Nintendo 64 |
Gamecube |
Wii (Classic Controller) |
Nintendo 3DS |
Nintendo Switch |
Action
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- Move Link
- Aim weapons
- Move cursor for menu selection
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- Jump
- Confirm selection
- Roll
- Interact
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- Attack with sword
- Cancel
- Skip dialog
- Save (on the pause menu)
Move or while pressing for different attacks. Hold to sword spin stance (without magic) or charge sword spin (with magic).
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- Raise shield
- Scroll right through subscreens
Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
If an enemy is Targeted while Link is swimming, the shield can still be used.
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Show/hide onscreen mini-map.
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- Use the Targeting system to lock on to the nearest object, monster, or person
- Scroll left through subscreens
- Center the camera behind Link
While locked on, use to attack, or to talk.
The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans.
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Top left of |
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- First-person view
- Respond to Tatl
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- Use assigned item or weapon
(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version).
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Gear/Map/Items on |
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Pause the game and display the pause menu.
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Play instrument notes
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Note Modifiers
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Wii U VC configuration: It's basically the same as the Classic Controller with the and on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the . You can access the Virtual Console menu by touching the Wii U Gamepad screen.
The best recommendation in setting up the controls follows like this:
- for targeting ().
- for blocking normal and range attacks ().
- for .
- for
- for .
- for .
- for map ().
- for action ().
- for sword attack ().
- for control stick ().
- stick for the C Buttons.
- as a pause button ().