The Legend of Zelda: Ocarina of Time/Bottom of the Well: Difference between revisions

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{{floatingtoc}}
{{floatingtoc}}
{{control selector|N64, GameCube, Wii Classic Controller}}
{{control selector|N64, GameCube, Wii Classic Controller, 3DS, Switch}}


'''''The well of Kakariko Village is a very strange place. At first glance, it looks harmless, but evil beasts inside make it a land of doom.'''''
'''''The well of Kakariko Village is a very strange place. At first glance, it looks harmless, but evil beasts inside make it a land of doom.'''''
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An invisible force comes out of the well, picks up Sheik, throws him around in mid air, and finally tosses him to the ground a fair distance away. A dark slime-like mist rushes out of the well and across a building.  It circles around the village before heading straight at Link who takes a defensive stance. Although the beast rushes into his shield, Link gets overtaken as the screen goes black and you hear him scream in agony.
An invisible force comes out of the well, picks up Sheik, throws him around in mid air, and finally tosses him to the ground a fair distance away. A dark slime-like mist rushes out of the well and across a building.  It circles around the village before heading straight at Link who takes a defensive stance. Although the beast rushes into his shield, Link gets overtaken as the screen goes black and you hear him scream in agony.
<gallery>
<gallery>
File:LOZ OOT Kakariko Fire.PNG|The village... it's on fire!
File:LOZ OOT Kakariko Fire.PNG|The village... it's on fire!
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The '''<font color="Purple">Nocturne of Shadow</font>''':  
The '''<font color="Purple">Nocturne of Shadow</font>''':  


{{control|{{N64|Left|C}}|{{gc|y}}|{{wii-cc|y}}}} {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}}} {{control|{{N64|Left|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|Right|C}}|{{gc|y}}|{{wii-cc|y}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}}
{{control|{{N64|Left|C}}{{N64|Right|C}}{{N64|Right|C}}{{N64|A}}{{N64|Left|C}}{{N64|Right|C}}{{N64|Down|C}}|{{gc|Left|Cstick}}{{gc|Right|Cstick}}{{gc|Right|Cstick}}{{gc|A}}{{gc|Left|Cstick}}{{gc|Right|Cstick}}{{gc|Down|Cstick}}|{{wii-cc|Left|rstick}}{{wii-cc|Right|rstick}}{{wii-cc|Right|rstick}}{{wii-cc|A}}{{wii-cc|Left|rstick}}{{wii-cc|Right|rstick}}{{wii-cc|Down|rstick}}|{{3ds|X}}{{3ds|Y}}{{3ds|Y}}{{3ds|L}}{{3ds|X}}{{3ds|Y}}{{3ds|R}}|{{Switch|Left|rstick}}{{Switch|Right|rstick}}{{Switch|Right|rstick}}{{Switch|A}}{{Switch|Left|rstick}}{{Switch|Right|rstick}}{{Switch|Down|rstick}}}}
{{-}}
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==The Song of Storms==
==The Song of Storms==
Before you enter the temple, you will need an item that will allow you to see invisible items, enemies and passages: the Lens of Truth. It lies at the bottom of the well. Unfortunately, the well is sealed off, so you will need to return to the past and retrieve the item as a child.  
Before you enter the temple, you will need an item that will allow you to see invisible items, enemies and passages: the {{im/oot|Items|Lens of Truth}}. It lies at the bottom of the well. Unfortunately, the well is sealed off, so you will need to return to the past and retrieve the item as a child.  


[[File:LOZ OOT Guru-Guru Angry.PNG|thumb|left|Someone in the windmill played a strange song in the past.]]
[[File:LOZ OOT Guru-Guru Angry.PNG|thumb|left|Someone in the windmill played a strange song in the past.]]
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The '''<font color="Purple">Song of Storms</font>''':
The '''<font color="Purple">Song of Storms</font>''':


