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Having two or more Pookas on your tail can present you with a problem: if you try to explode one Pooka, the next one in line will pass right through his inflated friend and get you. The problem is that your pump line remains hooked to the first Pooka, and the other Pooka is not affected by your pumping.
The solution is to turn away from the first Pooka, breaking the connection, and instantly turn back and start pumping again. Your renewed pumping action will affect the closest Pooka. Meanwhile, the other Pooka will be immobile until he has completely deflated. Repeating the process one or more times will put plent of distance between Dig Dug and his pursuers.
The rocks are a great asset, once you understand how to use them. Some important observations about the fine art of rock-dropping follow:
When time is running out, and the last Pooka or Fygar heads for the surface, grab whatever points you can. This may mean eating the vegetable bonus, or waiting on the surface for the fleeing enemy. If you're too far from the surface to get there in time, just keep burrowing and score a few extra "dirt points." These free points can make a difference--next time your game ends 10 points short of an extra turn, you'll probably wish you had been more greedy.
Unlike almost any other maze game, Dig Dug provides you with a way out of the seemingly hopeless predicament of being stuck between two approaching monsters. One possibility of course is to simply burrow away to the side. But if there isn't enough time for that, or you're stuck against a rock or the edge of the screen, you can still escape; just go through one of them. Hit a Pooka or Fygar once or twice with the pump button, and you can pass safely through him, as long as you do it before he deflates. The trick comes in handy very often--don't forget it.
To beat any level of Dig Dug, one must take advantage of the AIs. One way to do this is to dig out either left or right from the starting position, dig up a short ways from your starting position, turn around and continue digging out your initial tunnel, then go up again (this time further away from your start position) until you are higher then the end of your first upward tunnel. Continue from here in the opposite direction of the direction you went at the beginning of the level, until you have almost reached the vertical tunnel that exists before you start any given level of the game. Create a thin wall between you and the vertical tunnel, and shoot enemies as they pass by.
It is best to try this before round 36 since everything speeds up.