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  • Bazooka: This is the first weapon a worm has when the turn starts. Able to be fired in a straight line only, affected by the wind speed and direction. Explodes on impact. Max damage, 50 points.
  • Grenade: A timed grenade that can be tossed in any direction. Player is able to set the timer from 1-5 seconds. Max damage, 50 points.
  • Cluster bomb: A bomb shaped like a grenade but explodes into little clusters which scatter over the terrain. Max damage, 55 points.
  • Mine: Proximity mine that can be dropped anywhere. When a worm nears it, it explodes. (in Worms Reinforcements, a 3 second timer begins a countdown to explosion.) Max damage, 45 points.
  • Banana Bomb: Same characteristics of the cluster bomb only with bananas that are much more powerful and with better range on bouncing. Max damage, 150 points.
  • Shotgun: The only weapon that can be fired twice in each round. A worm will lose its second shot if it hurts itself on the first. Max damage, 25 points per shot.
  • Uzi: Creates an erratic spray of bullets when aimed at a worm. Great for clearing off terrain underneath a worm, but not very useful for killing. Max damage, 40 points.
  • Dynamite: Limited supply of dynamite in most games but it packs an explosive punch. Can only be dropped next to a player, not thrown. Max damage, 75 points.
  • Sheep: An animal which looks harmless but explodes with great force when the player presses the button. Max damage, 70 points.
  • Homing Missile: Same weapon as the bazooka, but a cursor is used to identify the target. Missile is launched from the worm and then uses tracking to navigate to its target. Inaccurate if launched incorrectly. Max damage, 50 points.
  • Airstrike: Can be launched from anywhere in the level. Cursor is used to paint a specific location which is then bombarded with 5 missiles that fall from the sky. Max damage, 50 points.
  • Girder: An engineering weapon. Allows the worm to place a horizontal or vertical platform anywhere above the terrain.
  • Blowtorch: An engineering weapon. It can be used to burn other worms or burn a tunnel into the terrain. Max damage, 5 points.
  • Fire Punch: A vertical melee attack that cuts through terrain. Damage, 30 points (exact).
  • Dragon Ball: A horizontal, short-ranged attack. Damage, 30 points (exact).
  • Kamikaze: The worm sacrifices its own life but if aimed correctly, can take out another player. In later games the worm would shout "For king and country!" before doing so.
  • White Flag: Causes your worm to surrender and self-destruct. Max damage, 15 points.
  • Rope: Allows a worm to climb and rappel around the terrain. While on the rope, a worm can drop dynamite or other weapons. Using the rope does not end your turn until you use a weapon.
  • Transporter: Allows worms to move instantly to any desired place on the terrain. The turn ends immediately after the transport.