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Stats[edit]
- HP
- Total health
- Attack
- Affects damage with physical abilities
- Defense
- Affects damage received from physical abilities
- SP-Attack
- Affects damage/healing with special abilities
- SP-Defense
- Affects damage received from special abilites
- Agility
- Affects hit/miss rate and turn order
Status Effects[edit]
- Blind
- Very high chance to miss
- Distract
- Chance to do nothing
- Confuse
- Chance to attack at random
- Burn
- Take damage each time you act
- Sick
- Take damage each time you act
- Regen
- Auto-restore HP each turn
- Sleep
- Unable to act
- Stop
- Unable to act
Elements[edit]
There are seven different elements for attacks. Enemies may be strong and weak to certain elements. If you attack with their weakness, you gain one energy, but if you attack with their strength, you lose one energy.
- Normal
- Thermal
- Hydro
- Static
- Bio
- Muscle
- Verbal