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Probably one of the hardest quests in the game, but good fun if you like playing as a punching bag for high level monsters.

Requirements[edit]

Skill Requirements
  • Level 10 slayer.
  • Level 50 fire making.
  • Level 50 magic.
  • Level 53 thieving.
  • A high agility level.
  • Be able to defeat extremely tough (no kidding) enemies above level 150.
Skill Recommendations
These are minimum recommendations, higher would be better.
  • 43 Prayer is essential.
  • Level 65 hit points.
  • Level 61 Magic.
  • Level 70 Defense.
  • High agility is an advantage at times.
Quest Requirements
Item Requirements
  • About 1,000gp.
  • A cake. Shantay passes and a couple of waterskins would come in handy.
  • Tinderbox.
  • Facemask.
  • 6 Steel bars, 6 Molten glass, 1 Charcoal (Shilo Village general store).
  • Ashes.
  • Blood rune.
  • 12 Magic logs.
  • 1 bone (normal kind).
  • 1 Silver bar.
  • Garlic (search the cupboard upstairs in a house in Draynor Village).
  • Pestle and mortar.
  • Spice.
  • 1 Spiked boots (give Dunstan in Burthorpe climbing boots and an iron bar).
  • Ice gloves.
  • Lots of lockpicks (buy them in the Rogues Den).
Item Recommendations
  • Lots of prayer potions (about 25 at 100 combat).
  • Plenty of good food, lobsters at the least.
  • Stat restore potions (about 10 should do it).
  • Ectophial or elf crystal (one click teleport).
  • Plenty of runes for teleporting around.
  • Plenty of runes for high level elemental spells (death or blood).
  • Antipoison potions, lots of energy potions.
  • Rings of life.
  • Good armour (rune and above).
  • Good magic armour (mystic would be good).
  • Prayer boosting armour (initiate or monk's robes).
  • Range armour (dragonhide).
Extra

If your computer has been known to suffer from lag or a bad connection, whenever you're fighting any of the four big bosses, you should close all unnecessary applications, and wait until you are confident that your internet connection is okay. The last thing you want to do is lag out and die.

The Archaeologist[edit]

Items Needed
  • 12 Magic logs
  • 6 Steel bars
  • 6 Molten glass
  • Ashes
  • 1 Bones
  • Charcoal
  • Blood rune
  • 650gp (for the beer)
  • Some money for a magic carpet ride (100-200gp)
  • Teleport runes to Varrock
  • A charged glory amulet would help
  • Waterskins for the desert.

To start the quest, head to the archaeologist at the bedabin camp (take a magic carpet there south of the Shantay Pass). Talk to him and he will tell you about buried treasure hidden in the desert. He gives you some etched notes to take to Terry Bandalo at the digsite exam centre. Head to the digsite, Terry Bandalo can be found wandering about in the exam centre. Give him the notes and he will give you a translated book. Take this back to the archaeologist. After a bit of talk agree to split the reward 50-50 with him.

Next head south to the bandit camp. Make sure you're not wearing anything Saradomin or Zamorak related or else everyone will attack you, especially in the pub. Head into the pub and buy a bandit's brew (650gp) off the bartender. Speak to the bartender about the four diamonds of Azzandra. He will tell you to talk to an elder. Head east from the pub until you reach a house with a man called Elbis inside. Talk to him about the diamonds of Azzandra and he will tell you about how they were stolen by four mighty warriors. He will tell you that he can help you find them but you need to bring him some things. Bring him the 12 Magic logs, 6 Steel bars, 6 Molten glass, Ashes, 1 Bones, Charcoal, Blood rune and give them to him. He will tell you to meet him south of his house on top of a hill. Head south then east a bit and you should see Elbis on top a little hill surrounded by 6 mirrors. Look into each mirror and you will see the locations related to the four diamonds. Therefore, two of the locations must be false!

The Diamond of Shadow[edit]

Items Needed
  • A lot of prayer pots for the big fight (about 20).
  • A bit of food for getting through the dungeon and in emergencies.
  • Plenty of lockpicks and some antipoison.
  • More desert essentials (shantay pass, waterskins and money for a magic carpet ride).

Teleport or make your way to Ardougne. Head north and west a bit until you come to a fenced off area. It's roughly southwest of the fishing guild. You should find a man named Rasool there. Have a bit of a chat with him and he'll tell you that some people have stolen something off him, he wants you to get it back. Now head all the way back to the bandit camp. Remember not to wear anything Saradomin or Zamarok related for fear of incurring the wrath of the friendly locals. Head to the southern part of the camp and you should find a locked chest inside a tent. Pick the lock with a lockpick to open it. This can be frustrating, as the lockpick can break in the mechanism and the chest can poison you. If you run out lockpicks the bandits can be pickpocketed for them and antipoison.

