Pac & Pal/Walkthrough

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[edit] The Maze

Maze screenshot
  • When you begin each round, every item that you must eat begins behind closed gates, and every card is face down.
  • You must flip over the cards in order to open the gates. Each card opens a predetermined gate. No more than three cards can be flipped over before Pac-Man must claim at least one of the items inside the gates.
  • In the early stages, the gates that a particular card opens will be close to that card. In later stages, it is not uncommon for a card to open a gate that is located on the opposite side of the screen from the card. Occasionally, a round will give the player a break by placing the cards right in front of their respective gates.
  • As soon as a gate is open, Miru (or Chomp Chomp) will start to make her way to the item contained in the gate. If she gets to it before Pac-Man does, she will begin to drag the item back to the ghost pen, moving at half speed.
  • Miru (or Chomp Chomp) will always pass beneath the ghost pen before heading up and in to the pen.
  • The two power up items are always found on either side of the ghost pen. Once Pac-Man eats them, he turns blue and slightly larger. Pressing the fire button emits a beam that can stun the ghosts for a short while.
  • The orange space beneath the ghost pen doesn't have any special properties other than to hide Pac-Man from view, and slow the ghosts down. The ghosts will also slow down in some sections around the outside of the orange area.

[edit] Bonus Rounds

Bonus screenshot
  • Round 3 and every fourth round thereafter is a bonus round.
  • On each bonus round, one card hides Blinky, and another card hides Miru. The rest of the cards contain $ signs.
  • You must flip over as many cards as you can before you uncover Blinky.
  • If you uncover Miru, you will double your final bonus.
  • For every $ that you find, 100 points is added to your bonus. Miru and Blinky are also worth 100 bonus points.
  • Once you uncover Blinky, the bonus round ends and the points are tabulated.
  • You earn a 10,000 perfect bonus if Blinky is under the last card that you turn over.