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After the epic opening cinema, it's time to start the game. A quick synopsis of the raging war is given, as well as some other background information. When you finally gain control of Fei, he's in the basement of the chief's house, painting. Examine your bed for (1) 200G. In the room WEST of Fei's, there are two barrels and a green cabinet. The barrels each contain a (2&3) Aquasol, and you can jump to get the (4) Spider Web.
After the epic opening cinema, it's time to start the game. A quick synopsis of the raging war is given, as well as some other background information. When you finally gain control of Fei, he's in the basement of the chief's house, painting. Examine your bed for (1) '''200G'''. In the room WEST of Fei's, there are two barrels and a green cabinet. The barrels each contain a (2&3) '''Aquasol''', and you can jump to get the (4) '''Spider Web'''.


As you try to leave, you are stopped by Dan, who wants to talk, man-to-man. Go to the tavern and talk to him. It doesn't matter how you respond. At this point, go to Alice's house. One incredibly awkward moment later, and Fei's been recruited to go to Citan's house. Of course, there's more to do in Lahan before you go. Of note are two unique items (Mermaid Tear and RPS Badge) that can be useful later on.
As you try to leave, you are stopped by Dan, who wants to talk, man-to-man. Go to the tavern and talk to him. It doesn't matter how you respond. At this point, go to Alice's house. One incredibly awkward moment later, and Fei's been recruited to go to Citan's house. Of course, there's more to do in Lahan before you go. Of note are two unique items (Mermaid Tear and RPS Badge) that can be useful later on.


Go to the Save House (just SOUTH of the chief's), where you can save your game. Don't talk to the guy next to it since he'll take 28G from you! Do ask the muscle guy about abilities, and you'll get (5) 80G. In the next house to the EAST, if you go downstairs and talk to the woman, answer "I like it," and she'll give you (6) 120G. Upstairs, talk to the husband to play rock-paper-scissors (RPS) with him. It costs 50G per challenge, though. Beat him 5 times in a row to get the (7) RPS Badge. Easier said than done.
Go to the Save House (just SOUTH of the chief's), where you can save your game. Don't talk to the guy next to it since he'll take 28G from you! Do ask the muscle guy about abilities, and you'll get (5) '''80'''G. In the next house to the EAST, if you go downstairs and talk to the woman, answer "I like it," and she'll give you (6) '''120G'''. Upstairs, talk to the husband to play rock-paper-scissors (RPS) with him. It costs 50G per challenge, though. Beat him 5 times in a row to get the (7) '''RPS Badge'''. Easier said than done.


Go to the center of town and jump in the well. Keep jumping in until you get the (8) Eyeball, (9) Aquasol S, and the (10) Power Ring. Talk to the girl next to the bearcow and answer "No, of course not" to get another (11) Aquasol. Go to the tavern and talk to the drunk. Answer "Drinking won't solve matters" to get the (12) Mermaid Tear. Finally, keep talking to the farmer on the WEST side of town behind the chief's house to get (13) Aquasol x 2.
Go to the center of town and jump in the well. Keep jumping in until you get the (8) '''Eyeball''', (9) '''Aquasol S''', and the (10) '''Power Ring'''. Talk to the girl next to the bearcow and answer "No, of course not" to get another (11) '''Aquasol'''. Go to the tavern and talk to the drunk. Answer "Drinking won't solve matters" to get the (12) '''Mermaid Tear'''. Finally, keep talking to the farmer on the WEST side of town behind the chief's house to get (13) '''Aquasol''' x 2.


Make sure you do everything you want before you leave. Go to the Mountain Path when you are ready.
Make sure you do everything you want before you leave. Go to the Mountain Path when you are ready.


{{Footer Nav|game=Xenogears|prevpage=Walkthrough|nextpage=Mountain Path}}
{{Footer Nav|game=Xenogears|prevpage=Walkthrough|nextpage=Mountain Path}}

Latest revision as of 02:26, 7 June 2013

Items
  1. 200G
  2. Aquasol
  3. Aquasol
  4. Spider Web
  5. 80G
  6. 120G
  7. RPS Badge
  8. Eyeball
  9. Aquasol S
  10. Power Ring
  11. Aquasol
  12. Mermaid Tear
  13. Aquasol x 2

Xenogears Lahan Village.png

After the epic opening cinema, it's time to start the game. A quick synopsis of the raging war is given, as well as some other background information. When you finally gain control of Fei, he's in the basement of the chief's house, painting. Examine your bed for (1) 200G. In the room WEST of Fei's, there are two barrels and a green cabinet. The barrels each contain a (2&3) Aquasol, and you can jump to get the (4) Spider Web.

As you try to leave, you are stopped by Dan, who wants to talk, man-to-man. Go to the tavern and talk to him. It doesn't matter how you respond. At this point, go to Alice's house. One incredibly awkward moment later, and Fei's been recruited to go to Citan's house. Of course, there's more to do in Lahan before you go. Of note are two unique items (Mermaid Tear and RPS Badge) that can be useful later on.

Go to the Save House (just SOUTH of the chief's), where you can save your game. Don't talk to the guy next to it since he'll take 28G from you! Do ask the muscle guy about abilities, and you'll get (5) 80G. In the next house to the EAST, if you go downstairs and talk to the woman, answer "I like it," and she'll give you (6) 120G. Upstairs, talk to the husband to play rock-paper-scissors (RPS) with him. It costs 50G per challenge, though. Beat him 5 times in a row to get the (7) RPS Badge. Easier said than done.

Go to the center of town and jump in the well. Keep jumping in until you get the (8) Eyeball, (9) Aquasol S, and the (10) Power Ring. Talk to the girl next to the bearcow and answer "No, of course not" to get another (11) Aquasol. Go to the tavern and talk to the drunk. Answer "Drinking won't solve matters" to get the (12) Mermaid Tear. Finally, keep talking to the farmer on the WEST side of town behind the chief's house to get (13) Aquasol x 2.

Make sure you do everything you want before you leave. Go to the Mountain Path when you are ready.