Editing Worms: A Space Oddity
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{{Header Nav|game=Worms: A Space Oddity}} | {{Header Nav|game=Worms: A Space Oddity|num=0}} | ||
{{Game | {{Game | ||
| | |title=Worms: A Space Oddity | ||
|image=Worms A Space Oddity cover.jpg | |image=Worms A Space Oddity cover.jpg | ||
|developer=[[Team17]] | |developer=[[Team17]] | ||
|publisher=[[THQ]] | |publisher=[[THQ]] | ||
| | |released={{na|2008|March 17}}{{eu|2008|March 28}}{{au|2008|March 27}} | ||
| | |genre=[[Artillery]] | ||
|modes=[[Single player]], [[multiplayer]] | |||
|systems=[[Wii]] | |||
|ratings={{PEGI|7}}{{USK|6}} | |ratings={{PEGI|7}}{{USK|6}} | ||
| | |website=http://wormsspaceoddity.com/ | ||
|series=Worms | |series=Worms | ||
}} | }} | ||
'''Worms: A Space Oddity''' is the first [[Wii]] game in the long-running '' | |||
'''Worms: A Space Oddity''' is the first [[Wii]] game in the long-running ''[[:Category:Worms|Worms]]'' series of video games, and uses gesture-based controls which allow players to launch various attacks. The name is a reference to ''2001: A Space Odyssey'' or possibly David Bowie's song "Space Oddity". | |||
It is set in the final frontier, space itself, the combat theme is Space combat. There are 6 themes included: Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in [[Worms Open Warfare 2]]. The weapons have been changed to fit the Space theme such as the change of the Sheep to the Robo-Sheep. | It is set in the final frontier, space itself, the combat theme is Space combat. There are 6 themes included: Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in [[Worms Open Warfare 2]]. The weapons have been changed to fit the Space theme such as the change of the Sheep to the Robo-Sheep. | ||
When Worms: A Space Oddity first was announced, it was going to have Wi-Fi connection and even downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face. | When Worms: A Space Oddity first was announced, it was going to have Wi-Fi connection and even downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face. | ||
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[[Category:Multiplayer]] | [[Category:Multiplayer]] |