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Once you enter the ACME Training Zone, and press Cross button to play (at the PlayStation version of course), you will start at a zone that has 3 signs with the following descriptions:

Sign No.1:

Attention

Extended use of this game can drive even the most serious people crazy!

Sign No.2:

Are you sure you want to play this game?

Yes

No

  • If you click on Yes, Ralph will proceed with the game normally, but if you click on No, an anvil will fall at the head of him. Is better to click on Yes if you want to continue the game.

Sign No.3:

We warned you!

To start, cross the white line...

  • If you cross the white line, will start a race with Road Runner, another anvil will fall at Ralph, and then a piano will fall with a paper reading "Game Over", but Daffy Duck will cancel the paper and continue the tutorial saying:

Hoo, that didn't work too well!

Follow me and I'll explain a few commands...

First things first... how to use the camera.

Pssst. I am right behind you.

Just use the Camera buttons to move the camera...

  • Once you move the camera to Daffy Duck, he will say that:

Now I'll hide up here.

If you wanna find me

Keep the Inside View button pressed down.

  • Once you see Daffy Duck at the left cliff, he will say that:

Nice goin', bub.

These commands will come in handy if you wanna look around...

If you wanna follow me... and who wouldn't... use the Jump button and just do what I'm doing!

  • After jumping the platforms, Daffy Duck will say:

If you wanna jump higher,

Press the button a second time when you are at the highest point of your jump.

Works like a charm!

  • Once you jump the platforms again and reach Daffy Duck, he will say:

Heh-Heh, might I also suggest you use the Jump button to take a flying leap.

  • You must jump this higher cliff because if Ralph falls from this cliff, he will die.
  • Once you pass the higher cliff and reach Daffy Duck, he will say:

Hey, How' bout a little race?

Ya wanna know how to win:

When you cross the starting line,

You'll get a limited amount of time to finish the race.

To do this, press steadily on the Run Button to increase your speed.

If you run fast enough,

You'll be able to stay suspended in midair for a short period of time.

This will come in handy to get over precipices.

Fancy word for cliffs.

  • You will have 49 seconds while running to reach the end of the race dodging several cactus and rocks and passing cliffs, remember, Road Runner will try to trick you into making a fake wall to Ralph slam at the wall to waste your time, so, don't trust the Road Runner path.
  • When you reach the end of the race, Daffy Duck will say:

I knew you could do it!

You'll probably be able to challenge Road Runner later in the game,

If you're up for it!

  • Follow Daffy Duck and he will say:

To help you Steal Sheep from Sam Sheep-Dog,

You will be given several objects.

But wait, there is more.

You also gotta know how to use objects in the background.

To open the gate, the red button has to be pressed.

Just jump on the first seesaw and the big rock will throw you to the other side.

Then jump on the second seesaw to launch the little rock towards the button so that the gate remains open.

Confused yet? Me too...

Woo-Hoo! Woo-Hoo! Woo-Hoo! Woo-Hoo! Woo-Hoo! Woo-Hoo!

  • Once you open the gate and go through it, Daffy Duck will say:

Listen, if you wanna get sheep and make a plan,

You have to use your inventory.

First press the Select button/Map button which will show you the level's map and the objects available to you.

To get an object, you have to order it by opening a letterbox.

If you want to know in which letterbox you have to order a specific object,

Select it in your inventory and a red circle will appear around the letter box,

Which means it's yours.

The objects drawn in white are the ones you can find in the level.

The colored objects are those you already collected and can use.

If that's not enough,

You can also look at the objects' user guide for instructions on how to use it.

So, c'mon -- try out your inventory and order an object from a letterbox.

Today! Batteries not included.

  • Get the rocket at the letterbox by pressing the Action button close to the letterbox and get the rocket with the Action button, hold the Quick Inventory button and get the rocket, with the rocket, use the Jump button to get at the rocket and repeatedly press the Run button to accelerate, when flying with the rocket, dodge pillars who fall when you get close to them and rock walls, when you reach at the end of the flying and reach Daffy Duck close to a sheep, he will say:

He-he-hey, good for you!

Don't forget that to finish each level,

You must be in the goal with the sheep!

In fact, you have to both be in the goal or the challenge doesn't count.

And that would be despicable.

  • Now the last thing you must do to complete the level is you must first carry the sheep with the Action button and go to the white circle with the sheep and you complete the level.

The highlighted letters show that it depends on how you configure the controls of the game.