{{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}}} {{control|{{N64|Down|C}}|{{gc|down|cstick}}|{{wii-cc|down|rstick}}}} {{control|{{N64|Up|C}}|{{gc|up|cstick}}|{{wii-cc|up|rstick}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}}} {{control|{{N64|Down|C}}|{{gc|down|cstick}}|{{wii-cc|down|rstick}}}} {{control|{{N64|Up|C}}|{{gc|up|cstick}}|{{wii-cc|up|rstick}}}}
{{control|{{N64|A}}{{N64|Down|C}}{{N64|Up|C}}{{N64|A}}{{N64|Down|C}}{{N64|Up|C}}|{{gc|a}}{{gc|down|cstick}}{{gc|up|cstick}}{{gc|a}}{{gc|down|cstick}}{{gc|up|cstick}}|{{wii-cc|a}}{{wii-cc|down|rstick}}{{wii-cc|up|rstick}}{{wii-cc|a}}{{wii-cc|down|rstick}}{{wii-cc|up|rstick}}|{{3ds|L}}{{3ds|R}}{{3ds|A}}{{3ds|L}}{{3ds|R}}{{3ds|A}}|{{Switch|a}}{{Switch|down|rstick}}{{Switch|up|rstick}}{{Switch|a}}{{Switch|down|rstick}}{{Switch|up|rstick}}}}


Strange things will happen to the windmill, causing Guru-Guru to get angrier than ever. Apparently, you played
Strange things will happen to the windmill, causing Guru-Guru to get angrier than ever. Apparently, you played
the song in the past and caused trouble, but for what reason?
the song in the past and caused trouble, but for what reason?


Note: If you already acquired this song after getting the hookshot from Dampe, you can skip this and just play the same song when you come back to the windmill as a kid.
Note: If you already acquired this song after getting the {{im/oot|Items|Hookshot}} from Dampe, you can skip this and just play the same song when you come back to the windmill as a kid.
{{-}}
{{-}}


==The Bottom of the Well==
==The Bottom of the Well==
[[File:LOZ OOT Storm in Windmill.PNG|thumb|left|Play the song in the windmill.]]
[[File:LOZ OOT Storm in Windmill.PNG|thumb|left|Play the song in the windmill.]]
Head to the Temple of Time and return the Master Sword to it pedestal. Return to Kakariko Village (You can use the Nocturne of Shadow you just learned.) Enter the village windmill and play the Song of Storms. The song
Head to the Temple of Time and return the Master Sword to it pedestal. Return to Kakariko Village (You can use the {{im/oot|Ocarina Songs|Nocturne of Shadow}} you just learned.) Enter the village windmill and play the {{im/oot|Ocarina Songs|Song of Storms}}. The song will make something very startling happen. The crank will spin much faster and the music in the windmill will get more frantic. Then, something even crazier will happen!
will make something very startling happen. The crank will spin much faster and the music in the windmill will
get more frantic. Then, something even crazier will happen!
{{-}}
{{-}}
[[File:LOZ OOT Well Drains.PNG|thumb|right|The well's draining completely!]]
[[File:LOZ OOT Well Drains.PNG|thumb|right|The well's draining completely!]]
The windmill will drastically speed up and churn out all of the water in the well. You are now free to explore it, but beware.
The windmill will drastically speed up and churn out all of the water in the well. You are now free to explore it, but beware.


Special note: You can do this after Forest Temple. This is the earliest point to do it. If you finish "The Bottom of the Well" prior to Shadow Temple, you can skip this and continue on your quest.
Special note: You can do this after Forest Temple. This is the earliest point to do it. If you finish the Bottom of the Well prior to the Shadow Temple, you can skip this and continue on your quest.
{{-}}
{{-}}


===Deceptive Illusion===
===Deceptive Illusion===
Crawl through the tunnel at the well's entrance. Drop down the ledge with the ladder in front of you, then kill the Big Skulltula. You will see a skeleton lying against the left wall. If you {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}}}-Target and use Navi, she'll tell you that the spirits are saying "Look for the eye of truth..."
Crawl through the tunnel at the well's entrance. Drop down the ledge with the ladder in front of you, then kill the {{im/oot|Enemies|Big Skulltula}}. You will see a skeleton lying against the left wall. If you {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-Target and use Navi, she'll tell you that the spirits are saying "Look for the eye of truth..."


Walk through the section of the wall between the skeleton and the mound of the dirt; it is not real. The Lens of Truth in this dungeon, when you get it, will allow you to see what is real and what is not.
Walk through the section of the wall between the skeleton and the mound of the dirt; it is not real. The {{im/oot|Items|Lens of Truth}} in this dungeon, when you get it, will allow you to see what is real and what is not.


