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During the start of a new game you will see the pre-built races and the custom race. Make a new customized race by selecting the Custom Race button.

In this menu, you will see a pull down menu to select from the pre-built races. Select which ever one you desire (like Human as an example)

Note: The order with which you select an attribute is regulated such that the game will not let you have negative points for attribute selection. So the order with which you select positive or negative points is important.

Diplomatic Victory condition should be disabled if you choose to use the Repulsive attribute (unless you want a bigger challenge)

One of the factors with getting your empire off the ground is to have increased growth at your colonies.

Baseline Race Attributes[edit]

Select the following as a baseline race:

Baseline Race Setup
Attribute Selection Effect
Production from Population +25% more empire production from the same colonies
Research from Population +25% more empire research from the same colonies
HomeWorld Size Large more people on the Home World
HomeWorld Minerals Rich more minerals for faster production

The baseline race is a generally good race for most victory conditions. However, you will need to select the goal for the Path to Victory and do the appropriate research to support reaching your goal.

From this baseline race, you can build a race to maximize the ability to hit a desired winning goal.

Race Specialization[edit]

Technologist[edit]

Technology Specialization
Attribute Change Effect
Repulsive +2 Attribute points in exchange for lower diplomacy
Technologist Gain the Automatic Factory Technology for faster productivity and Home World Artifacts for faster research

Use technology to compensate for the Repulsive negative attribute.

This race is good for a Technological Victory

Expansionist[edit]

Colony Growth Specialization
Attribute Change Effect
HomeWorld Size (none selected) A smaller Home World for +2 Attribute points
Repulsive Lower Diplomacy for +2 Attribute points
Population Growth +25% Boost Colony Growth

Use technology to compensate for the Repulsive negative attribute.

This race is good for a Score or Technological Victory

Expansionist II[edit]

Colony Growth Specialization
Attribute Change Effect
Low Gravity Home World For +3 Attribute points
Population Growth +25% Boost Colony Growth
Population Food +25% Feed the workers
Repulsive Lower Diplomacy for +2 Attribute points
Command Points +10% Larger Fleet / Military Posts
Research from Population (none selected) Free up Attribute points
Home World Minerals (not selected) Free up Attribute points

Use technology to compensate for the Low Gravity HW and Repulsive negative attributes.

This race is good for a Score or Technological or Antaran Victory

Expansionist III (the rabbit gambit)[edit]

Colony Growth Specialization
Attribute Change Effect
Low Gravity Home World For +3 Attribute points
Population Growth +25% Boost Colony Growth
Population Food +25% Feed the workers
Repulsive Lower Diplomacy for +2 Attribute points
Research from Population +25% Research like crazy
Home World Minerals Rich Easier to build things
Large Home World More workers

Use technology to compensate for the Low Gravity HW and Repulsive negative attributes.

This race is good for a Score or Technological or Antaran Victory


Aggressive[edit]

Fleet Specialization
Attribute Change Effect
HomeWorld Size (none selected) +2 Attribute points
Low Gravity HomeWorld +3 Attribute points
Repulsive +2 Attribute Points
Beam Attack +25% Better Beam Attacks during combat
Ship Improvements, Auto Repair Helps with ship durability after combat
Command Points +25% More ships for a larger fleet

Use technology to compensate for the Repulsive and Low Gravity negative attributes.

This race is good for a Conquest (scorched earth method) or Antaran Victory