From StrategyWiki, the free strategy guide and walkthrough wiki
Legend:
| AC
| Arcade (the default method)
|
| FC
| Famicom
|
| GB
| Game Boy (original and Namco Gallery Vol. 2)
|
| PS
| PlayStation (Namco Museum Vol. 3)
|
| AT
| Famicom & Game Boy "Another Tower"
|
| ATp
| Playstation "Another Tower" (composed of different mazes and enemies)
|
If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.
[edit] Floor 21
Floor 21
Enemies:





| Treasure: Green Ring
|
 | By wearing this ring, the will be unable to harm you. A valuable treasure indeed.
|
| AC
| Stand still for any period of time approximately 5 to 10 seconds in length.
|
| GB
| Defeat the .
|
| AT
| Defeat the within five seconds of collecting the .
|
| ATp
| You must use the pickax to destroy the walls in such a way that a gets stuck spinning around one single pillar.
|
[edit] Floor 22
Floor 22
Enemies:







| Treasure: Potion of Energy Drain
|
 | Once again, this is a treasure that you should avoid at all costs. Do not collect this.
|
| AC
| Enter
|
| GB
| Enter .
|
| AT
| The dragon must breath flame from off-screen.
|
| ATp
| A must breath flames such that he destroys three walls in the process.
|
[edit] Floor 23
Floor 23
Enemies:






| Treasure: Bible
|
 | In this world, the Bible is an upgrade to the Book of Light. Possession of this book lights up the floors in the remainder of the tower.
|
| AC
| Defeat every before you kill any .
|
| GB
| Defeat every . (It does not matter when you kill a .)
|
| AT
| You must defeat the enemies in an alternating fashion -      
|
| ATp
| When the timer reaches 7650 (Namco's special number), 4 will appear. At that time, draw your sword and walk towards the chests. Only one of the four chests will allow the sword to appear "above" the chest. All the other chests will obscure the sword. Only open the chest that allows the sword to be seen.
|
[edit] Floor 24
Floor 24
Enemies:








| Treasure: Balance
|
 | Collection of this treasure is vital for the collection of the Hyper Gauntlet. Without it, the on Floor 26 will become the Evil Gauntlet, which prevents Gil from drawing his sword.
|
| AC
| Simply swing your sword on the starting position.
|
| AT
| Pass through a from the bottom, moving up.
|
| ATp
| You must open the from the exact same direction that you collected the from (e.g. if you walked left to collect the key, you must walk left to open the door.) You may need to use your pickax.
|
[edit] Floor 25
Floor 25
Enemies:





| Treasure: None
|
| GB
| Ironically, there is a normal Helmet on this level that is not found in other versions. Defeat every enemy to collect it.
|
[edit] Floor 26
Floor 26
Enemies:





| Treasure: Hyper Gauntlet
|
 | This magic gauntlet allows Gil to draw his sword much quicker than before. Remember, without the Balance, this gauntlet becomes the Evil Gauntlet, so if you haven't collected this Balance, do not pick this treasure up! However, you may lose it if you are Zapped to a lower floor.
|
| AC
| First collect the . Then defeat a . (Alternatively, you may kill up to three , but not all four, and then collect the .)
|
| FC
| Simply collect the to make the appear.
|
| AT
| Do not block the spells from any with your shield until you open the .
|
| ATp
| You must put out the flames that are cast by any with your sword for a total of five times.
|
[edit] Floor 27
Floor 27
Enemies:







| Treasure: Red Necklace
|
 | Wearing this necklace will grant you the power to pass harmlessly through the fire of a . However, the spells themselves (unless blocked) and the , if touched, are still lethal.
|
| AC
| Provided that you have the Green Ring from Floor 21, pass through a
|
| AT
| Use the Silver Pickax until it breaks.
|
| ATp
| Pass through the slow moving .
|
[edit] Floor 28
Floor 28
Enemies:





| Treasure: Gate Detection Book (a. k. a. Book of Gates)
|
 | Without this book, the fake won't appear on Floor 29 and the on Floor 30 won't be visible to you so you will unable to advance to Floor 31. Collect the Book of Gates, and the doors will be visible.
|
| AC
| Stand on the and draw your sword.
|
| AT
| Remain in contact with a for approximately 3 to 5 seconds until the appears.
|
| ATp
| A must pass through the .
|
[edit] Floor 29
Floor 29
Enemies:









| Treasure: Gold Pickaxe
|
 | This is a pretty sturdy pickaxe. This can also destroy walls. It can be used at any times. If it uses on outer walls, it breaks and you will no longer destroy walls. Causes a to appear on the 52nd floor later on. If not collected, it won't appear.
|
| AC
| Enter 3x.
|
| GB
| There are two s on this level, but only one is real and one is fake. You must stand on the real , and return to your original starting position. Since you don't know which one is real, you need to try each one.
|
| AT
| From the starting position, draw your sword, and press . (Press it once more to unpause the game, and you should collect the Gold Pickax immediately.)
|
| ATp
| Use up the Silver pickax. Then walk to the lone pillar in the middle of the stage, and walk around it in a clockwise direction three times.
|
[edit] Floor 30
Floor 30
Enemies:






| Treasure: Potion of Unlock
|
 | Possession of this potion is required to open the on Floor 31.
|
| AC
| Walk over point A or point B (as illustrated on the map) three times.
|
| GB
| Exit the stage normally. Then defeat the giant dragon mini-boss. Beware the dragon's flames which also extend back to surround its body.
|
| AT
| Do not use your Pickax even once until the is opened.
|
| ATp
| You must stand still, draw your sword , and manage to defeat a . Try to set yourself up so that you are standing in front of a as it is appearing, and let go of the joystick before you draw your sword.
|