'''Warning!''' If you happen to fall into one of the holes in the middle area between the fake wall and the Triforce symbol (the room with the Wallmaster), you'll end up in a room with acidic water, a re-dead, three silver rupees on the floor, and five pathways (the ones without torches are useless unless you need to stock up on supplies - one has grass, and the other has pots - the pathway with torches contains the Dungeon Map).
'''Warning!''' If you happen to fall into one of the holes in the middle area between the fake wall and the Triforce symbol (the room with the {{im/oot|Enemies|Wallmaster}}), you'll end up in a room with acidic water, a {{im/oot|Enemies|ReDead}}, three {{im/oot|Consumables|Silver Rupee|display=silver rupees}} on the floor, and five pathways (the ones without torches are useless unless you need to stock up on supplies - one has grass, and the other has pots - the pathway with torches contains the {{im/oot|Dungeon Items|Dungeon Map}}).


Climb up the ladders and grab the fourth and fifth silver rupees to unlock the door. Head through it to re-enter the main room and entrance to the dungeon. Thankfully, if you keep falling in the holes again, you won't have to get the silver rupees again.
Climb up the ladders and grab the fourth and fifth silver rupees to unlock the door. Head through it to re-enter the main room and entrance to the dungeon. Thankfully, if you keep falling in the holes again, you won't have to get the silver rupees again.


===Hidden Pitfalls===
===Hidden Pitfalls===
Go across the pool of water in front of you (notice the crawl space at the bottom of the pool, on the right) and wait a bit. You'll hear the flapping of some sort of wings; unfortunately it's a giant Green Bubble patrolling the shallow trench that wraps around this room. If you watch the Green Bubble, its fire will extinguish once in a while; use this time to shoot it with a bullet from the Fairy Slingshot.  
Go across the pool of water in front of you (notice the crawl space at the bottom of the pool, on the right) and wait a bit. You'll hear the flapping of some sort of wings; unfortunately it's a {{im/oot|Enemies|Giant Green Bubble}} patrolling the shallow trench that wraps around this room. If you watch the Green Bubble, its fire will extinguish once in a while; use this time to shoot it with a bullet from the {{im/oot|Items|Fairy Slingshot}}.  


There are two ways to go from here:
There are two ways to go from here:


# Go left or right (right is easier as the Green Bubble won't be coming straight at you) down the trench, and follow it around two corners. After the second corner, run halfway down the hall until you reach an area where there is a Triforce inscribed on the floor (the middle of the hallway, opposite the fake wall you entered from). Stand on the symbol and play Zelda's Lullaby. The water on this floor will stop flowing and drain.
# Go left or right (right is easier as the Green Bubble won't be coming straight at you) down the trench, and follow it around two corners. After the second corner, run halfway down the hall until you reach an area where there is a Triforce inscribed on the floor (the middle of the hallway, opposite the fake wall you entered from). Stand on the symbol and play {{im/oot|Ocarina Songs|Zelda's Lullaby}}. The water on this floor will stop flowing and drain.
# Alternatively, you may simply run straight into the wall directly ahead of the entrance. It's a fake wall, and will take you into the central room of the dungeon. Keep going straight (going around the big "X" in the middle of the room, as there is a pit underneath it). Keep going straight, being mindful of the Wallmaster lurking on the ceiling of the northern part of this room, and through the second false wall. You'll now be in front of the fountain with the Triforce symbol on the floor in front of it. Play Zelda's Lullaby to drain the water.
# Alternatively, you may simply run straight into the wall directly ahead of the entrance. It's a fake wall, and will take you into the central room of the dungeon. Keep going straight (going around the big "X" in the middle of the room, as there is a pit underneath it). Keep going straight, being mindful of the Wallmaster lurking on the ceiling of the northern part of this room, and through the second false wall. You'll now be in front of the fountain with the Triforce symbol on the floor in front of it. Play Zelda's Lullaby to drain the water.


After draining the water, return to the pool of water you passed near the dungeon entrance (with the crawlspace). It is now an empty pit, so drop down into the pit and head through the crawlspace (there's a chest opposite the crawlspace with some bombs in it). Go forward slightly, kill the Big Skulltula, climb the wall, and then go through the door straight ahead.
After draining the water, return to the pool of water you passed near the dungeon entrance (with the crawlspace). It is now an empty pit, so drop down into the pit and head through the crawlspace (there's a chest opposite the crawlspace with some bombs in it). Go forward slightly, kill the {{im/oot|Enemies|Big Skulltula}}, climb the wall, and then go through the door straight ahead.


