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{{Header Nav|game=Zanac}}
{{Header Nav|game=Zanac}}


* Whenever you start a new game, make sure you shoot the first SART ship you see. It will turn into a ROUND FACE powerup. When the face is blue it will move upwards towards the top of the screen. Keep shooting it, and it will turn red and descend towards the bottom. Either way, touch the ROUND FACE and earn a 1-up! Throughout the game other SARTs will occasionally turn into ROUND FACES. Some WEAPON DROPs also turn into ROUND FACES instead of special weapon upgrades, so be sure to shoot them all even if you don't want the weapon it appears to be carrying. This change seems more reliable if you always shoot the SART or WEAPON DROP with your Special Weapon.
{{floatingtoc}}


* When you start your first game on Level 1 after powering on or restarting the NES, you will see a typical trio of BOXes. The middle BOX will always contain the POWER CHIP, so just ram on into it and go straight to Triple Missiles. This only works for the first game after you start the NES!
== NES Stage Select ==
To select any stage to start on, press the Reset button on the NES 13 times, then press {{nes|Start}}. You will be able to select the stage you wish to start at by pressing {{nes|Left|Dpad}} or {{nes|Right|Dpad}}. Choose CONTINUE once you have selected the stage you like, and press {{nes|Start}} to begin.


In general after that, the first trio of BOXes you see in a new game will have its POWER CHIP in the BOX farthest to the right of the screen.
== Continue on Area 11 and 12 ==
To continue from Area 11 or 12, you must press and hold {{nes|A}}, {{nes|B}} and {{nes|Select}} when you choose CONTINUE. Alternatively, you can press {{nes|Down|Dpad}} then {{nes|Up|Dpad}} on the second controller, then choose CONTINUE with the first controller.


* It may seem obvious, but survival should be your top priority. Even if you have 20 "extra" Zanacs piled up, if you die and lose your super weapons you could lose them all in moments, especially when you are at a base. Do not worry about points or powerups when your life is at stake.
== Alternative Game Over music ==
Hold down {{nes|Select}} just before GAME OVER appears and you will hear a different GAME OVER theme than the usual one.


* If you've earned the Super Missile by hitting a HAPPY FACE but did not previously have the Triple Missile, make sure you don't pick up any POWER CHIPs. Doing so will make you lose your Super Missile and go back to your previous level of Conventional Weapon.
== Alternative Area 10 music ==
Hold down {{nes|Select}} after destroying a fortress in Area 10. Music will reset when destroying next fortress.


* To select the stage you want to begin at, press Reset 13 times on your NES, then press start. You will be able to select the stage you wish to start at by pressing left or right on the D-pad. Be sure to choose CONTINUE rather than GAME START or you will start on Level 1 anyway. I think this only works after you first power on the NES; it won't work after you play a game or press START even if you then reset 13 times.
== Alternative Ship ==
To use a different ship, press and hold {{nes|A}}, {{nes|B}} and {{nes|Select}} as you press {{nes|Start}} to begin a new game. The new ship looks different but behaves identically to the original Zanac ship.


* To continue on stages 11 or 12, you have to hold down A, B and Select when you choose CONTINUE. You can also press Down then Up on Controller Two then choose CONTINUE with Controller One.
== Sound Test ==
Press and hold {{nes|A}} and {{nes|B}} when you turn on the NES. You will reach a sound test. Press {{nes|Left|Dpad}} or {{nes|Right|Dpad}} to choose a particular song or sound effect, then press {{nes|A}} or {{nes|B}} to hear it.


* In general, it is better start to a new game from scratch then continue on a higher level. It can be very difficult to start on some levels with just the default weaponry and number of Zanacs. Also, beginning at Level 1 allows you to build up some "momentum" before you reach the really difficult stages.
== Hidden message ==
''This works in both versions, except that the waiting time in NES version is shorter.''


* Hold down SELECT just before GAME OVER appears and you will hear a different GAME OVER theme than the usual one.
During the ending, after the fairy displays "Created by Compile" and stops at bottom of screen, wait for a while until she moves again and stops at end of above line.  At this time, press {{nes|A}} + {{nes|B}} on both controllers at the same time, and a hidden message will be revealed.  See [[Zanac/Area 12|this page]] for message content.


* To use a different ship, hold down A, B, and SELECT as you press START to begin a new game. I believe the new ship looks different but behaves identically.
== Instant Blue Lander ==
At the start of the game, do not fire your standard gun.  When the first Sart appears, fire at it with your Special Weapon.  It will turn into a Blue Lander.  You can collect the Blue Lander for an extra life, or you can shoot at it until it becomes a Red Lander.  Red Landers give you an extra life as well, but they also increase the rate of your automatic fire. See the [[Zanac/Items|items page]] for more information.


* Hold down A and B when you turn on the NES. You will reach a sound test. Press left or right on the D-Pad to choose a particular song or sound effect, then press A or B to hear it.
== Instant Level 5 Guns ==
Shortly after the game begins, a trio of Boxes will appear after you have destroy 2 Duster rocks.  If you are playing the game for the first time since turning your system on, it's a safe bet that the middle box contains a Power Chip.  If you ram into this box, you will automatically upgrade your weapons from level 0 to level 5. If you are starting a new game after a previous game, there's no guarantee that the Power Chip will be contained in the middle box. Which box contains a Power Chip, is determined by your score. When you destroy 2 yellow Dusters at the start of a game, it's guaranteed that the middle one contains a Power Chip.  See the [[Zanac/Items|items page]] for more information.


