[edit] Unlocking the Hidden Desperation Moves
In order to perform Hidden Desperation -Moves, they must be unlocked first.
To do that you need to press
+
+
+
+
at the start of the round as soon as the GO!-sign appears on the screen. If done correctly, your name will turn from white to green. You are now able to perform Hidden Desperation-Moves.
[edit] Basic Information
- Hidden Desperation-Moves can only be performed when your lifebar is flashing
- Hidden Desperation-Moves can only be performed once per round
- The input procedure for the Hidden Desperation-Moves is divided into 2 parts:
- the first part activates the input code, this is signaled by the flashing of your characters name
- the second part is the actual movement for the Hidden Desperation-Move, this part must be entered directly after your name starts flashing and must be finished before the flashing ends
[edit] Description
[edit] Andy Bogard
| Name |
Bokosuka Reppadan |
| Init |
then + |
| Move |
 + + |
- Stand close to the enemy and
. As soon as it hits (the first kick must connect in order for the move to work) chancel it into
+
. This will make your name blink.
- As soon as the Punch hits, chancel it into the actual movement for the HDM (

+
+
). Has to be done very fast in order to work.
[edit] Blue Mary
| Name |
Mary Cyclone |
| Init |
none |
| Move |
 + or + |
- There are no known conditions for Blue Mary's HDM. Seems to always work.
- Just insert

+
or
+
.
[edit] Bob Wilson
| Name |
Dangerous Bob |
| Init |
  |
| Move |
 + + |
- The dashing (

) causes your name to blink.
- Insert the remaining movement (

+
+
) directly afterwards.
[edit] Franco Bash
| Name |
Genocide Buster |
| Init |
, then + |
| Move |
+ + |
- Stand close to the enemy and
. As soon as it hits (the first kick must connect in order for the move to work) chancel it into
+
. This will make your name blink.
- As soon as the Punch hits, chancel it into the actual movement for the HDM (
+
+
). Has to be done very fast in order to work.
[edit] Geese Howard
| Name |
Shin Raging Storm |
| Init |
 , then  |
| Move |
 + + |
- Stand close to the enemy and

. As soon as it hits (the first punch must connect in order for the move to work) chancel it into
. This will make your name blink.
- As soon as the second Punch hits, chancel it into the actual movement for the HDM (

+
+
). Has to be done very fast in order to work.
[edit] Hon Fu
| Name |
Kadent Susa no Taifuu |
| Init |
  |
| Move |
 + + |
- The dashing (

) causes your name to blink at every odd numbered clock tick.
- The remaining motion (

+
+
) can be inserted at any odd numbered clock tick when your name is blinking. This HDM can not be performed when the game is set to an infinite timer.
[edit] Joe Higashi
| Name |
Advancing Screw |
| Init |
move far away from opponent |
| Move |
 + + |
- Move to a far distance to get your name to blink.
- Simply insert the HDM-Motion (

+
+
) when your name is blinking.
[edit] Mai Shiranui
| Name |
Shiranui Hiohgi |
| Init |
(far)(hold) |
| Move |
(while holding )   + + |
- Has to be performed at a far distance. Press
to tease your opponent. Keep on holding down
, this will cause your name to blink.
- While still holding down
, insert the HDM motion (

+
+
)
[edit] Sokaku Mochizuki
| Name |
Kishin Shokan |
| Init |
get hit by or  |
| Move |
+ + |
- Your name will blink every time you are hit by
or
.
- Perform
+
+
when your name is blinking.
[edit] Terry Bogard
| Name |
Tripple Geyser |
| Init |
+ , then + |
| Move |
 + + |
- Stand close to the enemy and
+
. As soon as it hits (the first hit must connect in order for the move to work) chancel it into
+
. This will make your name blink.
- As soon as the Straight Punch hits, chancel it into the actual movement for the HDM (

+
+
). Has to be done very fast in order to work.