Ultima VII: The Black Gate/Weapons
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Weapons[edit]
Close combat[edit]
Standard weapons
Name
|
Dmg
|
R.
|
Two-Handed
|
Notes
|
Location
|
Glass Sword
|
127
|
3
|
No
|
Breaks upon use
|
Death Scythe
|
50
|
4
|
Yes
|
Casts Curse when it strikes, and drains target's mana like the Magebane sword.
|
One is found on the Isle of Fire in the Test of Love after pulling a hidden lever behind the Stone of Castambre.
One in the Crypts of Skara Brae at 53°S 64°W, after pulling a hidden lever behind a nearby statue.
|
The Black Sword
|
25
|
4
|
Yes
|
Regenerate magic, Firesnake, Death, Return to Isle of Fire
|
Forge of Virtue
|
Hoe of Destruction
|
20
|
5
|
Yes
|
|
Britain; use key near Lock Lake
|
Two-Handed Sword
|
11
|
4
|
Yes
|
|
Lightning Whip
|
10
|
5
|
No
|
|
Halberd
|
10
|
5
|
Yes
|
|
Two-Handed Axe
|
10
|
4
|
Yes
|
|
Two-Handed Hammer
|
9
|
5
|
Yes
|
|
Fire Sword
|
8
|
3
|
No
|
Acts as everlasting torch
|
Magebane
|
7
|
3
|
No
|
Drains targets mana upon contact
|
Magic Sword
|
7
|
4
|
No
|
More accurate than normal swords
|
Sword of Defense
|
6
|
3
|
No
|
Adds 3 defense
|
Sword
|
6
|
3
|
No
|
|
Serpentine Sword
|
6
|
3
|
No
|
|
Great Dagger
|
5
|
4
|
No
|
|
Morning star
|
5
|
4
|
No
|
|
Whip
|
4
|
5
|
No
|
|
Main Gauche
|
2
|
3
|
No
|
Adds 1 defense
|
Club
|
2
|
3
|
No
|
|
Poison Dagger
|
1
|
3
|
No
|
Poisons target, limited uses
|
Serpentine Dagger
|
1
|
3
|
No
|
Minoc, Jhelom
|
Dagger
|
1
|
3
|
No
|
Starting weapon
|
Non-conventional weapons
Name
|
Dmg
|
R.
|
Two-Handed
|
Notes
|
Location
|
Powder Keg
|
40
|
31
|
No
|
Explodes
|
Scythe
|
7
|
4
|
Yes
|
|
Fellowship Staff
|
6
|
4
|
Yes
|
|
Torch (Lit)
|
6
|
3
|
No
|
Lights up dark areas
|
Shovel
|
6
|
4
|
Yes
|
|
Shears
|
6
|
3
|
No
|
|
Pick
|
4
|
4
|
No
|
|
Decorative Sword
|
4
|
3
|
No
|
|
Hammer
|
4
|
3
|
No
|
|
Torch (Unlit)
|
3
|
3
|
No
|
|
Rake
|
2
|
4
|
Yes
|
|
Pitchfork
|
2
|
4
|
Yes
|
|
Knife
|
2
|
3
|
No
|
|
Hoe
|
2
|
5
|
Yes
|
|
Cleaver
|
2
|
3
|
No
|
|
Ranged weapons[edit]
Magical & returning weapons
Name
|
Dmg
|
R.
|
Two-Handed
|
Notes
|
Location
|
Juggernaut Hammer
|
25
|
31
|
Yes
|
Can be thrown
|
In the armoury of Serpent's Hold at 157°S 53°E. In the house of the notorious pirate Hook on Buccaneer's Den at 88°S 55°E. One owned by a paladin living on the Isle of the Avatar in dungeon Hythloth at 176°S 188°E.
|
Firedoom Staff
|
20
|
20
|
Yes
|
Limited uses
|
Skara Brae, Dungeon Deceit
|
Magic Axe
|
8
|
16
|
No
|
Can be thrown
|
Skara Brae,...
|
Hawk
|
5
|
17
|
No
|
Can be thrown
|
Jaana
|
Throwing Axe
|
4
|
3
|
No
|
Can be thrown
|
Magic Boomerang
|
2
|
31
|
No
|
Can be thrown, always hits, travels through walls
|
Boomerang
|
1
|
16
|
No
|
Can be thrown
|
Standard missile weapons
Name
|
Dmg
|
R.
|
Two-Handed
|
Notes
|
Location
|
Cannon
|
90
|
16
|
No
|
Requires powder keg
|
Triple Crossbow
|
28
|
24
|
Yes
|
Shoots crossbow bolts
|
Magic Bow
|
12
|
31
|
Yes
|
Shoots arrows
|
Crossbow
|
10
|
25
|
Yes
|
Shoots crossbow bolts
|
Fire Wand
|
10
|
16
|
Yes
|
Limited uses, casts fireballs
|
Musket
|
9
|
28
|
Yes
|
Fires ammunition (from giant bones)
|
Magician's Wand
|
8
|
20
|
No
|
(Requires no ammunition)
|
Lightning Wand
|
8
|
16
|
Yes
|
Limited Uses, casts lightning bolts, paralyzes
|
Bow
|
8
|
20
|
Yes
|
Shoots arrows
|
Starburst
|
6
|
0?
|
No
|
Thrown, bursts on contact
|
Sling
|
3
|
16
|
No
|
(Requires no ammunition)
|
Blowgun
|
1
|
12
|
Yes
|
(Requires no ammunition), poisons, sleeps
|
Ammunition
Name
|
Dmg
|
R.
|
Two-Handed
|
Notes
|
Location
|
Magic Arrow
|
+4
|
NA
|
NA
|
Cast enchant on normal arrows to create
|
Magic Bolt
|
+2
|
NA
|
NA
|
Cast enchant on normal bolts to create
|
Burst Arrow
|
+2
|
NA
|
NA
|
|
Tseramed Arrow
|
+1
|
NA
|
NA
|
Puts target to sleep
|
Bolt
|
+0
|
NA
|
NA
|
|
Arrow
|
+0
|
NA
|
NA
|
|
Ammunition
|
+0
|
NA
|
NA
|
Collected from giant bones
|