====Miniboss: The Dead Hand====
====Miniboss: The Dead Hand====
On the map, you'll now be in the large room that's the farthest to the east on level B1. You'll see four white pillars located around the room; however they're quite peculiar. If you approach one, it will bend over and grab you! They aren't pillars, they are arms! After you are grabbed, a nasty monster will come out of the ground and try to eat you. This beast is the demented Dead Hand, the mini-boss of the well.
On the map, you'll now be in the large room that's the farthest to the east on level B1. You'll see four white pillars located around the room; however they're quite peculiar. If you approach one, it will bend over and grab you! They aren't pillars, they are arms! After you are grabbed, a nasty monster will come out of the ground and try to eat you. This beast is the demented {{im/oot|Enemies|Dead Hand}}, the mini-boss of the well.


Tap buttons to breakaway from the hand you trapped yourself in. Ignore the hands but stay clear of them unless you need to call Dead Hand back again; they can't harm you, but they might hold you long enough for Dead Hand to. Note that the arms can be destroyed, but they don't drop anything or help defeat Dead Hand any quicker, although they may drop hearts which are useful if you are low on health. An alternative way to get Dead Hand above the ground again is by throwing bombs at the hands. If you hit one hand twice or three times with a bomb, Dead Hand will come.
Tap buttons to breakaway from the hand you trapped yourself in. Ignore the hands but stay clear of them unless you need to call Dead Hand back again; they can't harm you, but they might hold you long enough for Dead Hand to. Note that the arms can be destroyed, but they don't drop anything or help defeat Dead Hand any quicker, although they may drop {{im/oot|Consumables|Recovery Heart|display=hearts}} which are useful if you are low on health. An alternative way to get Dead Hand above the ground again is by throwing {{im/oot|Items|Bomb|display=bombs}} at the hands. If you hit one hand twice or three times with a bomb, Dead Hand will come.


Dead Hand's weakness is its face, so you have to wait for it to bend down to attack you before you can strike it (just stand in front of Dead Hand and wait for it to lower its head). It takes about 9 hits to the face to kill Dead Hand. After striking it about three times, Dead Hand will retreat into the ground and cause a shockwave-like effect made of dirt or some sort of energy; avoid this or defend to avoid taking damage.
Dead Hand's weakness is its face, so you have to wait for it to bend down to attack you before you can strike it (just stand in front of Dead Hand and wait for it to lower its head). It takes about 9 hits to the face to kill Dead Hand. After striking it about three times, Dead Hand will retreat into the ground and cause a shockwave-like effect made of dirt or some sort of energy; avoid this or defend to avoid taking damage.
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====Truth within the Eye====
====Truth within the Eye====
[[File:OOT_lensoftruth.jpg|left]]
[[File:OOT_lensoftruth.jpg|left]]
Open the chest that Dead Hand left behind to obtain the Lens of Truth[[File:OoT_Item_LensofTruth.png]]. Try looking through the Lens before you leave this room: behind the big chest, against the wall, will be another chest with a Huge Rupee (200)!.
Open the chest that Dead Hand left behind to obtain the {{im/oot|Items|Lens of Truth}}. Try looking through the Lens before you leave this room: behind the big chest, against the wall, will be another chest with a {{im/oot|Consumables|Huge Rupee}} (200)!.
You've done what you need to here, but there are still more places in the well to explore if you wish (there's also more treasure).
You've done what you need to here, but there are still more places in the well to explore if you wish (there's also more treasure).
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===Optional: Small Keys, Skulltulas, Bombchus, and Other Treasures===
===Optional: Small Keys, Skulltulas, Bombchus, and Other Treasures===
===Bombchus===
===Bombchus===
In the main room, notice the mounds of dirt to either side of the false door which leads to the center room with the prison cells, locked doors, and Wallmaster. The mound on the left can be destroyed with a bomb to reveal a pit. This pit will NOT lead to the basement, and will instead lead to a small room with a chest containing Bombchus.
In the main room, notice the mounds of dirt to either side of the false door which leads to the center room with the prison cells, locked doors, and {{im/oot|Enemies|Wallmaster}}. The mound on the left can be destroyed with a {{im/oot|Items|Bomb|display=bomb}} to reveal a pit. This pit will NOT lead to the basement, and will instead lead to a small room with a chest containing {{im/oot|Items|Bombchu|display=Bombchus}}.


===The Dungeon Map===
===The Dungeon Map===
Head into the middle room and deliberately fall into one of the pits. In the basement, head into the path with the lit torches in front of it (bomb the boulders if necessary). Kill the re-dead and grab the Dungeon Map from the chest.
Head into the middle room and fall into one of the pits. In the basement, head into the path with the lit torches in front of it ({{im/oot|Items|Bomb|display=bomb}} the boulders if necessary). Kill the {{im/oot|Enemies|ReDead}} by stunning it with the {{im/oot|Ocarina Songs|Sun's Song}} and striking with your sword and grab the {{im/oot|Dungeon Items|Dungeon Map}} from the chest.


