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Acorn Electron[edit]

Cassette
Gameplay

The Acorn Electron version exclusively uses the colors green, yellow, and pink.

Amstrad CPC[edit]

Title screen
Gameplay

The Amstrad CPC version appears to be a balanced version.

Gameplay changes:

  • The layout of level 8 is changed - you can drop down to collect an egg rather than requirng a precise jump.
  • Mother duck seems to perform slightly broader movements, although this could be an illusion based on the smaller levels and slightly-faster movement.

Commodore 64[edit]

Stage 1

The Commodore 64 version provided a difficulty setting before launching the game.

Gameplay changes:

  • The difficulty setting is set on startup. This controls how quickly the player and ducklings move.
  • The jumps feel less precise. In some cases, this makes certain routes much more difficult (e.g. Level 7 bottom-left corner).
  • The lives counter is displayed differently - losing a life when one hat is visible causes a game over. There is still the same number of lives.
  • The color palette is darker than other platforms.

Sinclair ZX Spectrum[edit]

ZX Spectrum title
ZX Spectrum gameplay

The Sinclair ZX Spectrum version is a simple version compared to the others, with some graphical gitches distinct to the spectrum (e.g. ladders changing color to the character on them). It's still highly rated for a ZX spectrum game, rated number 13 in the Official Top 100 Games of All Time within Your Sinclair.

Gameplay changes from other platforms:

  • Both the time and bonus counter reset on death.
  • The ducklings reverse directions at a ladder/floor intersections.
  • Simplified jump physics. This is helpful in some cases, as with Level 7 where you get an additional route.