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{{Header Nav|game=The Sims 3}} | {{Header Nav|game=The Sims 3}} | ||
Revision as of 00:47, 27 June 2009
Traits
Sims can have up to 5 traits. Traits influence how a Sim feels, what they want, and how they behave. Sims gain more traits as they grow from babies to young adults. If a Sim has postitive experiences as a baby you will be able to pick the Sim's first 2 traits. If they have negative experiences as a baby they will be assigned negative traits. If the baby Sim has been moderately happy growing into a toddler, the traits will be chosen at random. Sims get along better with Sims who have at least one of the same traits.
Trait List
Mental | Physical | Social | Lifestyle |
---|---|---|---|
Asent Minded | Athletic | Charismatic | Ambitious |
Artistic | Brave | Commitment Issues | Angler |
Bookworm | Clumsy | Dislikes Children | Childish |
Can't Stand Art | Couch Potato | Easily Impressed | Daredevil |
Computer Whiz | Coward | Flirty | Evil |
Excitable | Heavy Sleeper | Friendly | Family-Oriented |
Genius | Hydrophobic | Good Sense of Humor | Frugal |
Green Thumb | Light Sleeper | Great Kisser | Good |
Handy | Lucky | Grumpy | Hates the Outdoors |
Insane | Neat | Hopeless Romantic | Hot Headed |
Natural Cook | Never Nude | Inappropriate | Kleptomaniac |
Neurotic | Slob | Loner | Loves the Outdoors |
Virtuoso | Unlucky | Loser | Over-Emotional |
Mean Spirited | Perfectionist | ||
Mooch | Technophobe | ||
No Sense of Humor | Vegetarian | ||
Party Animal | Workaholic | ||
Schmoozer | |||
Snob | |||
Unflirty |
Traits in Detail
Trait | About | Upside to Trait | Downside to Trait |
---|---|---|---|
Absent Minded | Occasionally forget what they are doing and where they are going. | None | Stop what they are doing, losing time and disrupting progress. |
Ambitious | Excel in career quicker, satisfied wishes are more rewarding. Advance and stay on top of goals to keep Ambitious Sims happy. | Enjoy improved performance at work, wishes that are fulfilled are worth more Lifetime Happiness points. | "Anxious to Advance" moodlet appears if they don't get promotions or advancements regularly. |
Angler | Enjoy fishing more, catch fish better. | Learn Fishing skill faster, catch more fish, start out with Fishing Book in inventory. Fishing decreases Fun need and lowers stress. | None |
Artistic | Make good musicians and writers. | Gain Painting, Writing, and Guitar skills faster. | None |
Athletic | Push themselves harder and longer in Athletic activities. Athletic Sims can't have Couch Potato trait. | Learn Athletic skill faster, take longer to get fatigued, have "Talk About Excercise" social. | Don't like listening to other Sims complain about athletic activities, such as excercising. |
Bookworm | Bookworms are good writers and love to read. | Read, write faster, write novels and do homework faster. Get Fun and less stress from reading, have "Talk About Books" social, get environmental increase from room with bookcase. | None |
Brave | Will fight fires and burglars and protect those around them. | Will win fights against buglars and immediatley extinguish fires without panicking. Can demand raises with successful outcome. Not scared by ghosts. | None |
Can't Stand Art | Never appreciate art, get negative "Can't Stand Art" moodlet when around art. | None | Have negative reaction to all art, won't talk about art. |
Charismatic | Love to socialize and throw parties. | Start with Charisma skill book in inventory, make friends easier, gain Charisma skill faster. Do well in Political career. Great in conversations. | None |
Childish | Need to be entertained constantly, play with children's toys. | Get benefits from having children's toys around, can fish in swimming pools, not afraid of ghosts. | Easily bored in coversation and dislikes repeated discussions. |
Clumsy | Screw up more. | None | Drop food, trip, lose fish while reeling them in. |
Commitment Issues | Don't want to settle down into long-term relationships or lifelong careers, must have a very high romantic relationship to get married to another sim, if they will at all. | None | Desire to change careers when when things are getting good, react poorly to relationship-oriented socials. |
Computer Whiz | Love computers, can make money as hackers, great at tinkering with computers. | With Handiness skill can repair computers without fail, can use the Hack interation as a source of extra income. Unlock "Talk About Computer" social. | None |
Couch Potato | Happy watching TV on the sofa and eating junk food, will not work out unless in a very good mood. | TV fills Fun need faster than other Sims, 50% stronger Comfy moodlet. | Need to sleep longer. |
Coward | Afraid of everything, including the dark and often faint when dire situations occur, unlocks the "Run Away" interaction. | None | Get scared and either runs away or faints at the sight of ghosts, fire, a burglar, the Grim Reaper. |
Daredevil | Love fire, loves extreme side of life, will even make chores extreme. | Will never burn to death, put out fires quickly, adds the "Watch This" social. | None |
Dislikes Children | Want nothing to do with children, are in a bad mood when around children. | None | React poorly to Sims that have children or when they are on a lot with children. |
Easily Impressed | Easily impressed by smallest things, such as stories and small accomplishments. | Will listen while Sims boast. | None |
