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Quiz H.Q. Round 5 intro.png
ナンシーより緊急連絡。 (Nanshī yori kinkyū renraku.)
Translation: Emergency contact from Nancy.


指名手配中の変更者、ジョージ (Shimei tehai-chū no henkō-sha, Jōji)
=島本を郊外で発見。 (= Shimamoto wo kōgai de hakken.)
Translation: Discover George Shimamoto in the suburbs, who is changing the wanted.


女の敵よ早く捕まえて。 (On'na no teki yo hayaku tsukamaete.)
Translation: Caught early by a woman of the enemy.
QHQ Round 5 Overworld Map.png

The game shall then proceed to the overworld map of the fifth round shown above as Gibson's black Porsche (and Broady's red Nissan 300ZX in a two-player game) appear on it at its start, with George Shimamoto's red buggy ahead of them; two rectangles containing the texts of "ROUND 5" and "STEP 1 NORMA 8" shall then come up into view from the bottom of the screen, which means you will have to answer eight questions correctly between you to proceed to the next step of the round. Four gift-wrapped boxes with the numbers 1 to 4 on them will now appear on the screen as the three-script text of Anata no unmei wo hiraku watashi no purezento. Sukinamono wo dōzo (あなたの運命を開く私のプレゼント。好きな物をどうぞ) is displayed upon the Taito Monitoring System above them (Nancy shall also speak it from the Yamaha YM-2610 below them) - and once you've pushed one of the Answer Buttons to choose a box, it will become a silhouette as one of four Katakana, Kanji or English texts appears upon it: Hazure (ハズレ, which means that the step's questions shall have four possible answers), 3-taku (3択, meaning the questions shall have three possible answers), 2-taku (2択, meaning the questions will have two possible answers), and JUMP (which means the step will be skipped). If you hesitate too long, the fourth box will get chosen automatically, but if the English text JUMP appears on it when it becomes a silhouette, it will be to your benefit as you are skipped over the first step to the gas station.

Step 1[edit]

Quiz H.Q. gift-wrapped box selection screen.png

As has just been mentioned above, four gift-wrapped boxes with the numbers 1 to 4 on them shall be displayed on the screen at the start of this step, as the three-script text of Anata no unmei wo hiraku watashi no purezento. Sukinamono wo dōzo (あなたの運命を開く私のプレゼント。好きな物をどうぞ) gets displayed upon the Taito Monitoring System above them (Nancy shall also speak it from the Yamaha YM-2610 below them); once you've pushed one of the Answer Buttons to choose a box, it shall become a silhouette as one of four Katakana, Kanji or English texts appears upon it: Hazure (ハズレ, which means that this step's questions shall have four possible answers), 3-taku (3択, meaning the questions shall have three possible answers), 2-taku (2択, meaning the questions shall have two possible answers), and JUMP (which means the step will get skipped). If you hesitate too long, the fourth box will get chosen automatically, but if the English text JUMP appears on it when it becomes a silhouette, it will be to your benefit, as you are skipped over this step to the gas station - however, if it doesn't, you will have to play this step, and answer eight questions correctly between you in order to proceed to it.

Once you answer eight questions correctly between you, Gibson's (or Broady's) car shall catch up with Shimamoto's; however, a picture of Shimamoto and the Hiragana/Kanji text Yāne, otoko ha kiraina no yo, watashi (やーね、男は嫌いなのよ、 私) will appear on the Taito Monitoring System at the top of the screen as his car speeds off the right side of it and the cops come to a gas station (the first of two upon this round, as the second's after Step 3).

Quiz H.Q. gas station.png

Four petrol pumps will then appear on the screen, as the Kanji/Hiragana text Sukina bangō no hokyū wo ukete. (好きな番号の補給を受けて。) appears above them; once you have pressed one of the Answer Buttons to choose a pump, it shall become a silhouette as either the Katakana text Suka (スカ, which means you won't receive anything), or Supanā + X (スパナー+X, with X ranging from 1 to 3, which means that you will receive between one and three additional life-wrenches) appears on it. The screen shall then return to the round's overworld map as Gibson (and Broady in a two-player game) pursue Shimamoto to Step 2 - and two rectangles containing the texts "ROUND 5" and "STEP 2 NORMA 8" will come up into view from the bottom of the screen which means you'll have to answer eight questions correctly between you (there'll also be another gift box selection screen before it starts, which means that if the English text JUMP appears on your chosen box it'll again be to your benefit as you are skipped over the step to the beer bar).

