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{{subpage}}
{{subpage}}
{{Header Nav|game=Worms}}
{{Header Nav|game=Worms|num=1}}
{{Game
{{Game
|completion=1
|title=Worms
|image=Worms boxart.jpg
|image=Worms boxart.jpg
|title=Worms
|developer=[[Team17]]
|developer=[[Team17]]
|publisher=[[Ocean Software]]
|publisher=[[Ocean Software]]
|year=1995
|released={{rd|1995}}
|systems={{syslist|amiga|cd32|macos|msdos|gen|jaguar|ps|ss|snes|gb}}
|genre=[[Artillery]]
|modes=[[Single player]], [[multiplayer]]
|systems=[[Amiga]], [[Amiga CD32]], [[Mac OS]], [[MS-DOS]], [[Sega Mega Drive]], [[Atari Jaguar]], [[PlayStation]], [[Sega Saturn]], [[SNES]], [[Game Boy]]
|ratings={{ESRB|KA}}
|ratings={{ESRB|KA}}
|genre=[[Artillery]]
|expansions=[[Worms Reinforcements]]
|modes=[[Single player]], [[Multiplayer]]
|expansion=[[Worms Reinforcements]]
|followed by=[[Worms: The Director's Cut]]<br />[[Worms 2]]
|followed by=[[Worms: The Director's Cut]]<br />[[Worms 2]]
|series=Worms
|series=Worms
|pcgamingwiki=Worms
|pcgamingwiki=Worms
}}
}}
{{series disambig}}
{{game disambig|the original [[1995]] game|the Xbox Live Arcade game|[[Worms (2007)]]|the [[mobile]] game|[[Worms (Mobile)]]|the unrelated [[Commodore 64]] game|[[Worms (Commodore 64)]]}}
{{game disambig|the original [[1995]] game|the Xbox Live Arcade game|[[Worms (2007)]]|the [[mobile]] game|[[Worms (Mobile)]]|the unrelated [[Commodore 64]] game|[[Worms (Commodore 64)]]}}
'''Worms''' was the first in the series of [[artillery]] games developed by [[Team17]] and released in [[1995]]. Whilst initially only available for the Amiga, it was later ported to many other systems.
'''Worms''' was the first in the series of [[artillery]] games developed by [[Team17]] and released in [[1995]]. Whilst initially only available for the Amiga, it was later ported to many other systems.
{{Continue Nav}}


The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the ''Amiga Format'' magazine, a cut-down version of the programming language having been cover-mounted previously. The game at this stage was called '''Total Wormage''' (possibly in reference to [[Total Carnage]]) and it did not win the competition. Davidson sent the game to several publishers with no success. He then took the game to the European Computer Trade Show, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game.
The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the ''Amiga Format'' magazine, a cut-down version of the programming language having been cover-mounted previously. The game at this stage was called '''Total Wormage''' (possibly in reference to [[Total Carnage]]) and it did not win the competition. Davidson sent the game to several publishers with no success. He then took the game to the European Computer Trade Show, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game.
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The references to the developers' home county, West Yorkshire, is visible, with a soundbank named "Tykes", which is a Yorkshire accent, and in the "Hell" level found in the single player mission mode, a sign with "Welcome to Ossett! Ha! ha! ha!" written on it.
The references to the developers' home county, West Yorkshire, is visible, with a soundbank named "Tykes", which is a Yorkshire accent, and in the "Hell" level found in the single player mission mode, a sign with "Welcome to Ossett! Ha! ha! ha!" written on it.


==Gameplay==
==Gameplay and content==
[[File:Worms scrapyardscreenshot.png|thumb|right|From the [[Amiga]] version: A scrapyard-themed level, with the player using the blowtorch tool.]]
[[Image:Worms scrapyardscreenshot.png|thumb|right|From the [[Amiga]] version: A scrapyard-themed level, with the player using the blowtorch tool.]]
 
Similar to other early [[artillery]] games such as [[Scorched Earth]] the game is set on a two-dimensional field. The players control a team of worms, each consisting of four members. The objective is to kill every member of the opposing team(s) within a set time limit per round. Each turn, which lasts from 45 to 100 seconds, a player may move a selected worm and use one or more of the available weapons and tools.
Similar to other early [[artillery]] games such as [[Scorched Earth]] the game is set on a two-dimensional field. The players control a team of worms, each consisting of four members. The objective is to kill every member of the opposing team(s) within a set time limit per round. Each turn, which lasts from 45 to 100 seconds, a player may move a selected worm and use one or more of the available weapons and tools.


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The game's graphics and sound design is primarily 'cartoon-like' (though less so than the later games in the series). Levels designs are randomly generated by the use of alpha-numeric strings. The object and landscape sets used to generate the field are arranged into 'themes' including forests, Martian landscapes, beaches and 'hell'.
The game's graphics and sound design is primarily 'cartoon-like' (though less so than the later games in the series). Levels designs are randomly generated by the use of alpha-numeric strings. The object and landscape sets used to generate the field are arranged into 'themes' including forests, Martian landscapes, beaches and 'hell'.


==Expansion packs==
==Expansion Packs==
* [[Worms Reinforcements]] ([[1996]]), which was later amalgamated with the original game to create ''Worms and Reinforcements United'' (a.k.a ''Worms United'') the same year. Released only for the [[PC]], it added a single player campaign and the ability to add custom levels and soundpacks (which was already available for the [[Amiga]] version). It also included an introductory FMV.
* '''[[Worms Reinforcements]]''' ([[1996]]), which was later amalgamated with the original game to create ''Worms and Reinforcements United'' (a.k.a ''Worms United'') the same year. Released only for the [[PC]], it added a single player campaign and the ability to add custom levels and soundpacks (which was already available for the [[Amiga]] version). It also included an introductory FMV.
* [[Worms: The Director's Cut]] ([[1997]]) is the Amiga-only sequel (not an expansion). It is largely built upon the original Amiga game engine with various enhancements, additions and tweaks.
* '''[[Worms: The Director's Cut]]''' ([[1997]]) is the Amiga-only sequel (not an expansion). It is largely built upon the original Amiga game engine with various enhancements, additions and tweaks.


{{ToC}}
{{ToC}}
{{Worms}}
{{Worms}}


[[Category:Team17]]
[[Category:Commodore Amiga]]
[[Category:Ocean Software]]
[[Category:Artillery]]
[[Category:Artillery]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Atari Jaguar]]
[[Category:Game Boy]]
[[Category:Commodore Amiga CD32]]
[[Category:MS-DOS]]
[[Category:Mac OS]]
[[Category:PlayStation]]
[[Category:Sega Genesis]]
[[Category:Sega Saturn]]
[[Category:SNES]]
[[Category:Ocean Software]]
[[Category:Team17]]
[[Category:Sony Greatest Hits]]
[[Category:Sony Greatest Hits]]
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