Bump 'n' Jump/Versions

From StrategyWiki, the free strategy guide and walkthrough wiki

Contents

[edit] Atari 2600

screen
screen
Box art
Box art

Developed and published by Mattel Electronics in 1983. This version allows you to continue from the stage that you died in by pressing the Select button after the game is over.

[edit] ColecoVision

screen
screen
Box art
Box art

Developed and published by Coleco in 1984.

[edit] Intellivision

screen
screen
Box art
Box art

Developed and published by Mattel Electronics in 1983.

[edit] NES

Data East originally developed the game Buggy Popper in 1986 for the Famicom as a sequel or arranged version of Burnin' Rubber. It was published in the United States by Vic Tokai under the name Bump 'n' Jump. As a result, it is the most altered of any conversion of the original arcade game. The basic gameplay is essentially unchanged, although a story in which you must rescue your girlfriend from member of a racing gang was tacked on. Instead of driving through different seasons, you drive through four environments (seaside, city, rural, and mountains) for a total of 16 courses. Your car has a fuel gauge. If you take too long to complete a stage and run out of fuel, you will lose one life. Along the way, you will find red barrels with a P printed on them that will replenish a small supply of your fuel. In addition, driving over another icon in the road will grant you an extra life. There are two kinds of trucks; the green ones drop rocks in the road, while the red ones create oil slicks.

[edit] Continue code

To continue your game from the stage that you died in, press and hold Select button on controller I, press and hold A button + B button on controller II, and press Start button on controller I twice.