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m (rm orphaned "s")
(Whoever wrote this cannot tell east from west. The healer's house is in the WEST of town - not the east. Talk about amateur mistakes!)
 
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{{Ultima VII: The Black Gate Nav}}
{{Header Nav|game=Ultima VII: The Black Gate}}
* Companions: Iolo, Spark


When you arrive you'll talk to Iolo about the murders. If you have ''The Forge of Virtue'' installed there will be an earthquake just then, and Iolo suggests to ask Lord British about it. The mayor arrives shortly after and explains some more about the murders. Agree to investigate, but say you haven't looked at the stables yet (which you likely haven't). Go into the stable and grab the key by the body. Also be sure to get the bag of golden goodies in the upper room. Pocket the bucket of blood if you want to have some fun later. Be sure to talk to Petre about the events.
== Main quest ==
{{sidebar
|width=200px
|title=[[Forge of Virtue]]
|contents=If you have ''The Forge of Virtue'' installed there will be an earthquake just then, and Iolo suggests to ask Lord British about it.
}}
<gallery widths=86px heights=108px>
File:U7_char_t01_Finnigan.png|Finnigan, <br>mayor
File:U7_char_t01_Petre.png|Petre, <br>stableboy
File:U7_char_t01_Spark.png|Spark, <br>companion
File:U7_char_t01_Klog.png|Klog, <br>Brotherhood branch leader
File:U7_char_t01_Ellen.png|Ellen, <br>Klog's wife
File:U7_char_t01_Gilberto.png|Gilberto, <br>guard
File:U7_char_t01_Johnson.png|Johnson, <br>guard
File:U7_char_t01_Gargan.png|Gargan, <br>shipwright
File:U7_char_t01_guard.png|Unnamed guards
</gallery>


Talk to the mayor about the key and he'll send you to Spark, the victim's son (100S, 4E). Ask about his nightmares and the people that appeared in them (a man with a hook and a wingless gargoyle). Agree to let him join the party. Use the key you found in the chest upstairs and grab the contents. If you hit the parrot with the gavel you'll be told of a secret treasure trove (169S, 28E).
When you arrive you'll talk to '''Iolo''' about the murders. The mayor arrives shortly after and explains some more about the murders. Agree to investigate, but say you haven't looked at the stables yet (which you likely haven't). Go into the stable and grab the key by the body. Also be sure to get the bag of golden goodies in the upper room. Be sure to talk to '''Petre''' about the events.


Now go to the healer's (112S, 2E) and talk to Gilberto, the guard standing there. Ask about the attack and the Crown Jewel, then talk to the other guard for more info. Gilberto tells you to ask Gargan about the ship, so go do that.
Pocket the bucket of blood if you want to have some fun later.


Gargan reveals it sailed to Britain but he doesn't know who was aboard. Go to the Fellowship Hall (108S, 10E) and talk to Klog about the murders and about Abraham and Elizabeth. Now talk to Gargan again and this time he will also mention Hook and the wingless gargoyle.
Talk to mayor '''Finnigan''' about the key and he'll send you to '''Spark''', the victim's son (in the north-east of town). Ask about his nightmares and the people that appeared in them (a man with a hook and a wingless gargoyle). Agree to let him join the party. Use the key you found in the chest upstairs and grab the contents.  


Be sure to nick the Sextant from his crates (he's got plenty to spare), the other goodies are largely optional. If you don't want to steal it, don't buy one either, you can get one in the next town for a fraction of the price.
Now go to the healer's (in the west of town) and talk to '''Gilberto''', the guard standing there. Ask about the attack and the ''Crown Jewel'' ship, then talk to the other guard '''Johnson''' for more info. Gilberto tells you to ask Gargan about the ship, so go do that.


If you want some good loot head to the weapons shop and nick things when the shopkeeper's back is turned (or at nighttime). Look for an almost hidden switch behind the black buckler to open the otherwise inaccessible upper room. This is loaded with armour, arrows, and various weapons.
'''Gargan''' reveals it sailed to Britain but he doesn't know who was aboard. Go to the Fellowship Hall (town center) and talk to '''Klog''' about the murders and about Elizabeth and Abraham. Now talk to Gargan again and this time he will also mention Hook and the wingless gargoyle.


Now go and report to the mayor. He will ask a series of copy-protection questions:
Now go and report to the mayor. He will ask a series of copy-protection questions:


{|
{|{{prettytable|notwide=1|text center=1}}
! Question || Answer
! Question || Answer
|-
|-
| What is the latitude of the northernmost point of the island Spektran? || 120
| What is the latitude of the northernmost point of the island Spektran? || 120
|-
|-
| What longtitude runs through the center of the island Buccaneers Den? || 60
| What latitude runs through the center of Dagger Isle?                 ||   0
|-
|-
| What longtitude runs through the center of the island Terfin?         || 120
| What latitude runs through the center of Skara Brae?                   || 30
|-
|-
| What latitude runs through the center of Dagger Isle?                 || 0
| What latitude runs through the center of the Deep Forest?             || 60
|-
|-
| What latitude runs through the center of Skara Brae?                   || 30
| What latitude runs through the center of Buccaneers Den?               || 60
|-
|-
| What latitude runs through the center of the Deep Forest?             || 60
| What longtitude runs through the center of the island Buccaneers Den? || 60
|-
|-
| What latitude runs through the center of Buccaneers Den?               || 60
| What longtitude runs through the center of Skara Brae?                 || 60
|-
|-
| What longtitude runs through the center of Skara Brae?                 || 60
| What longtitude runs through the center of the island Terfin?         || 120
|}
|}


Once he's satisfied he'll give you the password that will allow you to leave Trinsic.
Once he's satisfied he'll give you the password that will allow you to leave Trinsic.