Evil | Likes the dark, misfortune of others and stays away from goodness as much as possible. | Get positive moodlets around sims who are very hungry, smelly, and miserable. Get a boost in the Criminal career. | Good Sims and Sims in Law Enforcement are wary of Evil Sims. |
Excitable | Get excited about everything. | Going on dates, catching fish, and promotions give excitable Sims positive moodlets. | None |
Family Oriented | Love big families and make great parents. | Their children can learn Walking, Talking, and Potty Training faster. Have "Talk About Family" social. Start out with better family relationships. | None |
Flirty | Always looking for romance. Naturally drift towards flirting unless it has a negative effect on a relationship. | Massages from Flirty Sims have positive effects, do well with romantic socials. | None |
Friendly | Quick to make friends, can't have the Mean trait. | Making friends is quicker and easier. | None |
Frugal | Love saving money, clipping coupons, and deals. Hate being wasteful. | Get coupon related interactions with newspapers and computers. Get a "Got A Good Deal" moodlet when purchasing discounted objects and service. | React poorly to expensive objects. |
Genius | Masters of Chess, excellent Hackers and intelligent thinkers. | Quickly learn Logic skills, do well in Medical, Science and Law Enforcement careers, and Chess. | None |
Good | Comfort those around them, go out of their way for others, and are charitable. | Get Comforted moodlet when helping other Sims that are in a bad mood. Don't react negatively to socials and interactions. See everything in a positive light. | None |
Good Sense of Humor | Tell the best jokes. | Have easier time starting relationships, respond well to jokes. | None |
Great Kisser | Give the best kisses. | Their kisses are more readily accepted and their kisses have bigger and more positive effects on a relationship. | None |
Green Thumb | Best Gardeners. Can revive plants. | Learn Gardening faster, start out with Gardening Book. Can revive dead plants and grow higher quality fruits and veggies. Have the "Talk To Plants" interaction. | None |
Grumpy | Always in a bad mood. Can't have the Hot Headed, Good Sense of Humor, Neurotic, or Excitable traits. | None | Takes more to make a Grumpy Sim happy. |
Handy | Will never fail when repairing or upgrading an object. The best Tinkerers. | Objects repaired have a lower chance of breaking, learn Handiness skill faster, and start out with Handiness skill book. | None |
Hates the Outdoors | Hate the outdoors and want to stay inside as much as they can. | None | Gets the negative "Plagued By The Outdoors" moodlet when outside. They make poor fishers because they don't like the outdoors. |
Heavy Sleeper | Snore, sleep through any situation. | Not awakened by loud noises, no matter what. Get the Sleep At Work tone for careers. | Sleep through burglaries and fires. |
Hopeless Romantic | Hopelessly romantic and love romance novels and romantic TV shows. They want love and romance. | More receptive to romantic socials and get an environment boost when in the same room with their love interest. | "Heart Broken" and "Stood Up" moodlets are stronger. |
Hot Headed | Get angry quickly. | None | Negative moodlets related to anger are stronger. React poorly to negative socials such as "Break Up" or "Mock". Have increased negative reactions over getting fired and broken objects. |
Hydrophobic | Terrified of Swimming. Will never automatically get in the pool and will not play with the Rubber Ducky in the bathtub. | None | Hates water and will have gain negative moodlets around water. |
Inappropriate | Talk about the wrong things at the wrong time, never apologize, don't dress properly, and likes to "Mock" others. Can't have the Friendly trait. | Can rummage through other Sim's garbage cans and find stuff. | Have the "Make Fun Of" social, can't apologize. |
Insane | React to events unpredictably. Say whatever they want, do whatever they want, and wear whatever they want whenever they want. They will wear formal going to bed and can catch fish in swimming pools. | Not frightened by ghosts. Have the "Talk To Self" moodlet which dispels the "Lonely" moodlet. | Have random response to marriage proposal, no matter how high the relationship. |
Kleptomaniac | Permanently borrow things from work, school or neighbor's homes. Accidenatally end up with other Sims' things. Stolen objects are tagged with the objects origin. | None | Get the "Return To Owner" interaction with stolen objects which results in "Return Stolen Object" moodlet. |
Light Sleeper | Awakened by the slightest noise. Can use the "Research Sleep" interaction on the computer, which has no specific benefit. | Always wake up when a burglar arrives. | Have trouble getting fully rested. |
Loner | Quiet and shy. Enjoy being alone. Never approach anyone who isn't a close friend. Get nervous around large groups. Loners can't have the Party Animal trait. | Like being alone, get the "Enjoying Solitude" moodlet. | Get the negative "Too Many People moodlet". |
Loser | Encounter woe and misfortune throughout their life. They fail often. They don't get angry, instead they cry. Can't have the Brave or Charismatic traits. | Get mood bump from "Winner" moodlet if they win a game. | Complain more often and rarely win at games. |
Loves the Outdoors | Love spending time outdoors and in nature. | Get positive moodlets for being outside. Love Military, Science, and Athletic careers and talking about the outdoors. | Need to be outside more often. |
