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==Controls== | ==Controls== | ||
===Console=== | ===Console=== | ||
* '''Color/BW''': Switch between color display and black & white display. This feature made the game look better on black & white TVs that were still prominent at the time of the game's release. | * '''Color/BW''': Switch between color display and black & white display. (This feature made the game look better on black & white TVs that were still prominent at the time of the game's release.) | ||
* '''Left/Right Difficulty Switch''': If set to '''A''', the left/right player's paddle will be half its normal size, compared to when the switch is set to '''B'''. | * '''Left/Right Difficulty Switch''': If set to '''A''', the left/right player's paddle will be half its normal size, compared to when the switch is set to '''B'''. | ||
* '''Game Select''': Select a game variation. The variations cycle from 1 to 50 and start back over at 1. See the Game Variation section below. | * '''Game Select''': Select a game variation. The variations cycle from 1 to 50 and start back over at 1. See the Game Variation section below. | ||
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==Game Variations== | ==Game Variations== | ||
===Pong=== | ===Pong=== | ||
[[File:Video Olympics Pong. | [[File:Video Olympics Pong.gif|thumb|right|Pong]] | ||
The Pong games (game variations 1 through 12) are the basic representation of table tennis, and a reproduction of the original arcade hit that launched Atari to success. One to four players must prevent a ball from whizzing past their paddles and allowing their opponent to score. The game ends when one side earns 21 points. Serves are performed by pressing the button. Video Olympics provides no less than 5 distinct ways for players to challenge one another in the most basic, yet fun, video game challenge. The options for Pong games include: | The Pong games (game variations 1 through 12) are the basic representation of table tennis, and a reproduction of the original arcade hit that launched Atari to success. One to four players must prevent a ball from whizzing past their paddles and allowing their opponent to score. The game ends when one side earns 21 points. Serves are performed by pressing the button. Video Olympics provides no less than 5 distinct ways for players to challenge one another in the most basic, yet fun, video game challenge. The options for Pong games include: | ||
* Speed or Whammy controls. | * Speed or Whammy controls. | ||
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===Soccer=== | ===Soccer=== | ||
[[File:Video Olympics Soccer. | [[File:Video Olympics Soccer.gif|thumb|right|Soccer]] | ||
The Soccer games (game variations 13 through 18) transform the television set from a ping-pong table to a soccer stadium. Each player attempts to kick the ball past the goalie and into the goal for one point. The first player or team that reaches 21 points wins. Soccer is really only differentiated from Pong by the fact that points are only successfully scored by slipping the ball past a smaller opening. If the ball hits any area behind the player other than the goal, it continues to reflect off the wall. The options for Soccer games include: | The Soccer games (game variations 13 through 18) transform the television set from a ping-pong table to a soccer stadium. Each player attempts to kick the ball past the goalie and into the goal for one point. The first player or team that reaches 21 points wins. Soccer is really only differentiated from Pong by the fact that points are only successfully scored by slipping the ball past a smaller opening. If the ball hits any area behind the player other than the goal, it continues to reflect off the wall. The options for Soccer games include: | ||
* Speed, Whammy, or Catch controls. | * Speed, Whammy, or Catch controls. | ||
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===Fooz-pong=== | ===Fooz-pong=== | ||
[[File:Video Olympics Foozpong. | [[File:Video Olympics Foozpong.gif|thumb|right|Fooz-pong]] | ||
The Fooz-pong games (game variations 19 through 22) are a virtual representation of the classic fooz-ball table game, where players manipulate rows of toy men on rails and spin them around to knock the ball into the opponents goal. The screen is transformed once again from a soccer field to such a fooz-ball table. Each player commands two columns of men, four men per column with only three visible at a time. The game ends when one side earns 21 points. The options for Fooz-pong games include: | The Fooz-pong games (game variations 19 through 22) are a virtual representation of the classic fooz-ball table game, where players manipulate rows of toy men on rails and spin them around to knock the ball into the opponents goal. The screen is transformed once again from a soccer field to such a fooz-ball table. Each player commands two columns of men, four men per column with only three visible at a time. The game ends when one side earns 21 points. The options for Fooz-pong games include: | ||
* Speed or Catch controls. | * Speed or Catch controls. | ||
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===Hockey=== | ===Hockey=== | ||
[[File:Video Olympics Hockey. | [[File:Video Olympics Hockey.gif|thumb|right|Hockey]] | ||
The Hockey games (game variations 23 through 32) transform the television set into an ice covered hockey arena. Each player attempts to shoot the puck past the goalie and into the goal for one point. The first player or team that reaches 21 points wins. Hockey is differentiated from Soccer by the fact that the goal is pushed forward a little bit, and the puck can slide behind the goal. If the puck slide back there, it continues to reflect off the wall and the edges of the goal. The options for Hockey games include: | The Hockey games (game variations 23 through 32) transform the television set into an ice covered hockey arena. Each player attempts to shoot the puck past the goalie and into the goal for one point. The first player or team that reaches 21 points wins. Hockey is differentiated from Soccer by the fact that the goal is pushed forward a little bit, and the puck can slide behind the goal. If the puck slide back there, it continues to reflect off the wall and the edges of the goal. The options for Hockey games include: | ||