Eventually you'll find a guilded cross inside the chest. Head back to Rasool and give him the cross. He will be so delighted that he gives you a shiny golden ring. It's no ordinary ring though, it's the ring of visibility, used in the Ghostly Robe Miniquest/game. If you equip the ring in the fenced off area you'll see a trapdoor mysteriously appear. Before you head down the mysterious ladder get ready for a tough fight.

Boss: Damis[edit]

  • Level: 107 and 174

Since you'll be using prayer against this guy, it doesn't matter too much what armour you wear. Damis is weak against earth spells, so earth blasts or earth waves should work great. Therefore you want to keep your magic attack on the plus side, whilst maintaining a good prayer bonus. Bring an ectophial or elf crystal (one click teleport). Some food, (about 4-8 lobster or higher equivalent food). Bring about 20 four-dose prayer pots. A ring of life might just be life saver. When you're ready, head into the dungeon.

Head as far west as you can go, then head all the way north, then go west until you come to a biggish room. Head as far south as you can, then west and take the next northerly turning, then west until you come into a big chamber. There are level 80 giant skeletons and level 63 shadow hounds throughout the dungeon so watch out. When you come into the dungeon Damis (level 103) will pop up. Try and lure him back into the corridor where you came, it's not multicombat so you'll autoattack Damis after drinking and eating.

The first form is pretty easy; save your earth spells if you want and just melee him with protect from melee on. When he's dead, Damis (level 174) will appear. He drain prayer fast. Get into a good routine of casting an earth wave or two (depending on how brave you are), drinking a dose of prayer pot, casting an earth wave, drinking a dose, etc. Eventually after a few minutes he'll die. Pick up the diamond of shadow and get out of there. There is a single safe-spot on the eastern wall in a sort of dimple. It's a set of three stalagmites on a single square against the wall. It is a good practice to kill Damis, get the gem and immediately teleport before you get horded by his minions.

The Diamond of Blood[edit]

Items needed
  • Silver bar
  • Garlic
  • Spice
  • Pestle & mortar
  • Prayer pots (not many this time)
  • Food (quite a bit)
  • Fighting gear

Head to Canafis, and as you approach the bar you should see a short cutscene involving a friendly looking chap called Malak. He will call you over. Tell him that you're looking for the diamond of blood. He says he doesn't have it, but he knows a vampire who does. He agrees to let you keep it if you kill the vampire for him (he wants more land). He will tell you where the vampire (who's called Dessous) is and how to kill him. Now teleport to Draynor village and go into the sewer/dungeon through either trapdoor. Make your way to a man standing near an anvil called Ruantan. Chat to him a bit and he will agree to make a silver pot for you if you give him a silver bar. While you're in Draynor, if you haven't already, it would be wise to get some garlic from the cupboard upstairs in the house north of the bank. Now head to Entrana (remember not to take any armour or weapons) and head to the big church. Speak to the head monk and he will agree to bless your silver pot. Now head back to Malak with the garlic and some spices and give him the silver pot. He will fill it with blood. Now add some garlic and spices to the pot of blood and head to the nearest bank.

Boss: Dessous[edit]

  • Level: 139

Desert Treasure is quite obviously a quest by mages for mages. Jagex made sure all the bosses are weak against magics and strong against melee. All four bosses have a very high melee defense and a medium-high range defense. Dessous is underestimated by too many players who end up dying by his hand.

He attacks with a combination of range and melee, so bring good rune or barrows type armour. You'll want about four or five prayer potions, a druid pouch, and plenty of good food. Apparently he is weak to air type spells, (wind waves, etc.) but you can also use a whip. When you're ready for battle, head over the bridge near the slayer master then head south into the swamp area. It's a bit of a maze to get there, so use the official world map. You're trying to get to the graveyard.

When you get there, use the pot of blood on the big coffin and a vampire will leap out. A lot of people stand behind the fence and range or mage him, but he can teleport right next to you. His melee attack is very strong, so protect from that. He sends bats out to attack you that are a combination of magic and range – they will hit a double five nearly every time. Just keep hacking away at him until he is dead. When he dies he drops no gem. Go back to Malak and you'll start to act tough. Malak cuts you down a bit and gives you the diamond.

The Diamond of Ice[edit]

Items Needed
  • If you have them, runes for two Trollheim teleport runes, although they're not strictly necessary.
  • One cake (any kind would probably do).
  • Spiked climbing boots.
  • Regular climbing boots.
  • Stat restore potions (super stat restore if you can spare them)
  • As high quality food as you can manage.
  • Good melee armour.
  • Prayer pots.

