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< Torchlight
Revision as of 12:22, 6 January 2010 by Tession (talk | contribs) (Added first half of spell stats)
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Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.

Every character has four slots where spells can be equipped. Pets can equip two. To equip a spell, drag and drop it on an open spell slot.

After equipping a spell, you can assign it to a hotkey by clicking on the icon or open slot area for that hotkey, and then Mouse left click on the spell's icon.

If you fill up all of your available slots, you must un-learn a spell before equipping a new one. Un-learned spells are destroyed.

Some spells have ranks that improve when you upgrade your spell mastery skills. Improving the rank of a spell increases its effectiveness (typically duration, cooldown, mana cost, and/or effect).

Level requirements
  • Spell version I: 1
  • Spell version II: 7
  • Spell version III: 13
  • Spell version IV: 19
  • Spell version V: 25
  • Spell version VI: 30

Charm

  • Identify Spell (level requirement: 2)

Effect: Identifies an enchanted item's properties.
Mana cost: 6

  • Town Portal Spell (level requirement: 4)

Effect: Creates a two-way magic portal back to town.
Mana cost: 12


Charm

  • Charm I

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 16
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm II

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 26
Cooldown (seconds) 14
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm III

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 12
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32


Summon Archers

  • Summon Archers I

Effect: Summons a pack of 3 non-moving Skeletal Archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 5
Summon duration (seconds) 16
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers II

Effect: Summons a pack of 4 non-moving Skeletal Archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 5
Summon duration (seconds) 17
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers III

Effect: Summons a pack of 5 non-moving Skeletal Archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 5
Summon duration (seconds) 18
Damage +% 0 10 16 24 32 40 48 56 64 72 80


Summon Blood Skeleton

  • Summon Blood Skeleton (level requirement: 18)

Effect: Summon a blood skeleton to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 3
Summon duration (seconds) 58 60
Damage +% 0 10 20 30 40 50 60 70 80 90 100


Summon Skeleton

  • Summon Skeleton I

Effect: Summons a Skeletal Warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 3
Summon duration (seconds) 33
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Skeleton II

Effect: Summons an improved Skeletal Warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 3
Summon duration (seconds) 38
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Skeleton III

Effect: Summons an improved Skeletal Warrior to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 3
Summon duration (seconds) 45
Damage +% 0 10 16 24 32 40 48 56 64 72 80


Summon Zombies

  • Summon Zombies I

Effect: Summons a pack of uncontrollable zombies to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies II

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version II zombies have a more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies III

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version III zombies have an even more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15


Defensive

  • Web (level requirement: 1)

Effect: Fires a sticky web missile, preventing any movement from its target.
Mana cost: 8
100% slower movement for 3 seconds


Draining Touch

  • Draining Touch I

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 9
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 3 5 8 10 13 15 18 20 23 25 28
  • Draining Touch II

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 15 18 20 23 25 28 30 33 35 38 40
  • Draining Touch III

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 13
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 28 30 33 35 38 40 43 45 48 50 53


Elemental Protection

  • Elemental Protection I

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 60
All elemental resistances +# 3 4 5 6 7 8 8 10 12 14 16
  • Elemental Protection II

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 60
All elemental resistances +# 8 8 9 10 11 13 15 17 19 21 23
  • Elemental Protection III

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 60
All elemental resistances +# 12 14 16 18 20 22 24 26 28 30 32


Haste

  • Haste I

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 7 8 10 13 15 17 19 21 23 25 27
Duration (seconds) 7 8 10 13 15 17 19 21 23 25 27
Faster movement % 11 12 13 14 15 16 17 18 19 20 21
Faster attack % 2
  • Haste II

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 7 8 10 13 15 17 19 21 23 25 27
Duration (seconds) 7 8 10 13 15 17 19 21 23 25 27
Faster movement % 17 18 20 21 23 24 26 27 29 30 32
Faster attack % 4
  • Haste III

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 7 8 10 13 15 17 19 21 23 25 27
Duration (seconds) 5 8 10 13 15 17 19 21 23 25 27
Faster movement % 22 24 26 28 30 32 34 36 38 40 42
Faster attack % 6


Heal All

  • Heal All I

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal All II

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal All III

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 15
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705


Heal Self

  • Heal Self I

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 10
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal Self II

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 19
Cooldown (seconds) 10
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal Self III

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 21
Cooldown (seconds) 10
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705


Retribution

  • Retribution I

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
Damage reflected back % 10 12 14 16 18 20 22 24 26 28 30
  • Retribution II

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 16 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 16
Damage reflected back % 12 14 16 18 20 22 24 26 28 30 32
  • Retribution III

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 20 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 20
Damage reflected back % 14 16 18 20 22 24 26 28 30 32 34


Silence

  • Silence I

Effect: Silences enemies within 6 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence II

Effect: Silences enemies within 7 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence III

Effect: Silences enemies within 8 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16


Summon Aloe Gel

  • Summon Aloe Gel (level requirement: 18)

Effect: Summons a healing gel that heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 60
Summon duration (seconds) 33 46 60 75 98 117 137 159 191 216 243


Offensive

Elemental Overload

  • Elemental Overload I

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
All elemental damages for 6 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload II

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 16
All elemental damages for 8 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload III

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 20
All elemental damages for 10 seconds +% 25 30 35 40 45 50 55 60 65 70 75


Dervish

  • Dervish I

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish II

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 24
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish III

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 28
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60


Fireball

  • Fireball I

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 5
Fire damage +# 44-56 62-79 80-101 97-124 117-149 137-174 157-199 176-224 196-250 218-278 240-306
  • Fireball II

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 5
Fire damage +# 117-149 137-174 157-199 176-224 196-250 218-278 240-306 262-334 286-364 311-395 337-429
  • Fireball III

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 5
Fire damage +# 218-278 240-306 262-334 286-364 311-395 337-429 363-462 392-499 421-535 449-572 480-611


Frost

  • Frost I

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 10
Chance to freeze target for 6 seconds % 100
Ice damage for 6 seconds +# 1-3 2-5 3-7 4-10 5-13 6-17 8-22 9-26 11-32 13-38 15-45
  • Frost II

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 10
Chance to freeze target for 7 seconds % 100
Ice damage for 7 seconds +# 6-17 8-22 9-27 11-32 13-38 15-45 18-52 20-60 23-69 27-79 30-90
  • Frost III

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 10
Chance to freeze target for 8 seconds % 100
Ice damage for 8 seconds +# 15-45 18-52 20-60 23-69 27-79 30-90 34-101 38-114 43-127 47-141 53-157


Summon Flaming Sword

  • Summon Flaming Sword I

Effect: Summons an enchanted Flaming Sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 11
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword II

Effect: Summons an improved Flaming Sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 14
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword III

Effect: Summons an improved Flaming Sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 18
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166