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Box artwork for LEGO Indiana Jones 2: The Adventure Continues.
Box artwork for LEGO Indiana Jones 2: The Adventure Continues.
LEGO Indiana Jones 2: The Adventure Continues
Developer(s)Traveller's Tales
Publisher(s)LucasArts
Year released2009
System(s)Wii, Xbox 360, PlayStation 3, Windows
Preceded byLEGO Indiana Jones: The Original Adventures
SeriesLEGO Indiana Jones
Genre(s)Action-adventure
ModesSingle player, Co-op
Rating(s)ESRB Everyone 10+PEGI Ages 7+
LEGO Indiana Jones 2: The Adventure Continues
Developer(s)Feral Interactive
Publisher(s)Feral Interactive
Year released2011
System(s)macOS
LinksLEGO Indiana Jones 2: The Adventure Continues at PCGamingWikiLEGO Indiana Jones 2: The Adventure Continues ChannelSearchSearch
This guide is for the console release. For the handheld version, see LEGO Indiana Jones 2: The Adventure Continues (handheld).

LEGO Indiana Jones 2: The Adventure Continues is developed by Traveller's Tales and published by LucasArts. It is the sequel to the 2008 game, LEGO Indiana Jones: The Original Adventures. The game allows gamers to take on all four cinematic adventures, including the latest film in the franchise, Indiana Jones and the Kingdom of the Crystal Skull, which was not included in the previous game.

Gameplay[edit]

Like other LEGO video games, such as LEGO Star Wars and LEGO Batman, LEGO Indiana Jones 2 lets the player control a LEGO figure in areas related to movie scenes and situations, with an emphasis on exploration and problem-solving. It can be played solo or by two people simultaneously, with the same drop in/out co-op play which has become a staple of the LEGO series. The game includes adaptions of the original three Indiana Jones movies. These offer all-new levels; none of the content has been recycled from the original game.

Unlike previous LEGO games, LEGO Indiana Jones 2 includes a level creator where players can create their own levels and objects. Two-player co-op mode has been enhanced with split-screen; rather than forcing both characters to always be close enough to fit on the same screen, the game will seamlessly split when characters wander apart and merge into one screen when both players are near each other. The hub has also been redesigned; where before each hub was a small area with easy access to levels which had been unlocked, now each hub is a large area in which entrances to levels must be discovered.

Table of Contents

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