Thexder: Difference between revisions

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{{All_Game_Nav|game=Thexder|num=4}}
{{Header Nav|game=Thexder|num=4}}
{{Infobox|title = Thexder  
{{Infobox
|boxart = [[Image:Thexder cover.jpg|250px]]
|title=Thexder  
|developer = [[Game Arts]]
|boxart=[[Image:Thexder cover.jpg|250px]]
|publisher = [[Game Arts]] (Japan), [[Sierra Entertainment]] (America), [[Squaresoft]] (Famicom)
|developer=[[Game Arts]]
|designer = Hibiki Godai, Satoshi Uesaka
|publisher=[[Game Arts]] (Japan), [[Sierra Entertainment]] (America), [[Squaresoft]] (Famicom)
|japanese = テグザー  
|designer=Hibiki Godai, Satoshi Uesaka
|releasedates = [[1985]]
|japanese=テグザー  
|genre = [[Action]]
|releasedates=[[1985]]
|modes = [[Single player]]
|genre=[[Action]]
|systems = NEC PC-80/88/98 series, Fujitsu FM-7/77, [[MSX]], [[NES|Famicom]], [[Apple II]] GS, [[Commodore Amiga]], [[MS-DOS]], [[Mac]], TRS-80
|modes=[[Single player]]
|input = Keyboard, controller, joystick
|systems=NEC PC-80/88/98 series, Fujitsu FM-7/77, [[MSX]], [[NES|Famicom]], [[Apple II]] GS, [[Commodore Amiga]], [[MS-DOS]], [[Mac]], TRS-80
|input=Keyboard, controller, joystick
|followed by=[[FireHawk: Thexder II]]
|followed by=[[FireHawk: Thexder II]]
}}
}}
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Thexder also bears the distinction of being the first title published for the [[NES|Famicom]] by [[Squaresoft]], the company who would be better known for its [[Final Fantasy]] series.  But Thexder was not developed by Squaresoft.  Rather, it was developed in a talented Japanese studio known as [[Game Arts]].  The designers have sited [[Atari]] arcade game [[Major Havok]] as one of their inspirtations.  Game Arts released the game on several popular Japanese home computers, including the [[MSX]], where it sold tremendously well.  [[Sierra Entertainment]] bought the rights to release this successful game outside of Japan, and it was just as successful, becoming a best-seller for Sierra.  The Famicom conversion was never converted for play on the NES.
Thexder also bears the distinction of being the first title published for the [[NES|Famicom]] by [[Squaresoft]], the company who would be better known for its [[Final Fantasy]] series.  But Thexder was not developed by Squaresoft.  Rather, it was developed in a talented Japanese studio known as [[Game Arts]].  The designers have sited [[Atari]] arcade game [[Major Havok]] as one of their inspirtations.  Game Arts released the game on several popular Japanese home computers, including the [[MSX]], where it sold tremendously well.  [[Sierra Entertainment]] bought the rights to release this successful game outside of Japan, and it was just as successful, becoming a best-seller for Sierra.  The Famicom conversion was never converted for play on the NES.


{{Continue_Nav|game=Thexder|nextpage=How to play}}
{{Continue Nav|game=Thexder|nextpage=How to play}}


== Table of Contents ==
==Story==
The story for Thexder is not overly defined.  Thexder is a Hyper Dual Armor mech outfitted with a beam rifle and a particle barrier and a jet mode with a Mach 4.1 max speed.  Your goal is to pilot Thexder through 15 stages, until you reach the central computer that you have been assigned to locate and destroy, in order to save the planet.
 
==Table of Contents==
{{:Thexder/Table of Contents}}
{{:Thexder/Table of Contents}}
{{-}}
{{-}}


=== Story ===
==Gameplay summary==
The story for Thexder is not overly defined.  Thexder is a Hyper Dual Armor mech outfitted with a beam rifle and a particle barrier and a jet mode with a Mach 4.1 max speed.  Your goal is to pilot Thexder through 15 stages, until you reach the central computer that you have been assigned to locate and destroy, in order to save the planet.
* You pilot the mech known as Thexder throughout each stage.  Thexder can transform from robot to jet at any time (provided that space is available.)
 
=== Gameplay summary ===
* You pilot the mech known as Thexder throughout each stage.  Thexder can transform from robot to jet at any time (provided that space is availble.)
* Thexder has an energy meter.  Contact with enemies, firing the beam rifle, or engaging a particle shield drains that meter.
* Thexder has an energy meter.  Contact with enemies, firing the beam rifle, or engaging a particle shield drains that meter.
* Destroying certain enemies and completing stages replenishes Thexder's energy meter.
* Destroying certain enemies and completing stages replenishes Thexder's energy meter.
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* As a robot, the beam rifle is automatically aimed through the use of Thexder's threat identification system.  As a jet, the beam can only be fired forward.
* As a robot, the beam rifle is automatically aimed through the use of Thexder's threat identification system.  As a jet, the beam can only be fired forward.
* The game is over if Thexder's energy is ever reduced to zero.
* The game is over if Thexder's energy is ever reduced to zero.
[[Category:Game Arts]]
[[Category:Game Arts]]
[[Category:Sierra Entertainment]]
[[Category:Sierra Entertainment]]

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