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Classes[edit]

The characters in Dungeon Fighter Online are basically set classes in the game. Players can create a total of three characters, with 5 other slots currently locked (perhaps purchasable, perhaps enabled in the future). Characters act differently in terms of moves (since they use different weapons) and each class is visibly different (appearance is unaffected by equipment).

Areas[edit]

A player starts out in a town every time he logs onto a server. NPCs sell items, buy things from the player, give quests, fix equipment, etc.

In every town there is a "Seria's". It is marked with a two white stone statues on both sides of the doorway. In here, a girl named Seria gives some quests and sells items and avatar accessories that require money counted in Seras. Seras are converted from real money or obtained free of charge from some special events. There is also a safe (stores up to eight different items, as long as their total weight is below 8 kg, however the safe can be upgraded holding more items, and also unlimited weight) and a Mailbox (used to send messages and items to other characters/players.)

In every town there is at least one area where when a character walks off the screen, the player will enter a dungeon selection mode. When in a dungeon, each room you enter will decrease your fatigue by 1. Each character has 156 fatigue to spend each day. If you run out of fatigue in the middle of a dungeon, you may continue to clear as many rooms as you wish until you either die or finish the dungeon. Without fatigue, a character can still walk around town and do PVP.

Items[edit]

All the items have its own quality. The qualities of items consist of 5 kinds ranging from worst to best: Inferior, Weak, Ordinary, Exceptional, and Superior.