Dungeon Keeper 2/Smilesville
 "Warcry" - Smilesville
Greetings, apprentice Evil One. This first realm requires minimum effort from you. The Mentor will guide you through the construction of a basic Dungeon.
 Main Objective
- Assault and kill Lord Antonius
 Sub Objective(s)
- Build a 5x3 Lair
- Build a 3x3 Hatchery
- Dungeon Heart
- Lord of the Land (Antonius) x1
- Dwarves x2
The first order of business is the accruing of finance. You will see that a tile of gold flashes, ready to be tagged. Tag the flashing gold with the left mouse button. This will instruct your Imps to dig it out, and you may watch them take the gold back to your Dungeon Heart. The Dungeon Heart will store a maximum of 16,000 gold. Any gold that exceeds this amount will be left on the ground where it is mined. Keepers of the original battles take note: gold may now also be stored in the Dungeon Heart, not just a Treasury.
Once you’ve successfully mined one tile of gold, netting you 3,000 gold, you are advised to continue to mine gold until your Dungeon Heart holds 12,000 — an ample sum for your needs in this simple land. You’ll have to get your Imps to tunnel through the rock which separates them from the rest of the gold: just tag where you want them to dig. You’ll find that the impenetrable rock which surrounds your dungeon cannot be tagged: it’s not possible for you to dig this out.
Once the princely sum of 12,000 gold is yours, the Mentor will congratulate you and tell you that you are now ready to recruit more creatures. A Portal is revealed and a route towards it highlighted: tag this and let your Imps dig to the Portal and claim it by jumping up and down. Why do Imps claim in this way? Who can say, but it keeps them amused. Once the Portal is yours, your first creature will emerge. He’s a Goblin, a useful grunt trooper although he fights best in large numbers.
He needs somewhere to sleep, so the Mentor flashes an area 3 tiles wide by 5 high, just to the west of your Dungeon Heart. Tag this so that your Imps will dig it out. Once this has been excavated and claimed, you must build a Lair for your Goblin to make his bed in. The Rooms Panel tab will sparkle (unless it’s already open). Click on this and then on the Bed icon to select Build Lair. Now click and drag within your claimed cavern to build a nice big Lair for your Goblins to sleep in.
Your Portal will allow 15 creatures to enter your realm, and each of them needs a tile of Lair to make its bed on. Your Goblin now goes into the Lair and makes his bed, and more Goblins begin to enter through the Portal.
Your next task is to feed your hungry minions. To do this you need to build a Hatchery. A suitable area will flash — dig it out and build the room in the same way you built the Lair. You will need to build a Hatchery at least 3x3 in size. Once your basic dungeon is established, some local Heroes notice your evil presence and attempt to eliminate you from their land. Two pathetic Dwarves tunnel down from the north, and your Goblins should make short work of them.
Give your Goblins a little time to rest after the fight. Soon you will have 6 or more Goblins and can easily take on the feeble Lord Antonius, who is ill-prepared to battle with even your minor army. Tunnel northward, beyond where the Dwarves broke into your dungeon. You will pass a single tile of gold: dig this out before going any further north and you will find an Increase Level special. As soon as your Imps have claimed the land underneath it, click on this golden box and all your creatures will advance a level in experience, thus gaining extra strength and skill.
Now dig through the last tile of rock separating your dungeon from Lord Antonius’ keep. On seeing your Imps, he will rush into the fray, confident that he can single-handedly slaughter your Goblins and destroy your Dungeon Heart. But fear not, your Goblins will overpower him and the Portal Gem will be yours.
Congratulations, you’ve successfully concluded your first hostile takeover.