Walk to or teleport to Trollheim with all the above, minus spiked climbing boots. Keep walking north until you find a little troll child. After you've tried talking to him, give him the cake. He will tell you about a bad man who's frozen his parents because they stole his diamond. Agree to help him. Squeeze through the ice gate and pop on protect from melee, and start fighting the ice trolls. Once you've squeezed through the ice gate, all your stats will slowly drain and you will be hit for 1 damage every now and again. Protect from melee is a must nearby any monsters. Each time you kill one, an icicle will fall off the cave passage. You'll need to kill five. Fire blasts work very well, but you can use melee with no difficulty. Keep an eye on your stats, drinking restore potions when necessary. After you have killed five, consider heading back to a town to restock.

Boss: Kamil[edit]

  • Level: 154

This guy is pretty tough. Ranging him with rune arrows and black dragonhide seems to work nicely. Bring more food, prayer restore and stat restore potions, as well as the spiked climbing boots. March your way back to the ice gate and go though it. Wriggle your way through the cave thing near the ice trolls. Carry on walking round until you come to the pack of level 134 wolves (make sure your protect from melee is on here). Ignore them and keep on going. Eventually it will inform you that there is an evil presence nearby. Kamil appears.

He attack with melee and mage, and will freeze you now and again. Use protect from melee, swapping between melee and magic protect every now and again to confuse him. Alternatively, use Fire Blast while downing restore potions every once in a while. Kamil only has 100 hitpoints versus the 200 of Dessous and Damis. He is weak against fire spells, and like the other bosses, Kamil has high melee/ranged defenses. Keep your stats boosted with those restore potions, but save one. Eventually he will die and will drop a super restore and a couple of chocolate cakes. Pick them up but don't drink the super restore yet. Carry on walking on the path until you come to a glazed type ice path. Put on your spiked boots and drink your super restore. Carry on up the mountain on it. Every now and again you'll fall flat on your face for two damage. Try and keep your agility boosted. Eventually you'll come to an icy bridge, go across it. You'll see two frozen trolls. Smash the ice around them with a melee weapon or your bare fists. They have 10hp. Use that restore pot you saved here to make it easier. Once they're both free they'll thank you and teleport you back to their son, who will give you the diamond of ice.

The Diamond of Smoke[edit]

Items Needed
  • Mage gear
  • Runes for water blasts
  • Ice gloves
  • Tinderbox
  • Face mask
  • Energy pots
  • prayer pots

Head into the desert and catch a carpet to Pollinveach if you can. If not, walk there with a waterskin. Head to the south of the town then west to the well in the desert. Before going down, make sure you've got your face mask. You may want to play on low detail in here, as there is a smoke animation over the screen which gets annoying. Go down to the northeast corner of the dungeon and locate the standing torch. Make sure your run energy is 100% before you light it. Once you've lit it, run as fast as you can to the southeast corner and light the next torch. Then run to the northwest corner, light the torch, then the southwest corner and light the torch. Then run to the big room in the middle of the dungeon with lots of fire giants in it. Open the chest to receive a warm key. All the torches must be simultaneously lit for you to get the key, they go out after a while. Now head to the eastern end of the dungeon and get ready for the easiest one of the lot.

Boss: Fareed[edit]

  • Level: 167

Mage this guy with water blasts whilst using protect from melee. You could probably kill him however you want. The only thing to watch out for is that he will unequip your weapon if you don't wear ice gloves. When he's dead, the diamond of smoke will appear in your inventory.

The Pyramid[edit]

Items Needed
  • The four diamonds
  • Antipoison potions
  • Prayer potions
  • Monks robes
  • Energy potions
  • Some food

Take all four diamonds and go back to the mirrors to talk to Elbis. He'll tell you about the Spirit of Azzandra trapped in a giant pyramid south of him. For the pyramid, light armour (monks robes would be ideal), prayer potions and plenty of energy pots are recommended. Place each diamond in its corresponding obelisk outside the pyramid (it's pretty obvious which is which) and it will open. Now comes arguably one of the most frustrating parts of the quest. Head through the pyramid with protect from melee on and run as much as you can. There are level 100 Mummies and level 92 scarabs (they pop out randomly) that can poison you. If you have protect from melee they shouldn't be a problem. There are four floors to the pyramid, and at any point at any time on any floor you can trigger a random trap that puts you outside the pyramid. It may take you several tries before you make it all the way through. Eventually you'll come to a room with the Spirit of Azzandra in. Azzandra has been down there and all his mates are long gone. Once you've finished the conversation he'll teach you Ancient Magicks.

Rewards[edit]

  • 20,000 Magic Exp
  • Ancient Magicks
  • 3 Quest Points

You can swap between ancient magicks and normal by praying at the altar inside the pyramid. There is a shortcut when you complete it so you don't have to go through the pyramid. You can buy an Ancient Staff that autocasts ancient magicks from Elbis for 80,000gp. If you lose it, you'll have to kill mummies (it's quite a rare drop) for one of buy one off a player. The ring of visibility you received off Rasool can be used to do the Ghostly Robes Miniquest.