C}} || {{gc|Right|Cstick | | {{N64|Right|C}} || {{gc|Right|Cstick}} || {{wii-cc|Right|Rstick}} || {{wiiu|Right|Rstick}} || {{3ds|Y}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}} | ||
|- | |- | ||
| {{N64|Down|C}} || {{gc|Down|Cstick}}, {{gc|Z}} || {{wii-cc|Down|Rstick}} | | {{N64|Down|C}} || {{gc|Down|Cstick}}, {{gc|Z}} || {{wii-cc|Down|Rstick}} || {{wiiu|Down|Rstick}} || {{3ds|R}} || {{Switch|Down|Rstick}}, {{Switch|X}} | ||
|- | |- | ||
| {{n64|A}} || {{gc|A}} || {{wii-cc|A}} || {{3ds|L}} || {{Switch|A}} | | {{n64|A}} || {{gc|A}} || {{wii-cc|A}} || {{wiiu|A}} || {{3ds|L}} || {{Switch|A}} | ||
|- | |- | ||
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|Up|Dpad}} || {{Switch|R}} | | {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|Up|Dpad}} || {{Switch|R}} | ||
| rowspan=3 {{desc}} Note Modifiers | | rowspan=3 {{desc}} Note Modifiers | ||
|- | |- | ||
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|Down|Dpad}} || {{Switch|ZL}} | | {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|Down|Dpad}} || {{Switch|ZL}} | ||
|- | |- | ||
| {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} | | {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{wiiu|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}} | ||
|} | |} | ||
{{Footer Nav|game=The Legend of Zelda: Majora's Mask|nextpage=The Clock System}} | {{Footer Nav|game=The Legend of Zelda: Majora's Mask|nextpage=The Clock System}} |
Latest revision as of 05:26, 23 February 2024
The Wii U Virtual Console allows you to set custom controls. Be sure to map the button to the VC menu and to C buttons