Step 2[edit]

Once you answer eight questions correctly between you, Gibson's (or Broady's) car shall catch up with Shimamoto's for a second time; however, that picture of Shimamoto and the Hiragana/Kanji text Mā ase kusai, girai (まあ汗くさい、嫌い) will appear on the Taito Monitoring System at the top of the screen as his car speeds off its right side again and the cops come to a beer bar (which is the first of two on this round, with the second after Step 4):

ここはカジノだよ。 (Koko ha kajinoda yo.)
好きなカードをめくって同じ種類 (Sukina kādo wo mekutte onaji shurui)
のカードを次々めくると、とって (No kādo wo tsugitsugi mekuru to, totte)
もすてきなアイテムがもらえるよ。 (Mo sutekina aitemu ga moraeru yo.)
Translation: This is a casino. If you turn over the cards you like and flip through the same kind of cards one by one, you can get a very nice item.
Quiz H.Q. beer bar.png

Four rows of four cards shall then appear on the screen; once you have pressed one of the Answer Buttons to choose one on the first row, it will reveal either a picture of Gibson, Broady, Nancy, or Taito's triangular logo (introduced 1988) as the text "START" appears on your side of the screen. You will then have to do the same for one on the second row - and if it matches the first one, the text "TWIN" will appear on your side of the screen (however, if it's different to the first one, you'll lose and the Kanji/Hiragana text Zan'nen jikai ni kitai, 残念次回に期待, will appear on the screen). But in the case of it matching the first one, you will have to do the same thing again for one on the third row; if it matches the first two, the text "AGAIN" will appear on your side of the screen (but if it doesn't, you'll again lose and the three-script text of Mei aitemu no setsumei shimasu, 名アイテムの説明します, shall appear on the screen with the three-script text of Tsugi no suteppu nomi tokuten 2-bai 次のステップのみ得点2倍 below it, which means your score for the next step will be doubled). But in the case of it matching the first two, you have to do the same thing once again for one on the fourth row - and if it matches the first three, that text "CURE" shall appear on your side of the screen, and you shall win, as that three-script text of Mei aitemu no setsumei shimasu (名アイテムの説明します) is again displayed on the screen with the two additional three-script texts of Tsugi no suteppu nomi 2-kai kotae rareru (次のステップのみ2回答えられる), and Ittei jikan ote tsuki sutokku genzan nashi (一定時間おてつきストック減算なし) below it, which means the questions for the next step only require two right answers, and you'll retain your present amount of life-wrenches. However, if it doesn't match the first three, you'll once again lose, and only the first two three-script texts that have just been mentioned will appear on the screen; you will also automatically lose if the timer below the cards runs out. Because the placement of the cards is randomly-generated, it is very difficult to turn over four matching cards in a row, even when you are using MAME to play, as savestates are not supported for Taito F2 games, and if you try to load one after saving it, the game shall abort. The screen shall now return to the overworld map as Gibson (and Broady, in a two-player game) pursue Shimamoto on to Step 3 - and two rectangles containing the texts of "ROUND 5" and "STEP 3 NORMA 8" shall come up into view from the bottom of the screen which means that you shall have to answer eight questions correctly between you (however, if you uncovered three matching cards the 8 in the second rectangle will read as a 2 instead).