It may be possible (according to the GameFAQs.com codes and secrets) to reach this sound test from the GAME OVER screen, but it is much harder that way -- I have not pulled it off.
==Box roulette==
{| {{prettytable|float=right|notwide=1|text center=1}}
! width=100px | First Box
! width=100px | Second Box
! width=100px | Third Box
|-
| Red || Red || No item
|-
| Red || White || Power Chip
|-
| White || White || Power Chip
|-
| Power Chip || Red || Leads
|-
| Power Chip || White || Power Chip
|-
| Power Chip || Power Chip || Leads
|}
Knowing the contents of 3 boxes will help you to upgrade your Zanac more quickly. Boxes that come in sets of 3, come in groups as follow:


* Look for a typo on the title screen!
*1 Empty Box, 1 Power Chip Box, 1 Lead Box.
*2 Lead Boxes, 1 Power Chip Box.
*3 Empty Boxes
*1 Lead Box, 2 Power Chip Boxes. Lead box is in the middle in this case.


{{Footer Nav|game=Zanac|prevpage=Controls|nextpage=}}
Knowing the contents of 2 will usually determine the contents of the third box so you can determine if it's safe to ram into or not.
{{-}}
 
==Numerous sets of Boxes==
Boxes set in three appear after killing a certain number of enemies. Since enemy bullets count as enemies too, you can place yourself in front of Mortar to destroy its stream of Sigs. Your starting weapon is enough to hold the large amount Sigs back. However, this causes numerous sets of Boxes to appear.
 
{{Footer Nav|game=Zanac|prevpage=Fortresses|nextpage=Walkthrough}}

Latest revision as of 06:02, 27 November 2014

NES Stage Select[edit]

To select any stage to start on, press the Reset button on the NES 13 times, then press Start button. You will be able to select the stage you wish to start at by pressing Left dpad or Right dpad. Choose CONTINUE once you have selected the stage you like, and press Start button to begin.

Continue on Area 11 and 12[edit]

To continue from Area 11 or 12, you must press and hold A button, B button and Select button when you choose CONTINUE. Alternatively, you can press Down dpad then Up dpad on the second controller, then choose CONTINUE with the first controller.

Alternative Game Over music[edit]

Hold down Select button just before GAME OVER appears and you will hear a different GAME OVER theme than the usual one.

Alternative Area 10 music[edit]

Hold down Select button after destroying a fortress in Area 10. Music will reset when destroying next fortress.

Alternative Ship[edit]

To use a different ship, press and hold A button, B button and Select button as you press Start button to begin a new game. The new ship looks different but behaves identically to the original Zanac ship.

Sound Test[edit]

Press and hold A button and B button when you turn on the NES. You will reach a sound test. Press Left dpad or Right dpad to choose a particular song or sound effect, then press A button or B button to hear it.

Hidden message[edit]

This works in both versions, except that the waiting time in NES version is shorter.

During the ending, after the fairy displays "Created by Compile" and stops at bottom of screen, wait for a while until she moves again and stops at end of above line. At this time, press A button + B button on both controllers at the same time, and a hidden message will be revealed. See this page for message content.

Instant Blue Lander[edit]

At the start of the game, do not fire your standard gun. When the first Sart appears, fire at it with your Special Weapon. It will turn into a Blue Lander. You can collect the Blue Lander for an extra life, or you can shoot at it until it becomes a Red Lander. Red Landers give you an extra life as well, but they also increase the rate of your automatic fire. See the items page for more information.

Instant Level 5 Guns[edit]

Shortly after the game begins, a trio of Boxes will appear after you have destroy 2 Duster rocks. If you are playing the game for the first time since turning your system on, it's a safe bet that the middle box contains a Power Chip. If you ram into this box, you will automatically upgrade your weapons from level 0 to level 5. If you are starting a new game after a previous game, there's no guarantee that the Power Chip will be contained in the middle box. Which box contains a Power Chip, is determined by your score. When you destroy 2 yellow Dusters at the start of a game, it's guaranteed that the middle one contains a Power Chip. See the items page for more information.

Box roulette[edit]

First Box Second Box Third Box
Red Red No item
Red White Power Chip
White White Power Chip
Power Chip Red Leads
Power Chip White Power Chip
Power Chip Power Chip Leads

Knowing the contents of 3 boxes will help you to upgrade your Zanac more quickly. Boxes that come in sets of 3, come in groups as follow:

  • 1 Empty Box, 1 Power Chip Box, 1 Lead Box.
  • 2 Lead Boxes, 1 Power Chip Box.
  • 3 Empty Boxes
  • 1 Lead Box, 2 Power Chip Boxes. Lead box is in the middle in this case.

Knowing the contents of 2 will usually determine the contents of the third box so you can determine if it's safe to ram into or not.

Numerous sets of Boxes[edit]

Boxes set in three appear after killing a certain number of enemies. Since enemy bullets count as enemies too, you can place yourself in front of Mortar to destroy its stream of Sigs. Your starting weapon is enough to hold the large amount Sigs back. However, this causes numerous sets of Boxes to appear.