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Back outside, there are a pair of steel doors blocking a route into the Axis compound. These doors can be opened or closed from the inside via a switch; they can also be disabled by destroying the generator on the eastern beach.
Back outside, there are a pair of steel doors blocking a route into the Axis compound. These doors can be opened or closed from the inside via a switch; they can also be disabled by destroying the generator on the eastern beach.


Speaking of the eastern beach, it is relatively unguarded, except for a single command post in a bunker. This area is often completely unguarded, because it is a complete dead-end for the Allies. It is blocked by a magnetic door, a team door, and a machine gun nest that is often unmanned. Behind the machine gun is the generator. Covert Ops can make
Speaking of the eastern beach, it is relatively unguarded, except for a single command post in a bunker. This area is often completely unguarded, because it is a complete dead-end for the Allies. It is blocked by a magnetic door, a team door, and a machine gun nest that is often unmanned. Behind the machine gun is the generator. If a Covert Ops manages to obtain an enemy uniform, they can use the team door and penetrate the facility. They can also open the team door for other teammates - an engineer, for instance, who can proceed to dynamite the gun controls unhindered.
 
From here the Covert Ops can also satchel charge the Generator, opening the magnetic doors in four places - two protecting the gun controls, one at the rear entrance, and the last one by the West Bunker. The Axis must then rebuild the generator to close the doors.
 
The facility housing the gun battery is separated into three distinct parts - the rear, housing the generator, the Axis spawn area, and the gun battery. The battery area is a large empty room with the gun controls located in the middle. The catwalk behind the gun controls can be reached through some stairs or via a team door. The ground floor is protected by a pair of magnetic doors that can be opened from the inside. The team door leads outside to the Axis spawn, so it's of limited use for the Allies.
 
===Constructables===
[[Image:WET_AxisBuild.jpg|left]] The <font color=red>'''Generator'''</font> deals with the opening and closing of the magnetic doors around the Axis compound. If disabled by dynamite or a satchel charge, it forces all the magnetic doors to open, giving the Allies additional attack routes to the Gun Controls. The Axis should rebuild this if it gets destroyed.
{{-}}
[[Image:WET_AlliedBuild.jpg|left]] The <font color=blue>'''Assault Ramp'''</font> is the key to the Allies attack up the beach. When constructed, the ramp allows Allied players to charge up the ramp and assault the West Bunker and the Gun Controls. Allied Engineers often are killed in droves as they attempt to construct the ramp, and even then it can be destroyed by a single satchel charge.
{{-}}
[[Image:WET_NeutralBuild.jpg|left]] The '''Command Post''' is often left alone by both sides. Located near the Axis back door, it should be mostly ignored by the Axis. While the Axis can take advantage of it, it also presents the danger of having an Allied Covert Ops steal the engineer's uniform and then let a team through the backdoor. If the Allies construct the Command Post, it becomes a spawn point for them.
{{-}}
===Areas of Interest===
{{Footer Nav|game=Wolfenstein: Enemy Territory|prevpage=Siwa Oasis|nextpage=Gold Rush}}
{{Footer Nav|game=Wolfenstein: Enemy Territory|prevpage=Siwa Oasis|nextpage=Gold Rush}}

Revision as of 20:34, 18 December 2008

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Allied Objectives

  • Construct the Assault Ramp
  • Capture the West Bunker
  • Destroy the Gun Controls

Allied Secondary Objectives

  • Destroy the Generator
  • Construct the Command Post

Map Description

On the coast of the Mediterranean lies the shore battery "Sigfried". Its imposing nature and massive cannon is the first thing the Allies will see from their spawn on the beach. They have two places at which to spawn - on the east and west sides of the beach. The Axis have no western beach spawn, but it is quite difficult to get into the battery this way.

The eastern attack route contains the unusually named West Bunker and the Assault Ramp. The Allies must charge their way up the beach, dodging airstrikes, artillery, and snipers, to reach the Assault Ramp construction zone. The assault ramp will allow the Allies to storm up the cliff and charge the West Bunker. The ramp can be destroyed by a satchel charge and is covered by an indoor machine gun.

The west bunker is mostly an empty room with an overlook onto the beach, giving the Axis good view of the Allies assault. Slightly beyond the beach are several rocks; Allied snipers favour these rocks as sniping spots. The battery prevents you from looking far upon the other Allied spawn. The West Bunker contains two machine guns - one on the main floor and one on the floor below, closer to the beach. Both are deathtraps, and the lower machine gun has a very narrow hallway, making it easily congested. At most only one player should be down there.

The trenches leading to the west bunker lead through several rooms, and then into a single long hallway with a machine gun nest at the end of it. The Axis spawn is to the left of the machine gun, on the second floor of the compound - the second machine gun overlooking the beach is to the right.

Back outside, there are a pair of steel doors blocking a route into the Axis compound. These doors can be opened or closed from the inside via a switch; they can also be disabled by destroying the generator on the eastern beach.

Speaking of the eastern beach, it is relatively unguarded, except for a single command post in a bunker. This area is often completely unguarded, because it is a complete dead-end for the Allies. It is blocked by a magnetic door, a team door, and a machine gun nest that is often unmanned. Behind the machine gun is the generator. If a Covert Ops manages to obtain an enemy uniform, they can use the team door and penetrate the facility. They can also open the team door for other teammates - an engineer, for instance, who can proceed to dynamite the gun controls unhindered.

From here the Covert Ops can also satchel charge the Generator, opening the magnetic doors in four places - two protecting the gun controls, one at the rear entrance, and the last one by the West Bunker. The Axis must then rebuild the generator to close the doors.

The facility housing the gun battery is separated into three distinct parts - the rear, housing the generator, the Axis spawn area, and the gun battery. The battery area is a large empty room with the gun controls located in the middle. The catwalk behind the gun controls can be reached through some stairs or via a team door. The ground floor is protected by a pair of magnetic doors that can be opened from the inside. The team door leads outside to the Axis spawn, so it's of limited use for the Allies.

Constructables

WET AxisBuild.jpg

The Generator deals with the opening and closing of the magnetic doors around the Axis compound. If disabled by dynamite or a satchel charge, it forces all the magnetic doors to open, giving the Allies additional attack routes to the Gun Controls. The Axis should rebuild this if it gets destroyed.

WET AlliedBuild.jpg

The Assault Ramp is the key to the Allies attack up the beach. When constructed, the ramp allows Allied players to charge up the ramp and assault the West Bunker and the Gun Controls. Allied Engineers often are killed in droves as they attempt to construct the ramp, and even then it can be destroyed by a single satchel charge.

WET NeutralBuild.jpg

The Command Post is often left alone by both sides. Located near the Axis back door, it should be mostly ignored by the Axis. While the Axis can take advantage of it, it also presents the danger of having an Allied Covert Ops steal the engineer's uniform and then let a team through the backdoor. If the Allies construct the Command Post, it becomes a spawn point for them.

Areas of Interest