Step 3[edit]

As has just been mentioned above, four gift-wrapped boxes with the numbers 1 to 4 on them shall be displayed on the screen at the start of this step, as the three-script text of Anata no unmei wo hiraku watashi no purezento. Sukinamono wo dōzo (あなたの運命を開く私のプレゼント。好きな物をどうぞ) gets displayed upon the Taito Monitoring System above them (Nancy shall also speak it from the Yamaha YM-2610 below them); once you've pushed one of the Answer Buttons to choose a box, it shall become a silhouette as one of four Katakana, Kanji or English texts appears upon it: Hazure (ハズレ, which means that this step's questions shall have four possible answers), 3-taku (3択, meaning the questions shall have three possible answers), 2-taku (2択, meaning the questions shall have two possible answers), and JUMP (which means the step will get skipped). If you hesitate too long, the fourth box will get chosen automatically, but if the English text JUMP appears on it when it becomes a silhouette, it will be to your benefit, as you are skipped over this step to the gas station - but if it doesn't, you'll have to play this step, and answer eight (or two) questions correctly between you in order to proceed to it.

Once you answer eight (or two) questions correctly between you, Gibson's (or Broady's) car will catch up on Shimamoto's for a third time; however, the picture of Shimamoto and the Hiragana/Kanji text Chotto, watashi no shigoto no jama shinaide yo (ちょっと、私の仕事の邪魔しないでよ) shall appear on the Taito Monitoring System at the top of the screen, as his car speeds off its right side once again and the cops come to a second gas station (refer to the section on Step 1). The game shall then return to the map as Gibson (and Broady, if it's a two-player game) pursue Shimamoto to Step 4 - and two rectangles containing the text "ROUND 5" and "STEP 4 NORMA 8" shall come up into view from the bottom of the screen which means that you again have to answer eight questions correctly between you (this step's questions shall also, for the last time, only have two possible answers, so there shall not be a gift-wrapped box selection screen before it starts, and it must be played as the very last beer bar of the game awaits the cops at the end of it).

Step 4[edit]

Once you've answered eight questions correctly between you Gibson's (or Broady's) car shall catch up on Shimamoto's for a fourth time; however, the picture of Shimamoto and the Hiragana/Kanji text Anta-tachi nanka ni tsukamaru mondesu ka (あんた達なんかに捕まるもんですか) will be displayed on the Taito Monitoring System at the screen's top as his car speeds off the right side of it yet again and the cops come to a second beer bar (refer to the section for Step 2). The game shall then return to the round's overworld map, as Gibson (and Broady, if it is a two-player game) pursue Shimamoto to Step 5 - and two rectangles containing the texts of "ROUND 5" and "STEP 5 NORMA 8" shall come up into view from the bottom of the screen, which means that you again have to answer eight questions correctly between you (there's also a fourth gift-wrapped box selection screen before it begins).

Step 5[edit]

Once you answer eight (or two) questions correctly between you, Gibson's (or Broady's) car shall catch up on Shimamoto's for a fifth time; however, the image of Shimamoto and the three-script text Ōshi, shōbu shita ro ya nai ke (オーシ、勝負したろやないけ) will appear on the Taito Monitoring System at the screen's top as his car speeds off its right side for a fifth time and the cops' cars just stop. The image of Shimamoto will now reappear on the screen as the 3-script text Tokuina janru wo erande, kakatte ki na. (得意なジャンルを選んで、かかって来な。) is seen on that Taito Monitoring System above it - and four neon signs of Kanji and Katakana texts (which represent different question categories and are randomly-generated) shall now appear upon the screen. Once you push one of the Answer Buttons to select one of the categories, its sign will light up; the screen will now proceed to a chase-view shot of Gibson's (and Broady's in a two-player game) cars and the Special Investigation Department helicopter pursuing Shimamoto's car, as the three-script text Tokubetsu hokyū wo okonau. Sukina hako wo erabe. (特別補給を行なう。 好きな箱を選べ。) appears on that Taito Monitoring System above it. The game shall now automatically proceed to this round's sixth step (which, for the fifth and final time, has a parachute box selection screen before it starts).

