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Windmill Plains[edit]

Strategy
Coins
Track Times
  • Developer's Time: 2:03.16

Greenwood Village[edit]

Strategy
Coins
Track Times
  • Developer's Time: 1:31.80

Boulder Canyon[edit]

Strategy
Coins
Track Times
  • Developer's Time: 1:51.15

Haunted Woods[edit]

Strategy
Coins
Track Times
  • Developer's Time: 0:58.25

Smokey Castle[edit]

The object of this T.T. challenge is to be the first person to get 10 bananas in their chest. You can only carry two bananas at a time.

Strategy
Coins
Track Times

Boss Circuit[edit]

Strategy

The first time around, the dragon is fairly easy to defeat. Don't bother with red balloons, going after them will slow you down unnessecarily. There are three blue balloons that are worth worrying about; the first in underneath the windmill, the second is in the second length of cave, and the third is in the wooded plain after going under the arch. The dragon leaves fireballs floating around for you, but they're not too hard to avoid this time through. Just concentrate on getting at least two of the three blue balloons, avoid hitting walls or arches inside the cave sections, and keep to an inside track as much as possible.

The second time around, the dragon becomes a serious challenge. Once again, do not bother with red balloons at all, it's really not worth it. Steering around the fireballs is about ten times harder than before; there's more of them, and they're more powerful now - it's much more of a delay if you hit one. As with the octopus and his bubbles, it's best to get used to their locations before you try to beat the dragon for real. Pick up those three blue balloons on every lap.

Once you get a feel for where all the fireballs are (in three dimensions!), the biggest problem is trying not to crash into walls or pillars inside the caves. Remember your plane-flying skills. It is okay to take your finger off the accelerator every now and then, to avoid hitting something, or to maneavre. This won't cost you much at all in terms of time (and it's definitely less frustrating than hitting a wall after a nearly perfect run-through!).