Lucky | Win often and win big. Have bigger chance of winning at video games and chess. | Get 4 hours of consecutive sleep and recieve a "Feeling Lucky" moodlet which staves off misfortunes such as burglaries, fires, and objects breaking. | None |
Mean Spirited | Love to fight. Love making new enemies and anticipate new ways to be nasty to others. | Always win fights. The more fights they are in the better mood they are in. | Make enemies all the time and lean towards having nasty socials. |
Mooch | Mooch food and money from neighbors who just go along with it most of the time. | Get free food and Simoleons from other Sims. Have the "Have Snack" interaction on other Sim's lots and the "Mooch" interaction in conversations. | Not everyone likes a Mooch. |
Natural Cook | Improve meals and make delicious meals. | Learn Cooking skill faster and start off with Cooking skill book in Inventory. Never catch the kitchen on fire and never burn food. Can learn recipes just by trying foods on other lots. | None |
Neat | Always find time to clean, regardless of mood. Easily bothered by messy surroundings, but never leave a mess behind. Have the "Clean House" interaction. | Clean objects more thoroughly and clean up after themselves. | Get negative moodlets around dirty or messy surroundings. |
Neurotic | Freak out at the smallest things. Get stressed easily and difficult to mellow. Take solice in sharing their worries with others. Neurotic Sims can use a "Freak Out" interaction to disrupt other Sims, then recieve the "Tranquil" moodlet when done. | Have a self- interaction to "Freak Out" which gives them a mood boost. | Take longer to get un-stressed. |
Never Nude | Never completely remove clothing. Even in the shower or swimming pool. | None | None |
No Sense of Humor | Don't enjoy other Sim's jokes, and tell terrible jokes so they tend not to tell jokes. Humor is wasted on a Sim with the No Sense of Humor trait. | None | Have weak reactions to jokes or humorous interactions. |
Over-Emotional | Experience big mood swings when either good or bad things happen. | Get extra bump from positive moodlets. | Get extra dip from negative moodlets. |
Party Animal | Love to party and everyone who comes to the party has a great time. | Any Sim invited to a Party Animal's party will show up regardless of their relationship to the Sim. Sim's who attend have a greater chance of bringing gifts to the party. Get the "Wooo!" social and if other Sims react positively, the Party Animal gets the "Life Of The Party" and "Awesome Party" moodlets. | None |
Perfectionist | Spend more time cooking, cleaning, and painting with better results. | Have the chance to make higher quality novels, recipes, paintings, and homework. | If making a higher quality meal or piece of art, the action takes longer. |
Schmoozer | Good at "Sucking Up To The Boss" and befriending other Sims. They are good at flattering others. | Compliments always welcome from Schmoozers and improve the relationship. They can more effectively suck up to the boss, co-workers, and more effectively socialize. | None |
Slob | Very messy, won't automatically clean. Common filth doesn't bother them. Can use the "Lick Clean" interaction. | Not negatively effected by bad smells and messes. Can eat spoiled and burnt food without negative side effects. | Objects used by Slobs are dirtier than objects used by other Sims. |
Snob | Love to hear about themselves. Would love to own the finest things and like to be associated with the most important Sims in the neighborhood. Often wish to buy new objects, make money, have well paying jobs, and date wealthy Sims. | Love mirrors and expensive objects, always accept compliments regarding a relationship. Never turn down compliments. | Very hard to impress. |
Technophobe | Hate TV. Always want to do other things besides watch TV for entertainment. | None | Hate computers and TVs and have negative reactions to them. Have a hard time repairing TVs and computers and a hard time learning the Writing skill. |
Unflirty | Don't like romantic advances. Difficult for them to love. | None | Negative reactions to romantic advance, such as kisses and even flirtatious jokes. Unflirty Sims have fewer romantic socials. |
Unlucky | Have really bad luck. | Grim Reaper takes pity on Unlucky Sims who die by accidents and revives them. | Sometimes get the "Unlucky" moodlet after 4 consecutive hours of sleep and their chances of losing games, starting fires, and burning meals are increased. |
Vegetarian | Never eat meat which makes them ill. Cannot prepare meals with meat in them. Can cook variations of certain recipes, such as tofu dogs and veggie burgers. | Live longer than other Sims. | Eat meat and get the "Nauseous" moodlet. |
Virtuoso | Make the best musicians. Sing in the shower. | Can learn the Guitar skill faster, start out with a Guitar book in inventory, earn more tips when performing. | None |
Workaholic | Loves working and gets less stressed from working. | Make the best employees, finish homework faster and gain Fun from it. Have a better chance at getting raises. Can check in at work using the cellphone, and can work at home from a computer. Can make up a missed shift by working from home. | Mood suffers when they miss work. Gain the negative "Missed Work" moodlet if they miss a work shift. |
- There is a hidden skill trait called Pyromaniac. It can be gained only through genetics. It is given sometimes to the children of Firefighters. Pyromaniacs can set objects on fire and get a positive moodlet from it. Pyromaniacs can take a fruit and turn it into a Flame Fruit, which they enjoy eating.