===The Compass===
===The Compass===
There are two ways to get to the chest with the Compass:
There are two ways to get to the chest with the {{im/oot|Dungeon Items|Compass}}:


#From the fountain with the Triforce in front of it, head left (if facing the fountain) and follow the trench around the corner. Keep going until you see a “tunnel,” and hug the left wall of the tunnel (or use the Lens of Truth to see the fake wall there). You'll enter one of the jail cells of the central room, which contains a chest with the Compass.
#From the fountain with the Triforce in front of it, head left (if facing the fountain) and follow the trench around the corner. Keep going until you see a “tunnel,” and hug the left wall of the tunnel (or use the {{im/oot|Items|Lens of Truth}} to see the fake wall there). You'll enter one of the jail cells of the central room, which contains a chest with the Compass.
#Enter the central room with the jail cells, get close to the edge of the pitfall, and backflip over the hole, into the jail cell.
#Enter the central room with the jail cells, get close to the edge of the pitfall, and backflip over the hole, into the jail cell.


===Small Keys and Gold Skulltulas===
===Small Keys and Gold Skulltulas===
For '''Key #1''', Return to the main room and follow the trench to the left (west). Round the corner north, and halfway down the trench, look to your left to see an opening. Fall down into the pit with the small chest (which contains a single Recovery Heart), then climb up and into the farthest west room. The room is dark a purple, with six coffins. A Gibdo (a mumified re-dead) has opened his coffin and is walking around. Stun the Gibdo with the Sun's Song and kill it, then light the torch by the southwest coffin (“northwest” of the entrance, if you don't have the Compass – it's the one farthest from the door, on the left as you enter the room) to obtain the '''first small key'''; note that this coffin also contains two Keese, so be prepared. Light the other torches to open the other coffins if you wish, but they only contain monsters (one contains another Gibdo, and the others each contain two Keese).
For '''Key #1''', Return to the main room and follow the trench to the left (west). Round the corner north, and halfway down the trench, look to your left to see an opening. Fall down into the pit with the small chest (which contains a single {{im/oot|Consumables|Recovery Heart}}), then climb up and into the farthest west room. The room is dark and purple, with six coffins. A {{im/oot|Enemies|Gibdo}} (a mummified ReDead) has opened his coffin and is walking around. Stun the Gibdo with the {{im/oot|Ocarina Songs|Sun's Song}} and kill it, then light the torch by the southwest coffin (“northwest” of the entrance, if you don't have the {{im/oot|Dungeon Items|Compass}} – it's the one farthest from the door, on the left as you enter the room) to obtain the first {{im/oot|Dungeon Items|Small Key}}; note that this coffin also contains two {{im/oot|Enemies|Keese}}, so be prepared. Light the other torches to open the other coffins if you wish, but they only contain monsters (one contains another Gibdo, and the others each contain two Keese).
After grabbing the key, head back to the main entrance. Follow the trench to the far northeast of the Green Bubble's track to find a crawlspace. Head through it and then open the locked door.
After grabbing the key, head back to the main entrance. Follow the trench to the far northeast of the Giant Green Bubble's track to find a crawlspace. Head through it and then open the locked door.


In this room you'll see three Fire Keese and the Beamos. '''Do not move'''. There are four large hidden holes in the floor. Kill the three Fire Keese with the Fairy Slingshot or Boomerang, then throw a bomb at the Beamos. Now use the Lense of Truth to make your way to the door on the other side of the room (and, optionally, to the chest, which contains a Deku Shield, or a Blue Rupee if you still have it). Now head through the door on the opposite side of the room.
In this room you'll see three {{im/oot|Enemies|Fire Keese}} and a {{im/oot|Enemies|Beamos}}. '''Do not move'''. There are four large hidden holes in the floor. Kill the three Fire Keese with the {{im/oot|Items|Fairy Slingshot}} or {{im/oot|Items|Boomerang}}, then throw a {{im/oot|Items|Bomb|display=bomb}} at the Beamos. Now use the {{im/oot|Items|Lens of Truth}} to make your way to the door on the other side of the room (and, optionally, to the chest, which contains a {{im/oot|Equipment|Deku Shield}}, or a {{im/oot|Consumables|Blue Rupee}} if you still have it). Now head through the door on the opposite side of the room.