==Before you leave==
== Services ==
NOTE: if you have the [[../Mods#Quests and Interactions|Quests and Interactions]] mod installed, be sure to talk to ask Finnigan about Trinsic and then about the Rune of Honor. This will then unlock the [[Ultima VII: The Black Gate/Rune of Honor|Rune of Honor]] sidequest.
<gallery widths=86px heights=108px>
File:U7_char_t01_Apollonia.png|Apollonia, <br>innkeeper
File:U7_char_t01_Chantu.png|Chantu, <br>healer
File:U7_char_t01_Dell.png|Dell, <br>provisioner
File:U7_char_t01_Markus.png|Markus, <br>trainer
</gallery>
 
Instead of buying a sextant from Gargan, you can get one in the next town (Paws) for a fraction of the price.
 
Before you leave you can go get some equipment. The only item worth of note are the '''swamp boots''' (even Iolo mentions them when you arrive), but for the time being you might hold on to your money. Just remember that Dell's provisions shop is the only place where they could be purchased; more can be found for free in the dungeons.
 
== Side quests ==
<gallery widths=86px heights=108px>
File:U7_char_t01_Caroline.png|Caroline, <br>Brotherhood preacher
</gallery>
'''Ellen''' and '''Caroline''' have no significant dialogue.
 
If you hit the parrot in Spark's home (or any parrot in Britannia) with the gavel you'll be told of a secret treasure. According to the map, these coordinates are at sea near [[../Serpent's Hold/]].
 
In the weapons dealer shop, look for an almost hidden switch behind the black buckler to open the otherwise inaccessible northern room. Nothing honest can be done there, though.
 
=== Cheating ===
'''NOTE: you are NOT supposed to steal; if you keep doing it, your companions will eventually leave the party!''' Stealing is anyway unnecessary. You can find plenty of free equipment in Castle Britannia.
 
If you want role-play an un-virtuous "Avatar" unworthy of the name, head to the weapons shop and steal things when the shopkeeper's back is turned (or at nighttime). Look for an almost hidden switch behind the black buckler to open the otherwise inaccessible upper room. This is loaded with armour, arrows, and various weapons. You can steal the Sextant from Gargan's crates.
 
All these thefts are worse than optional, they should be avoided: your companions could even decide to leave the party.


Before you leave you should go get some equipment. If you have the money you should buy Petre's carriage (parked just north of Trinsic), or if you're a bit short you might want to go buy some Swamp Boots. You don't really need them (even though Iolo says you do when you arrive) but if a party member steps on any green part of the swamp without them on they'll be poisoned.
==Around Trinsic area==
{{sidebar
|width=200px
|title=Mod: [[../Rune of Honor/]]
|contents=If you are using the [[../Mods#Quests and Interactions|Quests and Interactions]] mod, ask Finnigan about Trinsic and then about the Rune of Honor, thus initiating the [[../Rune of Honor/]] sidequest.
}}
<gallery widths=82px heights=84px>
File:U7_char_t01b_Paul.png|Paul, <br>actor
File:U7_char_t01b_Meryl.png|Meryl, <br>actress
File:U7_char_t01b_Dustin.png|Dustin, <br>actor
</gallery>


Anyway, take the southern exit if you want some goodies, or if not just head vaguely north until you find either your carriage or the swamp. Either tell the guard the password or just double-click on the chain to say it automatically.
When you're ready head towards any gate and leave the town. Either tell the guard the password or just activate the chain to give it automatically. After this first time you can open or close any of Trinsic's gates without a guard challenging you. If you bought the carriage head NE from the gate to find it. Anyway, follow the road northwest.


Head SW until you reach 128S, 4W. Look for a chest almost entirely hidden by some trees. Drag it out into a clear area and break it open by attacking it.
On the way you'll come across a stage where some actors offer to perform a play for you in exchange for some small change. You can watch the play if you wish (it's optional); if you do you'll learn more about the Fellowship's teachings. Anyway, continue north to the swamp.


It contains a full set of Magic armour, 600 gold, a Crossbow and some Magic Bolts, not to mention a Sword of Defense, a Fire Sword, some Swamp Boots (equip these) and three rings. The Fire Sword is especially valuable; with it equipped you can explore dark caves without ever worrying about torches and their limited lifespan.
The next town you'll come to is [[../Paws/]]. The plot will direct you here later, therefore now you can just continue north until you reach [[../Britain/]].