Step 6 ("BATTLE")[edit]

Quiz H.Q. parachute box selection screen.png

At the start of this step, four parachute boxes with the numbers 1 to 4 on them shall appear upon the screen, as the three-script text of Tokubetsu hokyū wo okonau. Sukina hako wo erabe. (特別補給を行なう。 好きな箱を選べ。) appears on the Taito Monitoring System above them; once you've (both, in a two-player game) pressed one of the Answer Buttons to choose a box, it shall become a silhouette as either the Katakana text of Hazure (ハズレ) or the English text STOCK + ? appears on it. In the case of the former, the Kanji text of "Zan'nen! Hokyū kansei" (「残念! 補給失敗」) shall appear to the right of the box on the screen (which means you will not receive anything) but in the case of the latter, the three-script text of "Sutokku ga X ko kaifuku" (「ストックがX個回復」 with X again ranging from 1 to 3) will appear to the right of it instead (which means you will receive between one and three additional life-wrenches) - and the screen shall now return to the chase-view shot of Gibson's (and Broady's, if it's a two-player game) cars pursuing Shimamoto's from the end of the previous step without that Special Investigation Department helicopter as this step's first question is asked. Every time either player answers a question correctly in this step, Gibson (or Broady, in Player 2's case) uses his car's Turbo Booster to catch up with Shimamoto's, and ram it; once you have answered a total of ten questions correctly between you it'll burst into flames and stop. The screen will now cut to a shot of Gibson (and Broady, in a two-player game) arresting Shimamoto as the three-script text of Chikan jōshūhan, Jōji Shimamoto wo genkōhan de taiho suru. (痴漢常習犯、ジョージ=島本を現行犯で逮捕する。) appears on the Taito Monitoring System above - but an image of Shimamoto's accomplices will now appear:

事件は解決したかに思われた。 (Jiken ha kaiketsu shita ka ni omowa reta.)
· · · が しかし (...Ga shikashi)
Translation: It seemed to me that the incident was settled. But...


ナンシーが組織の一味にとらわ (Nanshī ga soshiki no ichimi ni tora wa)
れてしまった。 (Rete shimatta.)
Translation: Nancy got stuck with the taste of the organization.


前途に待つ7つの関門を突破し (Zento ni matsu 7tsu no kanmon wo toppa shi)
ナンシーを救い出せ (Nanshī wo sukuidase)
Translation: Break through 7 waiting guards and rescue Nancy
QHQ Round 5 Overworld Map 2.png

The game will then proceed to the overworld map of Shimamoto's hideout displayed above as seven pictures of the guards come into view from the left side of the screen and deal themselves out as they move to the left, up and to the right until they come to Nancy (at which point the text "HELP ME" will flash up over her); the first guard's question will then be asked. If you answer incorrectly, the game will immediately end, but if you answer correctly, the cops' cars will proceed towards the gates, and the screen will cut to a still of them smashing through them as the Kanji text Dai 1 kanmon toppa! (第1関門突破!) appears on that Taito Monitoring System above it. You'll then have to answer six more questions correctly to smash through the six remaining guards (who are a motorcyclist, a truck, two commandos, a tank, two kung-fu masters and a green helicopter), and each time you do so, the cops' cars will proceed towards them and the screen will cut to a still of them smashing through them as the Kanji text Dai X kanmon toppa! (第X関門突破!, and X ranging from 2 to 7) appears on the Taito Monitoring System above it - but again, if you answer any of them incorrectly, the game will immediately end. Once you answer that seventh guard's question correctly, the screen shall cut to a shot of Nancy hugging an embarrassed-looking Broady and Gibson:

ナンシーむかえに来てやったぜ (Nanshī mukae ni kite yatta ze)
Translation: I came to pick up Nancy


もう、遅かったじゃない。 (Mō, osokatta janai.)
Translation: It was already late.