You'll be in the eastern cell block, with a Like-Like, '''Gold Skulltula #1''', and small chest. Kill the Like-Like with your sword (stunning it with your boomerang before strking is tremendously helpful). Now claim '''Gold Skulltula #1''' with your boomerang (and, optionally, the chest, which contains an Hylian Shield, or a Blue Rupee if you still have it).
You'll be in the eastern cell block, with a {{im/oot|Enemies|Like-Like}}, a {{im/oot|Enemies|Gold Skulltula}}, and a small chest. Kill the Like-Like with your sword (stunning it with your boomerang before striking is tremendously helpful). Now claim '''Gold Skulltula #1''' with your boomerang (and, optionally, the chest, which contains a {{im/oot|Equipment|Hylian Shield}}, or a Blue Rupee if you still have it).


Now return to the main entrance. '''Key #2''' and '''Key #3''' are both in small chests very near the main entrance (along the Green Bubble's track) behind fake walls. Use the Lens of Truth to find '''Key #2''' to the left of the central room (northwest from the entrance) just before the corner. For '''Key #3''', round the corner to the right (northeast) and look immediately to your left using the Lens of Truth.
Now return to the main entrance. '''Key #2''' and '''Key #3''' are both in small chests very near the main entrance (along the Giant Green Bubble's track) behind fake walls. Use the Lens of Truth to find '''Key #2''' to the left of the central room (northwest from the entrance) just before the corner. For '''Key #3''', round the corner to the right (northeast) and look immediately to your left using the Lens of Truth.


Now that you have both keys, head into the central room to unlock both of the locked doors, both of which contain a Gold Skulltula for '''Gold Skulltula #2''' and '''Gold Skulltula #3'''. The locked room to the left has a Deku Baba and three flying pots. The room on the right has four Keese and a giant pit with an invisible pathway (use the Lens of Truth to see the pathway along the right-hand side).
Now that you have both keys, head into the central room to unlock both of the locked doors, both of which contain a Gold Skulltula for '''Gold Skulltula #2''' and '''Gold Skulltula #3'''. The locked room to the left has a Deku Baba and three flying pots. The room on the right has four Keese and a giant pit with an invisible pathway (use the Lens of Truth to see the pathway along the right-hand side).
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==The Path to Shadows==
==The Path to Shadows==
[[File:LOZ OOT Sheikah Sealing Chamber.PNG|thumb|right|There are torches all over this chamber.]]‎
[[File:LOZ OOT Sheikah Sealing Chamber.PNG|thumb|right|There are torches all over this chamber.]]‎
Return to the Temple of Time and retrieve the Master Sword (make sure you have the Lens of Truth!), then play the Nocturne of Shadow and Warp to the Graveyard. You'll end up somewhere new: a ledge high above the graveyard beyond the Royal Family's Tomb. Head down the tunnel behind you.  
Return to the Temple of Time and retrieve the Master Sword (make sure you have the {{im/oot|Items|Lens of Truth}}!), then play the {{im/oot|Ocarina Songs|Nocturne of Shadow}} and warp to the Graveyard. You'll end up somewhere new: a ledge high above the graveyard beyond the Royal Family's Tomb. Head down the tunnel behind you.  
{{-}}
{{-}}
[[File:LOZ OOT Open Shadow.PNG|thumb|left|Cast Din's Fire...]]
[[File:LOZ OOT Open Shadow.PNG|thumb|left|Cast Din's Fire...]]
[[File:LOZ OOT Shadow Temple Opens.PNG|thumb|right|...and enter at your own risk.]]‎
[[File:LOZ OOT Shadow Temple Opens.PNG|thumb|right|...and enter at your own risk.]]‎
You'll come to a large chamber with a spellcasting circle and unlit torches. At the end of this room is a large sealed door. Stand in the center platform and use Din's Fire to light all of the torches at once. The
You'll come to a large chamber with a spellcasting circle and unlit torches. At the end of this room is a large sealed door. Stand in the center platform and use {{im/oot|Items|Din's Fire}} to light all of the torches at once. The
door will rise up and reveal the path forward.  
door will rise up and reveal the path forward.  


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Special note: You can go through the Shadow Temple as a child but you'll be limited to the entrance. Better stick to being the adult for this dungeon.
Special note: You can enter the Shadow Temple as a child but you'll be limited to the entrance. Better stick to being the adult for this dungeon.


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Water Temple|nextpage=Shadow Temple}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Water Temple|nextpage=Shadow Temple}}
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