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# There are three [[File:Tower_of_Druaga_Knight_High-Power.png|16px]]s, but one moves faster than the others. That is the one you must defeat. (i.e. the other two are irrelevant). Four [[File:Tower_of_Druaga_Wizard.png|16px]]s will then appear. | # There are three [[File:Tower_of_Druaga_Knight_High-Power.png|16px]]s, but one moves faster than the others. That is the one you must defeat. (i.e. the other two are irrelevant). Four [[File:Tower_of_Druaga_Wizard.png|16px]]s will then appear. | ||
# Of the four [[File:Tower_of_Druaga_Wizard.png|16px]]s, only one is | # Of the four [[File:Tower_of_Druaga_Wizard.png|16px]]s, only one is real, and is not invincible like the rest. Defeat the true [[File:Tower_of_Druaga_Wizard.png|16px]], and the [[File:Tower_of_Druaga_Quox.png|16px]] will then appear. | ||
# Defeat the [[File:Tower_of_Druaga_Quox.png|16px]]. Possession of the Ruby Mace makes this fight substantially easier. | # Defeat the [[File:Tower_of_Druaga_Quox.png|16px]]. Possession of the Ruby Mace makes this fight substantially easier. | ||
# [[File:Tower_of_Druaga_Druaga.png|16px]] will appear. He is extremely fast, can teleport, and can cast spells at you. Try to wait for him to come to you and kill him as quickly as possible. Do not block any of his spells from your Hyper Armor or you will not proceed to Floor 60 (i.e. One hit with your sword drawn is fatal). | # [[File:Tower_of_Druaga_Druaga.png|16px]] will appear. He is extremely fast, can teleport, and can cast spells at you. Try to wait for him to come to you and kill him as quickly as possible. Do not block any of his spells from your Hyper Armor or you will not proceed to Floor 60 (i.e. One hit with your sword drawn is fatal). | ||
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|- | |- | ||
! AT | ! AT | ||
| The method is the same as | | The method is the same as the arcade version, with the exception that your sword must be drawn whenever you walk down through points (2), (3), and (5). | ||
|- | |- | ||
! ATp | ! ATp |
Revision as of 19:26, 21 April 2014
AC | Arcade (the default method) |
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FC | Famicom |
GB | Game Boy (original and Namco Gallery Vol. 2) |
PS | PlayStation (Namco Museum Vol. 3) |
AT | Famicom & Game Boy "Another Tower" |
ATp | PlayStation "Another Tower" (composed of different mazes and enemies) |
If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.
Floor 51
Floor 52
Enemies:
Famicom note: In this version, the Black Dragon has been replaced by another Quox, but with same stat as Black Dragon.
Floor 53
Floor 54
Floor 55
Treasure: None | |
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AT | There is a treasure on this floor. It seems to be breaking 1-2 walls. However, the box is empty. |
ATp | In order to escape this level and move on to floor 56, you must exit the door whose number corresponds to the 100's digit of your score. The numbers of the doors, from left to right, are 5, 1, 4, 0, 7, 3, 9, 2. There are no doors for 6 and 8. You may not break any walls with your pickax. If you break a wall, or choose the wrong door, you will be returned to the previous floor. |