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[edit] Unlocking the Hidden Desperation Moves
In order to perform Hidden Desperation -Moves, they must be unlocked first.
To do that you need to press
+
+
+
+
at the start of the round as soon as the GO!-sign appears on the screen. If done correctly, your name will turn from white to green. You are now able to perform Hidden Desperation-Moves.
[edit] Basic Information
- Hidden Desperation-Moves can only be performed when your lifebar is flashing
- Hidden Desperation-Moves can only be performed once per round
- The input procedure for the Hidden Desperation-Moves is divided into 2 parts:
- the first part activates the input code, this is signaled by the flashing of your characters name
- the second part is the actual movement for the Hidden Desperation-Move, this part must be entered directly after your name starts flashing and must be finished before the flashing ends
[edit] Description
[edit] Andy Bogard
| Name | Bokosuka Reppadan
|
| Init | then +
|
| Move |  + +
|
- Stand close to the enemy and
. As soon as it hits (the first kick must connect in order for the move to work) chancel it into
+
. This will make your name blink.
- As soon as the Punch hits, chancel it into the actual movement for the HDM (

+
+
). Has to be done very fast in order to work.
[edit] Blue Mary
| Name | Mary Cyclone
|
| Init | none
|
| Move |  + or +
|
- There are no known conditions for Blue Mary's HDM. Seems to work allways.
- Just insert

+
or
+
.
[edit] Bob Wilson
| Name | Dangerous Bob
|
| Init | 
|
| Move |  + +
|
- The dashing (

) causes your name to blink.
- Insert the remaining movement (

+
+
) directly afterwards.
[edit] Franco Bash
| Name | Genocide Buster
|
| Init | , then +
|
| Move | + +
|
- Stand close to the enemy and
. As soon as it hits (the first kick must connect in order for the move to work) chancel it into
+
. This will make your name blink.
- As soon as the Punch hits, chancel it into the actual movement for the HDM (
+
+
). Has to be done very fast in order to work.
[edit] Geese Howard
| Name | Shin Raging Storm
|
| Init |  , then
|
| Move |  + +
|
- Stand close to the enemy and

. As soon as it hits (the first punch must connect in order for the move to work) chancel it into
. This will make your name blink.
- As soon as the second Punch hits, chancel it into the actual movement for the HDM (

+
+
). Has to be done very fast in order to work.
[edit] Hon Fu
| Name | Kadent Susa no Taifuu
|
| Init | 
|
| Move |  + +
|
- The dashing (

) causes your name to blink at every odd numbered clock tick.
- The remaining motion (

+
+
) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an infinite timer.
[edit] Joe Higashi
| Name | Advancing Screw
|
| Init | move far away from opponent
|
| Move |  + +
|
- Move to a far distance to get your name to blink.
- Simply insert the HDM-Motion (

+
+
) when your name is blinking.
[edit] Mai Shiranui
| Name | Shiranui Hiohgi
|
| Init | (far)(hold)
|
| Move | (while holding )   + +
|
- Has to be performed at a far distance. Press
to tease your opponent. Keep on holding down
, this will cause your name to blink.
- While still holding down
, insert the HDM motion (

+
+
)
[edit] Sokaku Mochizuki
| Name | Kishin Shokan
|
| Init | get hit by or
|
| Move | + +
|
- Your name will blink every time you are hit by
or
.
- Perform
+
+
when your name is blinking.
[edit] Terry Bogard
| Name | Tripple Geyser
|
| Init | + , then +
|
| Move |  + +
|
- Stand close to the enemy and
+
. As soon as it hits (the first hit must connect in order for the move to work) chancel it into
+
. This will make your name blink.
- As soon as the Straight Punch hits, chancel it into the actual movement for the HDM (

+
+
). Has to be done very fast in order to work.