Civilization IV/Gameplay: Difference between revisions

Jump to navigation Jump to search
→‎Citizen happiness: Speeling Error
(→‎Corruption and waste: Spelling error)
(→‎Citizen happiness: Speeling Error)
Line 76: Line 76:
If the number of unhappy people exceeds the number of happy people in a city, the city will fall into ''civil disorder''. Content citizens and specialists do not enter the equation. When a city is in civil disorder, no goods are produced other than food. In some games, you cannot rush-build during disorder as well.  In many games, there are city improvements that are dangerous to have in a city under civil disorder, such as nuclear power plants and their risks of meltdown.  Prolonged civil disorder in a city, or multiple cities under civil order, may lead the citizens to destroying certain city improvements (but never wonders), or, in the worst case, revolt, sending your government to anarchy.  This is especially true of representative governments such as Democracy in many ''Civ'' games, where having two cities in civil disorder, or one city for more than one turn, will lead to a revolution.
If the number of unhappy people exceeds the number of happy people in a city, the city will fall into ''civil disorder''. Content citizens and specialists do not enter the equation. When a city is in civil disorder, no goods are produced other than food. In some games, you cannot rush-build during disorder as well.  In many games, there are city improvements that are dangerous to have in a city under civil disorder, such as nuclear power plants and their risks of meltdown.  Prolonged civil disorder in a city, or multiple cities under civil order, may lead the citizens to destroying certain city improvements (but never wonders), or, in the worst case, revolt, sending your government to anarchy.  This is especially true of representative governments such as Democracy in many ''Civ'' games, where having two cities in civil disorder, or one city for more than one turn, will lead to a revolution.


This, however, is not true of ''Civilisation IV''. Instead, 'happyness' and 'unhappyness' modifiers are listed. For each point the unhappyness modifiers exceed the happyness ones, one citizin will refuse to work. Cities never revolt.
This, however, is not true of ''Civilization IV''. Instead, 'happyness' and 'unhappyness' modifiers are listed. For each point the unhappyness modifiers exceed the happyness ones, one citizin will refuse to work. Cities never revolt.


A city may also turn some or all of its citizens into ''specialists''.  In some games, this ability is restricted to cities above a certain size.  Specialists are always considered content, and do not work a tile in the city radius, but instead produce other effects.  Many ''Civ'' games have at least three kinds of specialists: ''taxmen'', who create additional gold for a player's treasury; ''scientists'', who contribute to research; and ''entertainers'', who create luxuries that can content unhappy citizens or turn content citizens happy.
A city may also turn some or all of its citizens into ''specialists''.  In some games, this ability is restricted to cities above a certain size.  Specialists are always considered content, and do not work a tile in the city radius, but instead produce other effects.  Many ''Civ'' games have at least three kinds of specialists: ''taxmen'', who create additional gold for a player's treasury; ''scientists'', who contribute to research; and ''entertainers'', who create luxuries that can content unhappy citizens or turn content citizens happy.
Anonymous user

Navigation menu