* Speed, Whammy, or Catch controls. | * Speed, Whammy, or Catch controls. | ||
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===Quadrapong=== | ===Quadrapong=== | ||
[[File:Video Olympics Quadrapong. | [[File:Video Olympics Quadrapong.gif|thumb|right|Quadrapong]] | ||
Quadrapong (game variations 33 and 34) is the ultimate four-player Pong variation. It can only be played by four players in teams of two, with each player guarding a side of the table. Unlike Pong, you don't have to guard an entire length, only the opening in the center of your side. The game ends when one team earns 21 points. The option for Quadrapong games is: | Quadrapong (game variations 33 and 34) is the ultimate four-player Pong variation. It can only be played by four players in teams of two, with each player guarding a side of the table. Unlike Pong, you don't have to guard an entire length, only the opening in the center of your side. The game ends when one team earns 21 points. The option for Quadrapong games is: | ||
* Speed or Catch controls. | * Speed or Catch controls. | ||
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===Handball=== | ===Handball=== | ||
[[File:Video Olympics Handball. | [[File:Video Olympics Handball.gif|thumb|right|Handball]] | ||
The Handball games (game variations 35 through 38) are a take on the classic handball experience pitting two players against one another at the same distance from a wall. Not only must you manage to intercept the ball when it is your turn (indicated by remaining solid), but you must stay ''out'' of the way when you are not up to return the ball (indicated by blinking) | The Handball games (game variations 35 through 38) are a take on the classic handball experience pitting two players against one another at the same distance from a wall. Not only must you manage to intercept the ball when it is your turn (indicated by remaining solid), but you must stay ''out'' of the way when you are not up to return the ball (indicated by blinking.) The game ends when one side earns 21 points. The options for Handball games include: | ||
* Speed or Whammy controls. | * Speed or Whammy controls. | ||
* Two or four players. | * Two or four players. | ||
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===Volleyball=== | ===Volleyball=== | ||
[[File:Video Olympics Volleyball. | [[File:Video Olympics Volleyball.gif|thumb|right|Volleyball]] | ||
The Volleyball games (game variations 39 through 42) bring the view of the action from up above, to down on the side, as players attempt to best one another at Volleyball. Gravity is in effect throughout the game, and each player must bounce the ball over the net and on to the other player's side while preventing the ball from ever touching the ground on their own side. The game ends when one side earns 21 points. The options for Volleyball games include: | The Volleyball games (game variations 39 through 42) bring the view of the action from up above, to down on the side, as players attempt to best one another at Volleyball. Gravity is in effect throughout the game, and each player must bounce the ball over the net and on to the other player's side while preventing the ball from ever touching the ground on their own side. The game ends when one side earns 21 points. The options for Volleyball games include: | ||
* Jump or stationary. | * Jump or stationary. | ||
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===Basketball=== | ===Basketball=== | ||
[[File:Video Olympics Basketball. | [[File:Video Olympics Basketball.gif|thumb|right|Basketball]] | ||
The Basketball games (game variations 43 through 50) keep the view of the action down on the side, as players attempt to shoot more balls through the hoops. Gravity is in effect throughout the game, and each player must bounce the ball into the net occupying the space above your opponent. The game ends when one side earns 21 points. The options for Basketball games include: | The Basketball games (game variations 43 through 50) keep the view of the action down on the side, as players attempt to shoot more balls through the hoops. Gravity is in effect throughout the game, and each player must bounce the ball into the net occupying the space above your opponent. The game ends when one side earns 21 points. The options for Basketball games include: | ||
* Whammy, Jump, or Catch. | * Whammy, Jump, or Catch. | ||
* Two or four players. | * Two or four players. | ||
'''Whammy, Jump, or Catch''': Only one of these options can be active in any game variation. Games 43 and 47 feature none of these options. Games 44 and 48 allow players to bounce the ball at sharp or odd angles with the Whammy button. Games 45 and 49 allow players to jump up and bounce the ball even higher, making it easier to reach the basket. And games 46 and 50 allow players to catch and hang on to the ball until they are ready to shoot the ball.<br /> | '''Whammy, Jump, or Catch''': Only one of these options can be active in any game variation. Games 43 and 47 feature none of these options. Games 44 and 48 allow players to bounce the ball at sharp or odd angles with the Whammy button. Games 45 and 49 allow players to jump up and bounce the ball even higher, making it easier to reach the basket. And games 46 and 50 allow players to catch and hang on to the ball until they are ready to shoot the ball.<br /> | ||
'''Number of players''': Game variations 43 through 46 are for two players while games 47 through 50 are for four players. In four player games, players 3 and 4 | '''Number of players''': Game variations 43 through 46 are for two players while games 47 through 50 are for four players. In four player games, players 3 and 4 player higher up and can serve as defense against shooting opponents, or as assists when the ball won't quite make it up as close to the basket as it needs to. | ||
[[Category:Atari]] | [[Category:Atari]] |