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The standard terrorist pistol (by default, every terrorist starts with this weapon in hand) and one of the weakest weapons in the game. Multiple shots to the head can often result in no kill.
This weapon has two different firing modes, semi-automatic and Burst-fire. Semi-Automatic is most ideal for long-range shooting because of its accuracy. Burst-fire is more suitable when rushing as it shoots a three-shot burst at one time, allowing the player to be a little more inaccurate at close ranges.
The standard counter-terrorist pistol (by default, every counter-terrorist starts with this weapon in hand), it is considered one of the two best pistols in the game. With a twelve-round magazine and caliber close to that of a Desert Eagle, it is often used by both terrorists and counter-terrorists. USP stands for Universal Self-loading Pistol.
This weapon has the option of an added silencer which is easily noticeable due to the muffled sound it makes when applied. However, the silencer is not very favorable among experienced players because of its different recoil and the gun also becomes significantly less powerful as well.
This gun shoots the fastest projectile speed in the pistol category. It also reloads fast, but the damage is not too high.
Often nicknamed the "Deagle", it is a very powerful .50 caliber pistol that is capable of one shot kills with a headshot, usually referred to as "One-deags". Considered one of the top weapons in the game due to its inexpensive cost and effectiveness. One drawback, however, is the seven-bullet magazine, often resulting in players favoring the USP Tactical and its twelve-bullet magazine over the Desert Eagle.
Counter-Terrorists only. High accuracy and this pistol has the most rounds in a magazine for Counter-Terrorists. But it deals low damage.
Terrorists only. Having a larger magazine capacity gives a slight round-advantage to this pistol during the pistol round. However, it takes twice the amount of time to reload because one has to reload two pistols.
This pump shotgun has very high damage in close-quarters combat but very low at long-range. There are 9 pellets in each shell. The game calculates how many pellets hit the body and the body parts. Hence, this gun can kill someone at point-blank without aiming for the head. Another advantage is that the shotgun can stop reloading in the middle of a reload operation and shoot. The drawback is that it requires a delay of half a second to pump and shoot and takes a while to reload the gun when the tubular magazine is completely empty.
Similar to the pump shotgun, this auto-shotgun works best in close-quarters battles. The difference between pump and auto-shotguns is that the auto-shotgun allows the player to shoot continuously without the pump delay, at the expense of a smaller magazine size. It can also stop reloading in the middle and shoot.
It has a built-in silencer.
One of the most commonly-used guns in the game. Inexpensive, high damage and low recoil makes this a favorite SMG for many.
Highest accuracy in the SMG category, but it has a slow firing rate and reloading speed.
It has a high firing rate and large magazine size, but the damage is moderate-to-weak.
Terrorists only. It gives an advantage due to it having the lowest cost of all rifles and an extra five-round advantage.
Counter-Terrorists only. It can be switched to fire three-round bursts.
The most numerous assault rifle in the world. It deals more damage than the M4A1 but has more recoil. It is only available to terrorists.
Counter-Terrorists only. It arguably is the best gun for them. It is accurate and has an optional silencer. The silencer decreases accuracy and damage, but also reduces recoil.
Counter-Terrorists only. Unlike the M4A1, this gun is more suitable for long-range battles because it has a scope that has 1.4× zoom. When it is in zoomed mode, it tends to not be as accurate and the firing rate is slower.
Terrorists-only. It is the counterpart of the AUG gun. It has 2× zoom and the same drawback as the AUG when it is in zoom mode. The damage is slightly weaker than the AUG's to make up for the greater zoom.
The much-cheaper equivalent of the AWP. Only headshots can instantly kill an enemy. It is lighter, fires faster, and reloads faster than AWP. It has 2.25× and 6× zoom. This is the best sniping gun if mastered properly. It is also the only sniper rifle that can run and shoot accurately at the same time.
The stronger version of the sniper rifle. One shot to any body part other than the legs will instantly kill someone. It is capable of killing three people in one shot. It has 2.25× zoom and 9× zoom. The firing sound is very loud and your enemies will find it easy to locate you after you've fired. But sometimes, the firing sound of this gun is enough to scare the enemies away. This gun is not able to shoot accurately while the player is running or it is not scoped.
Terrorists-only. Unlike the Scout and AWP, this sniper rifle can semi-auto fire. It has 2.25× zoom and 6× zoom. Smaller magazine capacity than Counter-Terrorists' gun but higher damage.
Terrorists-only. It is the counterpart of the G3/SG-1. It has the same semi-auto firing capability and zoom. Its weaker damage makes up for the larger magazine size.
Largest magazine capacity in the game. It is, however, very inaccurate due to its high recoil.
The grenade explodes 3 seconds after being thrown. It damages everyone, including yourself and your teammate, near the blast zone in friendly-fire on servers. It will only damage your enemy and yourself in friendly-fire off servers.
The grenade explodes 3 seconds after being thrown. Instead of dealing damage, it causes the surrounding to turn white for a short amount of time. The effect affects everyone, including yourself, your teammate, and those speculating you. The duration and intensity depends on the direction the players facing and the obstacle shielding them when the grenade explodes. The white effect does not work on players who enter area after the grenade explodes, leaving those "blinded" completely vulnerable.
The grenade explodes after making contact with the ground. It creates a small area filled with smoke and changes the area to low visibility. It is particularly useful to cover teammates across from one side of the passage to the other side so enemies have a harder time to locate and aim at your teammates while running to the opposite side.
Reduces damage that a person takes. It does not reduce damage from bullets that hit the head.
Reduces damage that a person takes. However, some guns (such as AWP) deal so much damage towards the head that even the helmet cannot stop you from dying.
Counter-Terrorists only. It stops all bullets from penetrating the body, but not knives nor HE grenades. Players can only wield single-hand pistols, knives, and grenades while using the shield (hence no any non-pistol guns and dual elites). The default mode is running while showing a gun. This exposes the feet portion of your body and you are vulnerable to bullets. It can be switched to full protection mode. However, you move much slower and you cannot fire your gun while in full protection mode.
Some glitches are known to exist. You can only slash but not stab while wielding a shield. Glock cannot turn on burst-fire mode and USP cannot be put on silencer while using a shield. Even if burst-fire mode or silencer was on these pistols, they are automatically removed once you wield the shield.
It gives the ability to view contrasts better in the dark. Only useful in areas that are particularly dark (such as the vents in de_nuke) or the map's background is black.
Counter-Terrorists only. Reduce the defusing C4 time from 10 seconds to 5 seconds.