Now head back through or around the village, and then northwards to the swamp. If you bought the carriage head NE from the gate to find it. Climb aboard and drive NW. The actors have no story purpose, but you can pay to watch their play if you wish to learn more about the Fellowship. Anyway, continue north to the swamp.
South of Trinsic is an hidden chest full of powerful equipment. This area is supposed to be explored later, after you visited [[../Serpent's Hold/]]. If you want to make the early stages of the game a little easier, go find it.


The next town you'll come to is [[Ultima VII: The Black Gate/Paws|Paws]]. You can either solve the sidequests there or continue following the core plot. If you're intent on catching up with the murderers head on through to [[Ultima VII: The Black Gate/Britain|Britain]].
{{Footer Nav|game=Ultima VII: The Black Gate|prevpage=Walkthrough|nextpage=Britain}}

Latest revision as of 16:43, 12 December 2022

Main quest[edit]

If you have The Forge of Virtue installed there will be an earthquake just then, and Iolo suggests to ask Lord British about it.

When you arrive you'll talk to Iolo about the murders. The mayor arrives shortly after and explains some more about the murders. Agree to investigate, but say you haven't looked at the stables yet (which you likely haven't). Go into the stable and grab the key by the body. Also be sure to get the bag of golden goodies in the upper room. Be sure to talk to Petre about the events.

Pocket the bucket of blood if you want to have some fun later.

Talk to mayor Finnigan about the key and he'll send you to Spark, the victim's son (in the north-east of town). Ask about his nightmares and the people that appeared in them (a man with a hook and a wingless gargoyle). Agree to let him join the party. Use the key you found in the chest upstairs and grab the contents.

Now go to the healer's (in the west of town) and talk to Gilberto, the guard standing there. Ask about the attack and the Crown Jewel ship, then talk to the other guard Johnson for more info. Gilberto tells you to ask Gargan about the ship, so go do that.

Gargan reveals it sailed to Britain but he doesn't know who was aboard. Go to the Fellowship Hall (town center) and talk to Klog about the murders and about Elizabeth and Abraham. Now talk to Gargan again and this time he will also mention Hook and the wingless gargoyle.

Now go and report to the mayor. He will ask a series of copy-protection questions:

Question Answer
What is the latitude of the northernmost point of the island Spektran? 120
What latitude runs through the center of Dagger Isle? 0
What latitude runs through the center of Skara Brae? 30
What latitude runs through the center of the Deep Forest? 60
What latitude runs through the center of Buccaneers Den? 60
What longtitude runs through the center of the island Buccaneers Den? 60
What longtitude runs through the center of Skara Brae? 60
What longtitude runs through the center of the island Terfin? 120

Once he's satisfied he'll give you the password that will allow you to leave Trinsic.

Services[edit]

Instead of buying a sextant from Gargan, you can get one in the next town (Paws) for a fraction of the price.

Before you leave you can go get some equipment. The only item worth of note are the swamp boots (even Iolo mentions them when you arrive), but for the time being you might hold on to your money. Just remember that Dell's provisions shop is the only place where they could be purchased; more can be found for free in the dungeons.

Side quests[edit]

Ellen and Caroline have no significant dialogue.

If you hit the parrot in Spark's home (or any parrot in Britannia) with the gavel you'll be told of a secret treasure. According to the map, these coordinates are at sea near Serpent's Hold.

In the weapons dealer shop, look for an almost hidden switch behind the black buckler to open the otherwise inaccessible northern room. Nothing honest can be done there, though.

Cheating[edit]

NOTE: you are NOT supposed to steal; if you keep doing it, your companions will eventually leave the party! Stealing is anyway unnecessary. You can find plenty of free equipment in Castle Britannia.

If you want role-play an un-virtuous "Avatar" unworthy of the name, head to the weapons shop and steal things when the shopkeeper's back is turned (or at nighttime). Look for an almost hidden switch behind the black buckler to open the otherwise inaccessible upper room. This is loaded with armour, arrows, and various weapons. You can steal the Sextant from Gargan's crates.

All these thefts are worse than optional, they should be avoided: your companions could even decide to leave the party.

Around Trinsic area[edit]

If you are using the Quests and Interactions mod, ask Finnigan about Trinsic and then about the Rune of Honor, thus initiating the Rune of Honor sidequest.

When you're ready head towards any gate and leave the town. Either tell the guard the password or just activate the chain to give it automatically. After this first time you can open or close any of Trinsic's gates without a guard challenging you. If you bought the carriage head NE from the gate to find it. Anyway, follow the road northwest.

On the way you'll come across a stage where some actors offer to perform a play for you in exchange for some small change. You can watch the play if you wish (it's optional); if you do you'll learn more about the Fellowship's teachings. Anyway, continue north to the swamp.

The next town you'll come to is Paws. The plot will direct you here later, therefore now you can just continue north until you reach Britain.

South of Trinsic is an hidden chest full of powerful equipment. This area is supposed to be explored later, after you visited Serpent's Hold. If you want to make the early stages of the game a little easier, go find it.