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Because the success of the game roughly coincided with the launch of the Famicom in Japan, [[Nintendo]] saw the game as a must-have title for their system. So they licensed the game from [[Irem]] and published it themselves. When they brought the game to America, they shortened the title to ''Kung Fu'', perhaps to avoid legal problems with [[Data East]] who held the rights to the game in America. Data East licensed the game to popular European home computer systems, while [[Activision]] (later, Absolute) provided ports to popular [[Atari]] systems available at the time. | Because the success of the game roughly coincided with the launch of the Famicom in Japan, [[Nintendo]] saw the game as a must-have title for their system. So they licensed the game from [[Irem]] and published it themselves. When they brought the game to America, they shortened the title to ''Kung Fu'', perhaps to avoid legal problems with [[Data East]] who held the rights to the game in America. Data East licensed the game to popular European home computer systems, while [[Activision]] (later, Absolute) provided ports to popular [[Atari]] systems available at the time. | ||
{{Continue Nav|game=Kung-Fu Master|nextpage=Elements|nextname=Controls & Characters}} | |||
== Table of contents == | |||
*[[Kung-Fu Master/Elements|Controls & Characters]] | |||
*[[Kung-Fu Master/Strategy|Strategy]] | |||
*[[Kung-Fu Master/Versions|Home Version Comparisons]] | |||
== Story == | === Story === | ||
Thomas, the game's hero, and his girlfriend Sylvia are suddenly ambushed by a group of unknown assailants, and Sylvia is kidnapped. Thomas receives a ransom demand from the mysterious 'X' informing him that Sylvia is being held in the Devil's Temple. | Thomas, the game's hero, and his girlfriend Sylvia are suddenly ambushed by a group of unknown assailants, and Sylvia is kidnapped. Thomas receives a ransom demand from the mysterious 'X' informing him that Sylvia is being held in the Devil's Temple. | ||
Thomas must kick and punch through the five enemy-packed floors of the temple to reach Sylvia and rescue her. A fearsome guardian awaits the player at the end of each floor, and must be defeated before Thomas can continue his progress up through the temple. | Thomas must kick and punch through the five enemy-packed floors of the temple to reach Sylvia and rescue her. A fearsome guardian awaits the player at the end of each floor, and must be defeated before Thomas can continue his progress up through the temple. | ||
== | === Gameplay summary === | ||
* Thomas begins on one side of each floor of the building, and must advance to the other end of that floor, through five floors. | * Thomas begins on one side of each floor of the building, and must advance to the other end of that floor, through five floors. | ||
* Thomas must defeat the boss of each floor, before gaining access to the next floor (or saving Sylvia on the top floor). | * Thomas must defeat the boss of each floor, before gaining access to the next floor (or saving Sylvia on the top floor). | ||
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* Boss enemies have life bars as well, so Thomas must hit the enemy enough to deplete their energy. | * Boss enemies have life bars as well, so Thomas must hit the enemy enough to deplete their energy. | ||
* Thomas loses one life whenever his health meter is fully drained of energy. | * Thomas loses one life whenever his health meter is fully drained of energy. | ||
<gallery> | <gallery> | ||
Image:Kung-Fu Master | Image:Kung-Fu Master title.png|Title screen. | ||
Image:Spartan X flyer.jpg|Spartan X arcade flyer, featuring Jackie Chan | |||
Image: | |||
</gallery> | </gallery> | ||
[[Category:Arcade]] | [[Category:Arcade]] |