END

The Kanji/Katakana text Han'nin taiho-sha risuto (犯人逮捕者リスト) shall then appear at the top of the screen with the Kanji text Heisei 2-nendo (平成2年度) to its bottom-right, followed by the portraits of the criminals with their cars below them and their names, genders, charges, judgments and remarks to their right (the virtual ages also reveal Mustard was born in 1955, while Slater and Radolf were born in 1959, Emerald in 1963, and Shimamoto in 1943):

Name (名前, Namae) Gender (性別, Seibetsu) Charges (罪状, Zaijō) Judgment (判決, Hanketsu) Remarks (備考, Bikō)
Doug Mustard (ダグ=マスタード, Dagu Masutādo) Male, age 35, single (男 年齢35才 独身, Otoko nenrei 35-sai dokushin) Leaving a restaurant without paying bill (無銭飲食, Musen inshoku) Conviction imprisonment for 3 years (有罪 懲役 3年, Yūzai chōeki 3-nen) Terrible nasty man (とことん意地汚い男, Tokoton ijikitanai otoko)
Bob Slater (ボブ=スレーター, Bobu Surētā) Male, age 31, with wife and children (男 年齢31才 妻子有, Otoko nenrei 31-sai saishi yū) Purse snatching (ひったくり, Hittakuri) Conviction imprisonment for 5 years (有罪 懲役 5年, Yūzai chōeki 5-nen) Poor philosophy (貧相下劣, Hinsō geretsu)
Dorothy Emerald (ドロシー=エメラルド, Doroshī Emerarudo) Female, age 27, single (女 年齢27才 独身, On'na nenrei 27-sai dokushin) Jewellery robbery (宝石強盗, Hōseki gōtō) Conviction imprisonment for 3 years (有罪 懲役 3年, Yūzai chōeki 3-nen) It is hard work to make it for a face (顔の割にする事はえぐい, Kao no wari ni suru koto ha egui)
Jack Radolf (ジャック=ラドルフ, Jakku Radorufu) Male, age 31, single (男 年齢31才 独身, Otoko nenrei 31-sai dokushin) Fraud charges (詐欺罪, Sagi-zai) Conviction imprisonment for 20 years (有罪 懲役 20年, Yūzai chōeki 20-nen) A man like a demon of a mouth (口の達者な悪魔の様な男, Kuchinotasshana akuma no yōna otoko)
George Shimamoto (ジョージ=島本, Jōji Shimamoto) Possibly male, age 47, single (男? 年齢47才 独身, Otoko nenrei 47-sai dokushin) Indecent assault (強制わいせつ罪, Kyōsei waisetsu tsumi) Necessity of guilty mind judgment (有罪 精神鑑定の必要有, Yūzai seishin kantei no hitsuyō yū) Pretty dangerous man (かなりあぶない男, Kanari abunai otoko)

The game's staff credits will also scroll up at the bottom of the screen, which is coloured black instead of blue, under the text of "QUIZ HQ ALL STAFF":

PRODUCE
FUMIO HORIUCH
KOUGI OHMAE


PROGRAM
VANARNA
SHIROU YOSHIDA
SHINICHIROU ENDOH
KENTAROU UENO
AYAKO YOSHIDA


SPECIAL THANK
ICHIROU MIHARA
TAKESHI MURATA
YUICH KIKUCHI
REIKO MITUOKA
MASAHIRO KONDOU
HIDEKI YAYAMA
MASAHIRO KOBAYASHI
TOSHIAKI KATOU
TETUJI ABE
HIROKI SAITOU
TAKAHIRO NATANI
KENJI HAZAMA
YOSHIKAZU NISHIKAWA
KAZUNORI SAKO
TAKESI ISHIZASI
HIROYUKI MAEKAWA
TAKASI YAMADA
NORITAKA KAWAMOTO
SEIJI KAWAGISI
AKIO UEMATU
ARIMITI OTOFUGI


SEE YOU AGAIN NEXT QUEST

After the credits have finished, the game will go into high-score mode; your scores will most likely be the two highest ones on the cabinet to date, so you should enter your initials at the top of the table with pride (regardless of which way they are positioned), by using the first and second Answer Buttons to select the letters, then pressing the third one to confirm them. Once you have done so, the game will go back into attract mode - but Gibson and Broady will later return for Super Chase - Criminal Termination in 1992 (which is set in the future, as all the crimes in it take place from July to November 1993).