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Developed by Atarisoft in 1983.
Developed by Atari in 1982. Considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600. Four mazes are included, with no intermissions. The mazes are not exact copies of the arcade originals, but contain many of the key keys (number of tunnels, color, etc.) Regardless of maze, only two stages need to be completed in order to move on to the next maze.
Developed by Atari in 1983.
Developed by GCC in 1984.
Developed by Atari in 1990. Features extended maze sizes.
Developed by Atarisoft in 1984. Later re-released by Thunder Mountain.
Developed by Atarisoft in 1984. Unlike Pac-Man for the VIC-20, the mazes are much more faithful to the arcade, despite the low resolution.
Developed by Namco in 1993. You can choose between two views when you play, a full sized view that scrolls, and a half sized view that fits the whole screen. All of the ghosts are the same color, and therefore indistinguishable by sight alone.
Developed by Namco in 1999. This is a color corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. It does, however, come included with a GBC conversion of Super Pac-Man.
Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. The maze size is also reduced to fit the screen. Everything else is accurate.
Developed by Atarisoft in 1983. Later re-released by Thunder Mountain.
Developed by Namco in 1995.
Developed by Atarisoft in 1983.
Microsoft made Ms. Pac-Man available for download on the Xbox Live Arcade for 400 points in 2007. It is very arcade accurate, and contains achievement points that can be earned for completing certain tasks or stages.
The conversions of Ms. Pac-Man developed by Tengen contained the original game as well as many upgrades, like the choice between original, small, large, or "strange" mazes, optional or obligatory use of speed booster, alternating or simultaneous 2 player games, difficult selection, and the option to continue a limited number of times. Any maze that is too large to fit on the screen scrolls vertically.
Developed by Tengen in 1990
Developed by Tengen in 1991
Developed by Tengen in 1991 but only released in Europe.
Converted and ported to the SNES by Williams Entertainment in 1996.